(blondekid)
Smash Apprentice
- Joined
- Feb 4, 2009
- Messages
- 173
Is their such thing haha. I know of a couple but they all include grabs. Any examples or videos you guys could show me?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
its called single down+b, just press down+b quickly onceDown+b cancel to donkey punch?
I see the point, but people aren't going to be pulling combos off in-match like that on a consistent basis.LEET COMBOS
This doesn't disprove the fact that DK is one of the chars in this game that relies least on combos. Hell, Prince even made 0-death combos with samus in freaking dreamland, but that doesn't change anyone's minds that samus has virtually no combos.
This works on almost every character at zero percent, and it puts you into edgeguarding position. I think you can kill Link with it outright if you do it just right (i.e. he can't make it back to the stage).Daedatheus said:Oh and another of DK's mini-combos - Versus another DK, forward throw while jumping forward to up+B
Yeah but still, pretty small zone and you can miss easily if DK does good recovery mindgamesWell, DK's fists are invulnerable when he does his up-b, so he kind of has disjointed hitboxes there. It out-prioritizes lots of stuff, but don't expect to not get spiked by Kirby when you're off the edge. Your head isn't invulnerable >_>
'recovery mind-games' will only work if they're not in a very advantageous edge-guarding position, they have comparable aerial mobility to DK's up-b, or if your opponent just plain screws up. It's pretty easy to hit DK out of his up-b when coming from above, especially when he's so limited in his recovery options.Yeah but still, pretty small zone and you can miss easily if DK does good recovery mindgames
not as few options as you think. not that easy against good dk's. Harder to edgeguard than fox or falcon for example'recovery mind-games' will only work if they're not in a very advantageous edge-guarding position, they have comparable aerial mobility to DK's up-b, or if your opponent just plain screws up. It's pretty easy to hit DK out of his up-b when coming from above, especially when he's so limited in his recovery options.