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Ok so a Bob-omb does 25% damage no SMG since it's an item. Bowsers Fsmash does 23% Meaning if he clanks with it like Ryu then it's a prioity thing in general. If he cannot then it's a trait unique to Ryu's tatsu, since Ryus tatsu can only Clank with moves that do 22%.I just safely tatsu'd through a bobomb
Not sure if this confirms anything though.
Yeah since Sonic, Bowser and Ryu can hit the bob-omb but not get damaged by it the only true way to taste prioity is with A smash attack vs a tilt, as long as the difference in strength is 9+. Based on those results I can tell if prioity is any different in Smash 4 or if it's the same.Bowser takes damage from fsmashing the bobomb.
I can only assume samus' charge shot is clipping Ryu's hurtbox simultaneously with his invincibile foot.
Yeah so priority is the same. It's just Ryu's hitbox is disointed of his hurtbox and since smash checks hitbox Vs hitbox first before hitbox Vs hurtbox that means as long as Ryu's hitbox is in contact with a move it doesn't matter if his hurtbox is there if the game detects his hitbox and it can clank with the move the move will clang. But since Ryu is in a special move I think that is what gives him this unique property to continue to move and attack. That explains why when Ryu hits a Hammer or golden hammer with a Normal move he gets put into a reeling animation. What this doesn't answer though is that if the damage of a move is 9% or higher then another move then normally the weaker attack is clanged and the opponent continues with their attack and the hitbox st...Its 9% here.
So if Tatsu was within 9% of charge shot it would cause the charge shot to disappear before it collided with Ryu. Instead it continues through his foot and hits his leg.
Tatsu destroying a bobomb without damaging Ryu doesn't check priority. All it does is detonate the bomb. If the blast radius was big enough to touch Ryu's leg it would hurt Ryu, but it doesn't. It only touches his foot, which is invincible.
It's like Marths sword basically. But it's not a disjoint because it's on Ryu's body. But temporarily his foot becomes a sword. Marth would have all the same types of interactions here.
Probably not since they are transcendent. meaning they don't check for hitbox Vs hitbox first they simply check for Hurtbox Vs Hitbox. Which the only reason why we got away with clanking with stronger moves is because of the Hitbox Vs Hitbox check that was required.Maybe. I don't know for certain. but hey, Tatsu is a pretty cool move.
I wonder if it bypasses Sheik's needles.
If they collide with the foot of Tatsu, if it's truly invincible, it should just soak them up. Needles might be too low though.Probably not since they are transcendent. meaning they don't check for hitbox Vs hitbox first they simply check for Hurtbox Vs Hitbox. Which the only reason why we got away with clanking with stronger moves is because of the Hitbox Vs Hitbox check that was required.
Yeah I already updated OP with what I feel happens with Ryu. It's the only logical answer imo. Since other attacks don't have your hitbox/hurtbox as drastically as Ryu. This also explains my testing with my friend. The stronger attack would continue and hurt the player using a weaker attack. Plus the weaker attacker would be in reeling animation. Special moves probably bypass the reeling animation which leads to Ryu continuously spinning and evading the hitbox.I don't know if you figured it out or not but I was thinking. Wouldn't it be best to test against falco's laser to see if its invincibility or just clash? Because its transcendent and all? Just a thought. I don't know if that's what you're aiming for or not. Not aiming to be condescending if I come off as that.
EDIT: oh you guys thought about transcendent already. My computer just loaded those comments. Sorry lol. But yeah, his lasers might be good to test it.