Second of all, why in the ****ing **** would anyone like Melee because of a technique that halves endlag of aerials? No wonder the Brawl community antagonizes the Melee community so much. They think we are like : "Oh, I don't like Smash 4 and Street Fighter because there is no L canceling, and techniques are totally what I love about Melee!" In fact, the reason there's still flame wars after 7 long years is because there's always that person who prefers Brawl over Melee ( which is fine ) AND argues that Brawl is better while not knowing the first thing about Melee! I know causing something like this was not even close to your intention, but don't talk about things you don't know well. I like ALL the Smash games, but it really grinds my gears when people make stereotypes of Melee as a whole.
But if you REALLY want a Smash game that isn't so easy that it's unrewarding ( like Brawl ) but not so hard that you need to practice 3 hours daily ( like Melee lolz ), Smash 64 is that game! Some sets it's like a combination of Melee and Brawl : at first they just stand around practicing Z canceling, and then one hit, an awesome combo, and a flashy finisher that sends them to their doom. This is the most combo oriented Smash game by far! The hitstun is, like, twice as much as Melee, Z canceling doesn't just halve landing lag like Melee : it completely takes it off, sheild breaks are way easier, and the whole cast is very balanced overall. Get this game! Looks really ugly though, even for the Nintendo 64. Someone make a texture pack for this game.