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Dixie Kong, a Character Analysis [OFFICIAL DIXIE KONG THREAD]

Speedwobbles223

Smash Apprentice
Joined
Jan 2, 2008
Messages
197
Then why are you complaining? It's fairly obvious that DK won't get 4 reps.
Because we have already established Dixie Kongs chances are little to none. Here we were talking about movesets ETC. Your post contributed nothing that hasnt been brought up.
 

KF11

Smash Apprentice
Joined
Nov 17, 2007
Messages
195
Dixie Can Glide
Copter like up B move
Bubble Gum basic B move as a projecticle
Electric guitar could be used some way.
Summon Kiddy Kong.
They Elephant in DKC 3.
Her dash move would be the same exact dash in the game where she flund her hair and spun.

K go for Lanky Kong
your saying the bubble gum just because she didnt move she blew a bubble gum it never actually was an attack same thing for the guitar she never used it to attack( but diddy did in DK64 but thats not the point)
 

KF11

Smash Apprentice
Joined
Nov 17, 2007
Messages
195
and if your saying that she as almost no freaking chance of being in whats the point of making a moveset?
 

Speedwobbles223

Smash Apprentice
Joined
Jan 2, 2008
Messages
197
Ok, here we talk that Dixie won't be in the game for this and that reasons, not just her moveset.
What else is there to further say about that? Nothing.

There have been threads A LOT more ridiculous than this with character suggestions. I made the original topic about 4 months ago, but N-Sider wouldn't let me post pictures. I didn't want it to be a complete waste, so I posted it here.

There are a lot of threads like this with characters with low chances, go restate the same point to them.
 

True Fool

Smash Ace
Joined
Jul 27, 2007
Messages
524
Location
Vegas
If you don't want to talk about chances then make a Dixie moveset thread. Analysing Dixie includes her chances as well as her moveset. If you only want to discuss a moveset then go make a moveset thread, or start actually talking about the great things that will make this moveset you want to discuss so badly.
 

Agent 1337

Smash Apprentice
Joined
Jan 5, 2008
Messages
159
Location
Diamond City
Whew.... I've got a lot of work to do.
First things first, about that Dixie trophy: I noticed it was even less detailed than the Melee one, and that says a lot. And you have to note that it could be her Classic trophy; though unlikely, it could be. I never saw a rule that stated that a character that showed up in the Dojo before they were confirmed/deconfirmed is automatically deconfirmed.
Second of all, anyone saying that the bubblegum is a bad move is wrong. See, I even created a B move for it!
B: Bubblegum Blast: Dixie shoots a blown-up piece of bubblegum out of her mouth. This, when it hits a character, will do tiny damage and stun them from concussive force for about 2-3 seconds fully charged. When not charged, it's merely a weak projectile attack.
Third: Anyone saying that the Donkey Kong series should get only 4 reps may be wrong. Might I remind you that in Melee, which was before the Rare buyout (correct me if I'm wrong), Donkey Kong, which WAS the third most important series at that time (LoZ became third after Twilight Princess) the Donkey Kong series only got 1 rep, while Pokemon got less unique characters than LoZ (counting Sheik, mind you)? This proves that Series Importance =/= Number of Characters.
Fourth, before anyone can counter with another argument about this, there is no percentage of a chance. That chance is only if you were making the game; Sakurai, if I am correct, is not any of you reading this. He has his own unique flavor for characters, and although it is unlikely, K. Rool and Dixie might BOTH be put in. I am not anti-K. Rool in any way - I wish to see them both in, strange as that sounds.

P. S. - First post!
 

Zycor

Smash Apprentice
Joined
Nov 20, 2007
Messages
85
Your examples and comparisons are beyond ridiculous, Link was never shown as a trophy before confirmation and he is not a newcomer, Daisy IS deconfirmed, please, Peach's skin color and hair changes, not to mention her accessories all of this to match Daisy, why? Cause she is obviously not going to be in the game is not just a recolor unlike Mario, whose example is terrible as well, because not only Wario doesn't have the regular outfit as his main outfit but Mario's recolor doesn't have any sort of alteration to fit Wario's character.
I was being the typical smash forums user when I typed that up... the point is... People come up with all these d*** reasons to debunk characters. Daisy isn't in because her colors are being used by Peach? I don't care about Daisy, but Mario has Wario's alt colors still, Classic Wario is in... Dixie could still be in, whoop de do she's a Trophy, that doesn't rule out her chances of being a secret character or something...

