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There's no pleasing you people. Go back to thinking he's bot 5 for all I care. Instead of maybe having a conversation that lead somewhere productive, you're gonna nitpick. Booooo there's not 100 videos boo Sethlon too good boooooooooooooooo
To be fair, when one person dominates at the level Wizzy did, with video evidence, the Sonic's across the board are going to emulate the one good player. If Wizzy's playstyle was considered toxic(tbh I never watched Wizzy much except for APEX), and the Sonic populace as a whole is copying a toxic playstyle, then he's going to be toxic at every level.On the subject of Wizzrobe - We looked at 2.5 Sonics at ALL levels of play, and noticed across the board abuse and toxicity. Claiming we only look at whoever is winning tournaments is a misconception of how we examine the metagame. It's unfortunate that a single player's performance can overshadow a character's metagame like that, but rest assured we investigate more than the most recent tournament results.
You should be ashamed of yourself, this is all your fault. You just "had" to be good with Sonic didn't you. I hope your happy with yourself.Welcome to the project m boards.
Plenty of people have said it was necessary for him to be "fun."
I think it says a lot when I quit Sonic in Project M, because he just doesn't feel the same. To the point I'm willing to give him a Knuckles/Metal Sonic/Shadow skin to dress up the fact that he's NOT the Sonic I worked so hard to become good with.
But I didn't go through with that because I just plain quit playing as him.
It's a real shame that I can't play as my favorite character in P:M because he works so drastically different.
(No super armor Usmash that racks up damage, no Side+B super armor I can combo from, the heavier gravity I can cope with because the whole game is a lot less floatier, but I still feel he's not the same character by any means).
Don't get me wrong, the new moveset is creative and all.... But that would've suited a Clone-engine character more, IMHO.
All he needed for me was more kill power... And to have certain useless attacks knock back more, or simply come out faster.
A rebalance if you will.
(Not to sound like a broken record, but although I loved what PMBR did to PT's Pokemon, the fact that I can't switch between them was also a deal-breaker, therefore, 2 mains out the window.
My 3rd main is Samus.. Guess I have to wait to see how that turns out, but I'm frankly worried)
Marth is fun for a lot of people. Don't try to be snarky. He's a staple of both the Melee and Brawl competitive metagames and a lot of people enjoy how he plays.He was already pretty fun. Some people were just TOO offended by the ammount of spin-based moves and just couldn't let go of it.
Marth on the other hand... must've had one heck of a fun moveset.
Dude I don't know what you're talking about but Sonic never had armour on either of the moves that you're talking about (infact Sonic doesn't have armour on any of his moveset and honestly it would be super dumb if he did). He had invincibility frames on both, but no armour. And honestly of course it's not the same character. The same could be said about characters such as Wario and Lucario. Elements of the characters remain similar/the same but the characters are largely revamped to suit the new engine. Sonic in Brawl was a fairly weak character. Lack of kill power wasn't his only issue in Brawl, and even if it was transferring him to Project:M to suit the new engine and metagame would require more than just buffing his power anyway. It's a completely different game with a completely different set of characters and match-ups.
Right.. I meant invincibility frames. (Sorry, I still can't tell the difference)
The fixing of the Homing Attack was totally called for, on one hand.
But replacing his Fair that acted almost instantly, and replace it with a laggier Fair that spikes... That was uncalled for. Why not just make his DAIR have spike properties?
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The fixing of the Homing Attack was totally called for, on one hand.
But replacing his Fair that acted almost instantly, and replace it with a laggier Fair that spikes... That was uncalled for. Why not just make his DAIR have spike properties?
Uhhh, Sonic's Fair in Project M doesn't spike... it never has.
"almost instantly"? Sonic's brawl fair had an active hitbox on frame 5. It's fast, but it's not what I would call almost instant.
PM Fair is a better alternative to Sonic's brawl fair because gimping is far more crucial in PM than it is in brawl. A meteor gives Sonic more edge-guarding capabilities in this game rather than having him fish for horizontal and vertical blast zone kills, which is difficult considering the vast amount of stages we have now with such large blast zones in comparison to melee and brawl.
Also, Dair spikes, try it sometime.
If recoveries are a luxury, then a large portion of the cast in pm have that luxury. I'm sorry to hear you're dissatisfied with sonic's current design, I hope you don't give up completely on him, and at least give his 3.0 design a second chance. As for me, I recently found sonic to be a pretty fun character to use. His movement in general is very fun and satisfying.
*snip*
Sure, American, cheddar, jack or party style I'm flexible. Lol forgive me I didn't mean to bore anyone, just wanted to share what helped me personally get through a slump not to long ago cheese and all. Though now that I have had my say I shall take my leave, I do not wish to bring about negative reactions or the like. I do sincerely hope I was at least of a little help as it were. Ciao
Can you pass me some of your cheese? You're drowning in it, and I'm getting hungry.