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Fair, but then to be devils advocate, if Smash had all the Nintendo content available, yet was really boring to play, would it be the juggernaut that it is? I would say no. SSE sucked, but that's a different beast from a single character.They aren't going to make two amiibos for an indie characters.
At best, we're back to square one, but that also means we're back to the problem of Shovel Knight not being a big name and not even being known in Japan.
A game was simply about how it played, we'd still have Dragon King: The Fighting Game. Part of what makes Smash work is that it is about Nintendo characters and content. Why were people upset at the Subspace Emissary. It was very much in part because you weren't fighting Nintendo enemies but generic ones. But if it's just about fun, then why would the enemy matter. You'd only have them as obstacles which the Subspace enemies do very well. Its about Nintendo content.
The problem with third party characters is they aren't Nintendo. The reason the ones we have work now is because they were characters who were very well known and had a special relationship with Nintendo. Nintendo remained the focus. Adding Shovel Knights the games are not longer about the world of Nintendo but are about cramming any character who will make people buy the game. Thus, Super Smash Brothers loses the magic that made it something special. I had long said you can't add that many third party characters because they would be less and less special and would reach a point of being lame. Shovel Knight is an extreme example of that as a lot of people were actually against it (see my original post for examples of that).
I think what the series needs to do is return to Nintendo only. It might suck losing Sonic and Megaman, but the series needs focus and there isn't any third party character out there that all fans would agree with. Smash 4 very much went in the direction of guest characters as it added 3 new ones while there was only 12 new Nintendo characters (in contrast, Brawl was 2 and 14). If Melee and 64 could work without guest characters, than the new one will as well. What makes Smash a success is that it is accessible, gives players a lot of characters, and the Nintendo lore.
Shovel Knight (IIRC) started on Nintendo platforms and has have very good success on Nintendo platforms. I would argue that the relationship between Nintendo and Sonic, Pac-Man and Ryu are hardly anything compared to Mega Man. Sonic didn't appear on a Nintendo console until SA2, Ryu hasn't appeared in a mainstream Street Fighter title since a loooooooooong time ago, and Pac-Man...eh. He's had some releases here or there, but I'd say their status as icons is what got them in at all.
I mean believe me, I understand people are against it, because, as I would agree, it seems forced. It seems like Shovel Knight just kinda came out of nowhere. However, Nintendo seems to be taking a lot of attention to Shovel Knight if he's getting an amiibo. That's a big deal to an indie developer.
The problem with removing 3rd parties at this point, is the fact that...well, it takes away star power. Sure, Melee and 64 were fine. But Brawl took us down a path that is hard to go back on. The hype matchup that is Mario vs. Sonic would be gone. Mario v Sonic v Mega Man v Pac-Man would be gone. If we remove them, the 4 unique movesets that came with them are gone as well. As well as the content (stages, music, trophies, etc...) that those series brought.
I'll just disagree with you on the 3rd party portion, but I do agree that Shovel Knight is a major step down from what we've had. While I do support Snake and feel that he's up right there with them (I mean come on, look at all the social media buzz about MGS, it's a titantic of a series!), Shovel Knight DOES FEEL like a step down.
I'm willing to look past that, however, if I enjoy playing the character. But that's just me.