Absolute Zero
Smash Cadet
Hi I just wanted to know if she can spike, I have been successful in spikeing with all of my mains except for her, so I was curious if she is even capable, thanks!
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Spiking and meteors are pretty much the same thing in this game since you can't cancel meteors with jump which was the only thing that made them different.I want to say her dair is a meteor smash. But spiking, and meteor smashing are two different things....
If you can actually meteor cancel in Smash 4 then that's news to me. Most meteors have greatly weakened KB compared to previous Smash games for a reason.I want to say her dair is a meteor smash. But spiking, and meteor smashing are two different things....
Thank you I will try this outIf you can actually meteor cancel in Smash 4 then that's news to me. Most meteors have greatly weakened KB compared to previous Smash games for a reason.
As for the topic at hand, Rosalina's Dair is the only meteor she has. It needs to be hit with specific timing, as there are 4 different damage hitboxes that change and do less damage as the frames go on. Only one of these actually meteors. The others all knock sideways.
8 - knocks sideways
7 - meteors (weakly)
6 - knocks sideways
2 - knocks sideways
If you want to get a feel for the timing, use Rosalina against WFT in Training mode. Full jump, then right as you begin to descend, input Dair (no fast fall). You should get the 7 damage hitbox that meteors each time. Now get used to that timing against air targets and have fun gimping.
Ok, thank you I will keep trying to land it correctlyD-Air has a weak spike, but the sweet spot seems really specific (and hard to land on 3DS).
Was trying to find the GIF of it from her reveal trailer, but I'm struggling (and not willing to try use Google Images, because I'm in college and pr0n will probably show up).
Meteor cancelling is apparently impossible this time around, so it's hard to tell the difference between Spikes and Meteor Smashes now. To know for certain if the down aerial's second hitbox is a Meteor Smash, equip Rosalina with Meteor Master equipment; it'll power up any attack that has Meteor Smash properties.I want to say her dair is a meteor smash. But spiking, and meteor smashing are two different things....
Something that the 3DS clearly lacked.Dem WiiU dress physics.
Forget that.Dem WiiU dress physics.
Unfortunately, this kind of negates the whole point of the move. It's basically a melee Roy attack.The gist is that you should use the spike against characters with poor vertical recovery, and use the first possible hit (the really strong one) to knock people off the side when they are near enough to the side with a decent amount of percent on them (50%-70% should be enough for a lot of characters).
I see thank you
Here is a video I posted on this board several days ago against a Captain Falcon in For Glory.
I pulled off a sweet spike on his first stock iirc. The trick is to aim it so Luma doesn't hit because Luma hits him out of your spike. Either position yourself correctly, or do it without Luma at your side.
It's kinda tricky to pull off, so I usually just go for the kill with Luma's D-air or B-air them off the stage instead.
From what I've seen from my training is that Luma can't spike with D-Air. From the beginning of the game, I though you could, so I would always nail a Luma Shot D-Air to edgeguard opponents. Sadly it only knocks them forward so I figured out that he is the reason I mess up Rosalina's spike, because it's her spike that messes up when he hits people forward and I thought it's the other way around.Lumas Dair looks like it would spike, but I haven't ever had the dexterity to hit it in the right spot while edgeguarding.
The down aerial actually has four different hitboxes. You have to hit with the second hitbox to get the meteor smash effect.Looks like it's the actually the rings that spike, not the middle like I kept trying to hit, it's also in the middle of the animation instead of the beginning like a lot of other spikes.