SeashoreWar
Smash Journeyman
- Joined
- May 19, 2018
- Messages
- 297
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Melee this December will turn 19 years old and I remember playing that during launch back in 2001. I feel like a dinosaur.Damn, Brawl really was 12 years ago... Feeling old now.
I remember playing Super Smash Brothers Kerfuffle on World War II radar equipment. It only had 3 playable characters, with Fire Emblem taking up 72% of the roster.Melee this December will turn 19 years old and I remember playing that during launch back in 2001. I feel like a dinosaur.
Ah I remember walking through Target when I was 9. My brother and I went to the games section and I said aloud "Smash Bros got a part 2?? Mom! Can we get this?! Pleeeeease!"Melee this December will turn 19 years old and I remember playing that during launch back in 2001. I feel like a dinosaur.
I've heard tales of this one. That was back when Mr. Game & Watch was this exciting new IP according to the archives. Of course, Fire Emblem gets great-great grandfathered in as usual...I remember playing Super Smash Brothers Kerfuffle on World War II radar equipment. It only had 3 playable characters, with Fire Emblem taking up 72% of the roster.
Melee was my first Smash game, so it was a surreal experience to me the first time I played it. Mario, Zelda, Pokemon, DKC, and Yoshi's Island/Story were the only Nintendo franchises I knew about or played games from prior to playing Melee for the first time. Melee was the first time I was introduced to Metroid, Star Fox, Kirby, Mother, F-Zero, Fire Emblem, and anything else Nintendo related so it was all overwhelming to me. I had a special experience with Smash for the first time because of this.Ah I remember walking through Target when I was 9. My brother and I went to the games section and I said aloud "Smash Bros got a part 2?? Mom! Can we get this?! Pleeeeease!"
You're so lucky to have played it at launch! My brother and I didn't know it existed til we walked past it months after it came out. The launch hype must've been pretty special.
I have a similar story but with Brawl. I played both 64 and Melee growing up but never got interested in learning any of the other characters. Back then I only played Mario, DK, Sonic, licensed, and Pokemon spin-off games. It wasnt until Brawl and the Wii when I decided to branch out my Nintendo tastes. Brawl got me to try Metroid, F-Zero, Star Fox, Fire Emblem, Pikmin, Kirby, Zelda, Kid Icarus, Punch-Out, Wario Ware, Wario Land, Animal Crossing, etc.Melee was my first Smash game, so it was a surreal experience to me the first time I played it. Mario, Zelda, Pokemon, DKC, and Yoshi's Island/Story were the only Nintendo franchises I knew about or played games from prior to playing Melee for the first time. Melee was the first time I was introduced to Metroid, Star Fox, Kirby, Mother, F-Zero, Fire Emblem, and anything else Nintendo related so it was all overwhelming to me. I had a special experience with Smash for the first time because of this.
Hey everyone, so I've been thinking about ways in which Dixie could use her hair--not just in Smash but for fighting games in general. So, after a couple nights brainstorming I doodled up a lot of new ideas, and I wanna separate them into categories.
The first category I wanna show is what I'm gonna call "Hair Pivots"; this is basically maneuvers and attacks where Dixie uses her hair to support herself while another body part performs an attack. It's one of many ways that show how her hair itself can do more than smack enemies. Speaking of which, here's an example:
Dixie can perform a reverse Flip Kick! By using her hair as a balancing agent, Dixie kicks both feet out behind her and uses the momentum as well as her ponytail to swing her legs in an arc. As she does so, her ponytail supports her entire body and allows her to extend her reach past the length of her limbs; Dixie's granted a field of range that's unusual for a Kong her size, with a move that's performed swiftly and gracefully thanks to its momentum. This is perfect for enemies trying to sneak up on Dixie as it's guaranteed to knock them backwards and upwards. The attack is quite strong overall, and one of its greatest assets is how startlingly fast she can perform it. As it's meant to deal with sneak attacks it can come without warning, so beware.
