mangotango
Smash Rookie
- Joined
- Jul 3, 2014
- Messages
- 1
my friend plays Jigglypuff and I always get destroyed playing him. His back air seems to always beat mine and I have can't get much off of a grab. also what are some good stages vs Jigglypuff?
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Cargo Utrhow Uair is guaranteed but you have to throw them on the groun (short hop uthrow will make it easier to get out) and jump asap, but also make sure u dont double jump till youre at max height of your initial jumpYou can't do cargo upthrow uair at kill % from my experience and we have a lot of puffs in my area :/ including hbox. But like NJzFinest said, you just want to out space her and not let her get close. You can chain grab puff with downthrow if he doesn't DI away which is hilarious and if you do downthrow and she tries to double jump fair you after DIing in, you can hit her with punch LOL. Do NOT Dair out of shield unless you plan on getting hit by uptilt rest. However dair is our best combo setter so try to land it if you read a roll or fsmash. You can dair into uair for a kill if you hit the dair in the 60 maybe low 70 range. YOU WANT TO CHARGE PUNCH AS MUCH AS POSSIBLE!!! This is the thing that ends stocks at 40. If you hit her far offstage, you cant really ledgeguard so charge some punch at the beginning of her recovery and then try to pressure her as she gets back. If she full hops over you then get under her with uair. At really low percent you can chain 3 uairs together. Basically just watch the puff at all times. ANother great tool is UpB sweetspot if he tries to cross you up or just gets too close to your shield.
I didn't say I couldn't, I just said I stop going for itI never really understood Fox's upthrow stun. Link is heavier than Mariobros/Samus and he can escape the Fox Uair too. Ylink is lighter than the Mariobros/Samus and he can escape the Fox Uair too.
I'm not trying to brag about landing a uair on Luigi at 100, I mentioned it because it's a generic high percent Jrad can't do it after 32 lol. I can easily do it at higher percents since I don't have problem with Jiggs.
Guess I'm the Puff slayer, AYO
Dk jump squat is 5 frames and if you use a rising upair (which njz finest did in the video vs Hbox) you wouldnt calculate the startup and DJ seperately. You dont include the 1 frame of DJ either unless he lost all of his vertical momentum. Assuming he DJ is at the very apex of his full hop it would be frame 25 (on frame 26 you no longer have vertical momentum left) plus 12 thats 37 frames. At 50% puff suffers 42 frames of hitstun according to you so you have 5 frames of wiggle room. Seeing as you can buffer a tap jump after cargo up throw with control stick id say this is very doable. In the video he throws him at 63% and still reaches him, in fact DKs hurtbox makes contact with puff and as you may know DK's upairs hitbox goes a bit above his head. This suggests you can do it at a higher %.first off, every DK main should know you can Cargo throw Samus and Luigi even though its extremely difficult.
2nd, Landing fair on marth is possible because of his fall speed/gravity, AND the fact that you most of the time, don't DJ in order to actually get him with the fair.
Marth (everyone really) will suffer almost the same stun regardless of % (it goes up by 2 frames every 10%) with 50% on marth having 42 frames of stun. So jump squat (6) + fair (25) gives us 12 frames of leeway if done perfect on marth. And fair hits because it comes out at the apex of our jump and hat's where marth is.
Jiggs is almost the exact same BUT we have to wait until we get to the apex of our full hop because she goes up so high so now you have to account frames rising during our jump.
6 + at least 25 for jump + 1 (DJ) + another 2-3 before up-air because youre not perfect all the time + uair (6). which is already hovering around 40 frames of time before a hotbox comes out. and these are some pretty rough calculations.
thats at 50%. add more % and jiggs is going to go higher faster than the stun needed to actually hit her.
Never heard of this lol. Is this actually a thing? LINK PLZ <3Is it possible that people's different experiences with this combo could be due to the fourth controller port trick which gives you better grab hitstun?
Just a thought.
http://smashboards.com/threads/how-port-priority-affects-throws.393128/Never heard of this lol. Is this actually a thing? LINK PLZ <3