All you see in these "Character support threads" and all you have is people going ______ has more of a chance and _______ has no chance... I'm tired of it, these are threads to support characters, so what do people do? They assume if someone gets in their character wont get in, what the heck is wrong with you guys anyways? I'm all for new comers and I don't see K.rool being playable... Dixie would be more likely, I could've seen Dedede being playable, but K.rool would be weird. I'm all for new comers, maybe he is in, maybe he's not, maybe Dixie is in, maybe she's not. (People also said Dixie can't be in because it'd have to be Diddy and Dixie... *sigh*) So, lets just see what happens the 24th, then we can just forget about all this.
 
D

Deleted member

Guest
What's the point of supporting a character that you can't defend for in case there's a debate?Support Threads without any debating necessary is just plain boring. I like debating for my favourite characters.
 

Diddy&Dixie4evr

Smash Apprentice
Joined
Nov 25, 2007
Messages
163
Location
Miami, FL
What's the point of supporting a character that you can't defend for in case there's a debate?Support Threads without any debating necessary is just plain boring. I like debating for my favourite characters.
Fine Foz lets debate, because yeah, dixie I love her and think this game is going to be greater than its almighty greatness if she was involved as a PC. So let me show you my point of view, all the arguments about having a none existence move list is just ignorant, Sakurai can easily make a move list for anyone one he want no matter what they did in their original game, he is the best game designer ever, I even think if she is in the game she would be mained alot.
The next argument is that K.Rool deserves the sopposed last third spot for of the DK series. That is totally opinionated all over, the is no evidence or any logic to back this up, and you don't know how many reps it is going to have, so that argument is totally opinionated, really there is only half the charecters in the game (I assume that is how much there is) and most likely both K.Rool and Dixie, are unlockable.
Now the only true arguement for dixie is the trophy and this is what I think. The pose (Foz I am talking to you) I have to admit is boring and the detail is not as good, but really sticks out is that is very unlike dixie, think about it. If you noticed all the other trophies in the dojo you will notice they all have something going on, f zero trophies are posing with there car, tingle is bend over in a tingle fashion, bulborbs are growling, bananas are waving, hell the item trophies are more enthusiastic than dixies. If you where to label dixie's trophy it would be the most boring trophie so far. And really if this is the only dixie trophy of her in the game wouldn't it be more like her melee pose, spinning which is dixies signature move. Why would sakurai, someone who loves details and making things fun, give third most important knog a blahzay trophy. Now to my point which is, what where the most boring and least active trophies in Melee? You would have to say the classic trophies of the PC, some sure did something interesting, but most where the charecters just standing there. So there most likely there is another trophy of her Dixie likeness, and it is proabably her brawl pose. Though why sakurai showed her trophy in the commercial, proabably either he really likes dixie, or wanted to mess with our heads.

Those are my two cents on the Dixie argument, sorry if its a little long.:chuckle:
 

KF11

Smash Apprentice
Joined
Nov 17, 2007
Messages
195
Fine Foz lets debate, because yeah, dixie I love her and think this game is going to be greater than its almighty greatness if she was involved as a PC. So let me show you my point of view, all the arguments about having a none existence move list is just ignorant, Sakurai can easily make a move list for anyone one he want no matter what they did in their original game, he is the best game designer ever, I even think if she is in the game she would be mained alot.
The next argument is that K.Rool deserves the sopposed last third spot for of the DK series. That is totally opinionated all over, the is no evidence or any logic to back this up, and you don't know how many reps it is going to have, so that argument is totally opinionated, really there is only half the charecters in the game (I assume that is how much there is) and most likely both K.Rool and Dixie, are unlockable.
Now the only true arguement for dixie is the trophy and this is what I think. The pose (Foz I am talking to you) I have to admit is boring and the detail is not as good, but really sticks out is that is very unlike dixie, think about it. If you noticed all the other trophies in the dojo you will notice they all have something going on, f zero trophies are posing with there car, tingle is bend over in a tingle fashion, bulborbs are growling, bananas are waving, hell the item trophies are more enthusiastic than dixies. If you where to label dixie's trophy it would be the most boring trophie so far. And really if this is the only dixie trophy of her in the game wouldn't it be more like her melee pose, spinning which is dixies signature move. Why would sakurai, someone who loves details and making things fun, give third most important knog a blahzay trophy. Now to my point which is, what where the most boring and least active trophies in Melee? You would have to say the classic trophies of the PC, some sure did something interesting, but most where the charecters just standing there. So there most likely there is another trophy of her Dixie likeness, and it is proabably her brawl pose. Though why sakurai showed her trophy in the commercial, proabably either he really likes dixie, or wanted to mess with our heads.