Very proud to show this one. I'm trying to give her an acrobatic flair while balancing the chimpiness and the girly/cartoony aspect. My headcanon is that each Kong has broken most of their bones at least twice in the jungle, so contorting should be no sweat. This concept is a general idea that can work for any fighting game, but in the context of Smash this is definitely Up Tilt or Up Smash material, but anyone who sees this is free to use it however they like for whatever. Speaking of fighting games, this is actually inspired by Cammy from Street Fighter; obviously Cammy can't use her hair to help her do this, but that's where I got the inspiration.
Hope everyone likes this, and please put this on twitter whenever you want!
Thank you! I've been doing very well lately, all things considered. I got a rush of ideas for Dixie and started to doodle them out which led to that drawing. There'll be more soon, but in the meantime I hope the breakthroughs you're having lead to a life you enjoy. Always cool to have you stop by.Hey ya'll! How have you been doing lately?
Been having a lot personal breakthroughs regarding formerly permeating way of stressful, ruminating high-standard living, which I'm finally about to let go to pursue much more carefree life where I can enjoy just living in the moments it brings.
Honestly, it's demonstrations like these that has me throughly confused why Dixie hasn't caught Sakurai's eye yet to explore the moveset possibilities with her hair. Your excellent artwork showcases this perfectly.
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Funny you say that. I literally did not even know there was a sequel to the N64 game until I got a GameCube for Christmas in 2005. I asked for Mario Party 7 and got Super Smash Bros. Melee, Super Mario Sunshine, and The Legend of Zelda: Wind Waker along with it. It's fascinating to hear stories from those who anticipated Melee and even the original game. Heck, I didn't even know there was a Super Smash Bros. game until I rented it back along with my brothers back in I think 2000 or so.Ah I remember walking through Target when I was 9. My brother and I went to the games section and I said aloud "Smash Bros got a part 2?? Mom! Can we get this?! Pleeeeease!"
You're so lucky to have played it at launch! My brother and I didn't know it existed til we walked past it months after it came out. The launch hype must've been pretty special.
I've heard tales of this one. That was back when Mr. Game & Watch was this exciting new IP according to the archives. Of course, Fire Emblem gets great-great grandfathered in as usual...
I like Cranky's DuckTales bouncing so him for sure, and Lanky could really use the comeback and I'd like to see how Retro does stretchy arms, so those two for me.Hey so let's say the next DKC has DK, Diddy, and Dixie playable, but there's 2 extra Kongs and it's entirely up to you. Who would you choose?
I'm gonna go with Lanky and just as a WTF...Ninja Kong. Nobody would see that coming lol. Imagine all the Shinobi-esque gameplay ideas he could rip off
Have you played the original Rayman, Rayman Origins and Rayman Legends? They have...."seamless" shrinking segments and they could incorporate Tiny's ability like that.Gotta agree with the posts above me. Cranky and Lanky would be my choices as well. Funky was just easy/baby mode rather have him stay the shop keep. Kiddy is wack and I tried to think of clever ways of using Tiny and Chunky in a 2D setting and IMO they just wouldn't work well in Retro's DKC IMO when the Kongs are just glorified power-ups. I can't even picture Lanky riding on DK's back. Lol
If Rare was still making new DKC games I'd imagine Tiny would play like DK's version of the mini mushroom in NSMB games (able to access bonus rooms only available while tiny) and Chunky would just be the Mega Mushroom equivalent i.e. a gimmick that only works on certain stages for a limited amount of time to farm lives..
Now that's one fine way of incorporating Tiny. If we could also work in the various fun mechanics of Mini Mushroom from NSMB-games, like running on water, floatier air speed and like - we'd have very fun implementation of her.Have you played the original Rayman, Rayman Origins and Rayman Legends? They have...."seamless" shrinking segments and they could incorporate Tiny's ability like that.
EDIT: Here's an example
It automatically activates with any funnel, so theoretically they could layer segments into a level that are optional if Tiny's not present.
