NDUDE
Smash Ace
Nate Bihldorf said in an EGM interview that Sakurai's basically making THE encyclopedia of Nintendo. What better way to make an encyclopedia of a game company than by making it into a game?
Now, not only are TONS of franchises represented in this game, THEY FREAKING EACH PLAY A ROLE.
The Sticker Power-Up proves it. Every sticker is a piece of a game that makes it great. Every sticker helps you on your journey. Do the math: every bit of a game that's represented in SSBB has a part in the game.
Let's consider something else, shall we? According to the Famitsu reviews, Subspace Emissary is a long and satisfying adventure.
Let's do some more math! Every bit of a game that's represented in SSBB has a part and helps you (or hurts you, when it comes to bosses/enemies) in an epic and action-packed single-player adventure. Put your fears aside, Smashers: those who thought that SSE would be short and completed in an afternoon can rest at ease. Multiple reviewers found it long, and Sakurai is making a MASSIVE power-up system. **** is going down!
SUMMAREH
- Every game represented in SSBB has some role in the game other than being collectable.
- Subspace Emissary is long.
- Subspace Emissary must be epic if it requires the talents of everyone in the game to accomplish it.
- I was listening to Rock You Like A Hurricane (and still am as I type this) when I saw the epic Sticker Power-Ups update.
With all those points combined, I think we're going to be playing one hell of a game...and that's just the Adventure Mode aspect!
Now, not only are TONS of franchises represented in this game, THEY FREAKING EACH PLAY A ROLE.
The Sticker Power-Up proves it. Every sticker is a piece of a game that makes it great. Every sticker helps you on your journey. Do the math: every bit of a game that's represented in SSBB has a part in the game.
Let's consider something else, shall we? According to the Famitsu reviews, Subspace Emissary is a long and satisfying adventure.
Let's do some more math! Every bit of a game that's represented in SSBB has a part and helps you (or hurts you, when it comes to bosses/enemies) in an epic and action-packed single-player adventure. Put your fears aside, Smashers: those who thought that SSE would be short and completed in an afternoon can rest at ease. Multiple reviewers found it long, and Sakurai is making a MASSIVE power-up system. **** is going down!
SUMMAREH
- Every game represented in SSBB has some role in the game other than being collectable.
- Subspace Emissary is long.
- Subspace Emissary must be epic if it requires the talents of everyone in the game to accomplish it.
- I was listening to Rock You Like A Hurricane (and still am as I type this) when I saw the epic Sticker Power-Ups update.
With all those points combined, I think we're going to be playing one hell of a game...and that's just the Adventure Mode aspect!