Those are my two cents on the Dixie argument, sorry if its a little long.:chuckle:
yeah now where talking finally someone with good arguments but since i dont feel like debating right now...Foz go ahead and debate with him :grin:
 

Agent 1337

Smash Apprentice
Joined
Jan 5, 2008
Messages
159
Location
Diamond City
Dixie Moveset

Technically, you can't say who's more likely than another unless you're Sakurai. And right now you're not. Maybe you can be part of the team for SSB4, THEN you can say who's likely and who's not. Seriously; who expected the Ice Climbers in Melee? If you told anyone that they would be in the next Smash Bros. game after the original (before Melee was announced) , you'd get, "Huh?"
Just goes to show that you can't effectively gauge a character's likeliness just by looking at their importance.
So, I was thinking a good moveset, and here's what I thought of:

Stats:
Height: ** - Not very big, about the same size as Diddy.
Weight: ** - Maybe a bit lighter than Diddy, don't know how light he is though.
Speed (Attack) **** Very fast at attacking.
Speed (Running) *** Medium-ish. It isn't her strong point.
Jump: ***** - Not very high, but her numerous recovery moves can help that. A lot.
Power: ** - She's not very good at doing damage, but her hair is rumored to be extremely dense. She takes good care of it, you know.
Fall Speed: * - She's decently floaty, even without her ponytail.

Moves:
Double A: First Dixie swings her hair around, then she swings it again and knocks the character behind her. Small damage, medium knockback.
Dash A: Dixie twirls around like a tornado, throwing anyone she runs into a little ways in a random direction. Small damage, small knockback, but insanely quick.
F-Smash: Dixie Kong does a backflip, and jumps ahead. This is another weak but quick attack, something Dixie seems to be fond of. Any opponents that get hit by her hair get an additional 3% damage.
U-Smash: Dixie cannonballs upward, this time not extending her hair. The cannonball is only a tiny bit faster at vertical speed than the normal jump is. If anything is in the way, she will just start ending the attack. Can be tilted a small amount, and cannot be used in the air.
D-Smash: Dixie twirls her hair around really fast, slightly raising above the ground for about a second. Pretty fast, and small knockback and can hit multiple times.
B: Bubblegum Blast - Dixie blows a bubble of buble gum and spits it out after you release the B button. This attack does little damage, but does stun the opponent for about 2-3 seconds fully charged. If charged for too long, the bubblegum will pop in Dixie's face. The bubble isn't too big: maybe the size of Dixie's head. It can be aimed slightly by tilting the analog stick.
Up-B: Hover Twirl: Dixie spins around like a tornado and rises up. While spinning, any enemy will be trapped and afterwards thrown in a random direction: it can be escaped with a little practice, though. After spinning, Dixie will slow her descent by spinning.
Down-B: Bubblegum Trap: Dixie will spit her bubblegum at the ground or at the enemy. When it hits an enemy, they will be slowed by the pink stuff for 2-4 seconds. If you throw it on the ground, the enemy will trip and be incapable of teching. Lasts 3-5 seconds on the ground.
Side-B: Copter Charge: Functions slightly like Pikachu's Skull Bash. Dixie spins her ponytail around, eventually speeding up to a blur. When released, she will rocket forward, repelling all enemies in random directions. This triggers fastfall in the air, and though it is not a particularly strong attack, it does have decent knockback. It is not possible to chain hits with this except at extremely low damage.
N-air: Dixie simply twirls her hair around. Not much, except her descent is slowed slightly when using this move. "A" can be held down to prolong this move, though the move grows weak the second time you use it on.
F-air: Dixie rises up slightly and then drops, hitting any players on the head for a weak spike effect. This move can be repeated, but you can't cancel out of the move for a while. (This is a throwback to the jumping attack in Donkey Kong Country.)
D-air: Dixie just does a 360 backflip. Nothing special here.
U-air: Dixie flings her head back, hitting any enemies for small damage. The hair does small damage, also, but will send enemies flying a tiny distance in a random direction.
Back (B?)-air: Dixie sticks her feet out and kicks the oponent, not really much to say.
F-tilt: Dixie just spins around, hitting people with her hair.
D-tilt: Dixie shoots forward a bit and trips people. Virtually no knockback, but it does send the enemy to the ground (they can tech, however).
U-tilt: Dixie grabs her ponytail and waves it furiously above her head. This move is a little slow, but can deal multiple hits.
Final Smash: picks up two extra ponytails that she holds in her hands. She twirls them around, spinning until she's just a blur. Here's the catch: She moves really slowly, and once an enemy gets inside the tornado they will stay in there the duration of the Final Smash. Once the Final Smash is done, the enemy is sent in a random direction with a lot of curvature.

Edit 1: Changed Power from 1 to 2 and moved Attack Speed from 5 to 4, from request and logic.
 

