At higher percents, you can down throw *which does no launch very much* and start up the Up Kick chain set ups which should kill them. these here, are some basic set ups. I use these regularly, personally don't give a flying fig if you guys think that these are worthless, they have rarely failed me. a majority of these will be ineffective against Olimar.
2 jabs + Dtilt + Dash attack x 2, Knee of Justice
2 jabs + Dtilt + Dash attack x 2 + Up Kick chain *attempt to chain the Up Kick any chance you possibley get, and juggle them*
4 jabs + Utilt *will kill with ease at higher percents*
2 jabs + Ftilt (or as I call it, the "Side Tilt") Raptor Boost + Up Kick
2 jabs + Dtilt + Dash Grab down throw + Up Kick
Up throw + Up Kick chain
auto cancel your meteor Dair into a chain Dair, SSBM style as seen here
https://youtu.be/MoL_ECJ0Y-M?t=3m28s
down throw + nair + short hop + nair *repeat process, you might need to fast fall depending on the victim*
(if there is a ledge) down throw + nair + short hop + nair (repeat until you use your first jump off stage) + secon jump + Dair meteor
2 jabs + Dtilt + short hop + Up Kick
Up throw + Up kick
2 jabs + YEAS! *my joke name for Falcon Dive* (if possible) + Up Kick
Back throw + nair + second jump + Dair Meteor if possible
2 jabs + Dtilt/Ftilt + Dash grab down throw + Up Kick + second jump + Knee of Justice *the second jump can always have a Knee of Justice attampt*
Not going to bother writting out all of these things, because there are just to many.