Just remember everyone: People didn't learn and utilize ATs in Melee - even the mighty wavedash, until quite a while after the game was released. Be patient with ATs, they'll appear.
...And stuff...
Stop using this
inane argument.
You know what, 10 years ago, a breakthrough in medicine would take a lot longer for the medical community to work through. Today, breakthroughs in medicine made 10 years ago can be processed much faster.
Why? Because
we live and learn.
When Melee first came out, the community was n00bish. N64 wasn't really that technical, it didn't have a lot of ATs and
no one was actively looking for ATs. Even as the years went by, very few people went around specifically looking for ATs and stuff.
The community was also
tiny, only a fraction of what it is today. And did I mention they were n00bs (didn't know what to look for when looking for ATs) and that they didn't
actually try to look ATs up?
Never mind the fact that Sakurai has said it himself:
Brawl is a "dumbed down" version of Melee. Everything is more intuitive ("obvious upon first play through"). He wouldn't put in some kind of random ATs not even the collective testings of Smashboards could find. So any ATs we find from now on will be glitches of some kind.
We've been actively picking the game apart for ATs for close to two months now. The collective forces of Smashboards' Smash-hardened testers who know how to look for ATs. And we haven't found that many new ones that weren't obvious glitches. And even then, we haven't
really found that many useful ones, anyway.
Stop using the "7+ years ago, we were pretty inefficient!"-card. How good were you at math at age 5?