Man, I remember seeing that commercial with my older brother (the same one from the Target story earlier) when I was 7. We saw them skipping in the field and were like "Ummmm...Ok"...and then the fight started. We couldn't believe what we saw and we HOWLING with laughter! We never thought Nintendo characters would fight each other; outside of Mario Kart we never thought they'd even be in the same game! But right after that commercial, we ran to our mom and told her about this game where Mario, Donkey Kong, Yoshi and Pikachu beat each other up and BEGGED her to buy it for us. She gave us a nonchalant ok; it had to be a Monday or Tuesday when we asked her, and on Friday she got it for us!
I remember watching the commercial back in 1999 when I was 6 years old and to this very day it's probably my all time favorite video game commercial and Super Smash Bros (N64) probably became my most rented video game from Blockbuster as a kid.
"Mario, Pokemon and Donkey Kong" are my top 3 favorite Nintendo/Video game franchises overall and Yoshi is my all time favorite video game character as all of them were the core of my childhood and to see them beating the crap out of each other was the most coolest and badass thing ever and shaped me as a gamer today, It's like this commercial was made for me, They knew what I liked and who my favorite Nintendo/Video Game Characters were and then put it into a commercial and I have been hooked ever since.
Hell the only characters I knew at the time were the Mario/DK characters: Mario, Luigi, Yoshi, Donkey Kong and Pokemon characters: Pikachu and maybe Jigglypuff. Everyone else I didn't know, Hell for some reason at first I thought Kirby was a Pokemon probably because he and Jigglypuff shared a similar moveset.
The two extra Kongs I would choose are Lanky and Funky. They have the most personality, and the best possible unique potential to bring as gameplay. I also think Cranky fits better as NPC, cause that allows him to actually be... Cranky. And I like my Cranky cranky.Hey so let's say the next DKC has DK, Diddy, and Dixie playable, but there's 2 extra Kongs and it's entirely up to you. Who would you choose?
I'm gonna go with Lanky and just as a WTF...Ninja Kong. Nobody would see that coming lol. Imagine all the Shinobi-esque gameplay ideas he could rip off
Without a doubt it would be Chunky and Lanky Kong.Hey so let's say the next DKC has DK, Diddy, and Dixie playable, but there's 2 extra Kongs and it's entirely up to you. Who would you choose?
I'm gonna go with Lanky and just as a WTF...Ninja Kong. Nobody would see that coming lol. Imagine all the Shinobi-esque gameplay ideas he could rip off
Ah I didn't even THINK of Wrinkly! She'd be such a good gameplay idea. Wonder how they'd go about hurting her since she's a ghost. Maybe..she's a partner that can't be knocked away but whoever she's paired with gets no boost in health? Since she's ghostly she won't need to ride any Kong's shoulder and can travel with any Kong like the SNES days; wouldn't have to worry about collision for the most part. Perhaps she can harass enemies like the Luma in Galaxy's co-star mode, or some type of possession like Odyssey's Cappy. Maybe she could be the Baby Mode that Funky offers? Just spitballing ideas, not dead set on any particular one of course.Lanky Kong is a good choice and it would be fun to see how he translates to a 2D platformer, but actually I think it would be interesting to see Wrinkly Kong as a playable character. She would be a very irregular character but I think there's a lot of creativity to be found with her having ghost abilities.
I hope we don't have to wait for Dixie for a decade just like with Diddy and K. Rool. It's damn time DK, Diddy, K. Rool, and Dixie were all in the roster together by now.I member how simple life was back then.
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Hopefully his girlfriend will join him soon.
I think Dixie can be friend of Lucas and Terry. Lucas some kind of reference of salsa and Terry cuz bot have ponytail lolI think Dixie would probably feel best around Lucina or female Byleth from the Fire Emblem crew. Especially Lucina, as she's also considered one of Nintendo's core female elitist heroines as Samus, Dixie, Peach and Krystal. Ike and his fighting for friends seems more in line with Diddy, and they're both Brawl veterans, my most wanted Brawl veterans even.
Any day now Nintendo is gonna stop being silent and announce ANYTHING besides a Pikmin 3 port...Any day now they're gonna drop Dixie's reveal trailer for Smash.