Speedwobbles223

Smash Apprentice
Joined
Jan 2, 2008
Messages
197
Technically, you can't say who's more likely than another unless you're Sakurai. And right now you're not. Maybe you can be part of the team for SSB4, THEN you can say who's likely and who's not. Seriously; who expected the Ice Climbers in Melee? If you told anyone that they would be in the next Smash Bros. game after the original (before Melee was announced) , you'd get, "Huh?"
Just goes to show that you can't effectively gauge a character's likeliness just by looking at their importance.
So, I was thinking a good moveset, and here's what I thought of:

Stats:
Height: ** - Not very big, about the same size as Diddy.
Weight: ** - Maybe a bit lighter than Diddy, don't know how light he is though.
Speed (Attack) ***** Very fast at attacking.
Speed (Running) *** Medium-ish. It isn't her strong point.
Jump: ***** - Not very high, but her numerous recovery moves can help that. A lot.
Power: * - She's not very good at doing damage.
Fall Speed: * - She's decently floaty, even without her ponytail.

Moves:
Double A: First Dixie swings her hair around, then she swings it again and knocks the character behind her. Small damage, medium knockback.
Dash A: Dixie twirls around like a tornado, throwing anyone she runs into a little ways in a random direction. Small damage, small knockback, but insanely quick.
F-Smash: Dixie Kong does a backflip, and jumps ahead. This is another weak but quick attack, something Dixie seems to be fond of. Any opponents that get hit by her hair get an additional 3% damage.
U-Smash: Dixie cannonballs upward, this time not extending her hair. The cannonball is only a tiny bit faster at vertical speed than the normal jump is. If anything is in the way, she will just start ending the attack. Can be tilted a small amount, and cannot be used in the air.
D-Smash: Dixie twirls her hair around really fast, slightly raising above the ground for about a second. Pretty fast, and small knockback and can hit multiple times.
B: Bubblegum Blast - Dixie blows a bubble of buble gum and spits it out after you release the B button. This attack does little damage, but does stun the opponent for about 2-3 seconds fully charged. If charged for too long, the bubblegum will pop in Dixie's face. The bubble isn't too big: maybe the size of Dixie's head. It can be aimed slightly by tilting the analog stick.
Up-B: Hover Twirl: Dixie spins around like a tornado and rises up. While spinning, any enemy will be trapped and afterwards thrown in a random direction: it can be escaped with a little practice, though. After spinning, Dixie will slow her descent by spinning.
Down-B: Bubblegum Trap: Dixie will spit her bubblegum at the ground or at the enemy. When it hits an enemy, they will be slowed by the pink stuff for 2-4 seconds. If you throw it on the ground, the enemy will trip and be incapable of teching. Lasts 3-5 seconds on the ground.
Side-B: Copter Charge: Functions slightly like Pikachu's Skull Bash. Dixie spins her ponytail around, eventually speeding up to a blur. When released, she will rocket forward, repelling all enemies in random directions. This triggers fastfall in the air, and though it is not a particularly strong attack, it does have decent knockback. It is not possible to chain hits with this except at extremely low damage.
N-air: Dixie simply twirls her hair around. Not much, except her descent is slowed slightly when using this move. "A" can be held down to prolong this move, though the move grows weak the second time you use it on.
F-air: Dixie rises up slightly and then drops, hitting any players on the head for a weak spike effect. This move can be repeated, but you can't cancel out of the move for a while. (This is a throwback to the jumping attack in Donkey Kong Country.)
D-air: Dixie just does a 360 backflip. Nothing special here.
U-air: Dixie flings her head back, hitting any enemies for small damage. The hair does small damage, also, but will send enemies flying a tiny distance in a random direction.
Back (B?)-air: Dixie sticks her feet out and kicks the oponent, not really much to say.
F-tilt: Dixie just spins around, hitting people with her hair.
D-tilt: Dixie shoots forward a bit and trips people. Virtually no knockback, but it does send the enemy to the ground (they can tech, however).
U-tilt: Dixie grabs her ponytail and waves it furiously above her head. This move is a little slow, but can deal multiple hits.
Final Smash: picks up two extra ponytails that she holds in her hands. She twirls them around, spinning until she's just a blur. Here's the catch: She moves really slowly, and once an enemy gets inside the tornado they will stay in there the duration of the Final Smash. Once the Final Smash is done, the enemy is sent in a random direction with a lot of curvature.
Very nice dude. I agree with many of those, but I think she shjould exchange a tiny bit of speed for some power. She WAS able to lift and carry Kiddy Kong all over the place after all.

I think her up smash she should turn her hair into a needle like structure and make a stabbing upwards type motion, Just seems sorta cool to me.

Her dash move WOULD HAVE to be just as it was in the game. Diddie is to cartwheel as dixie is to the spinning hair twirl
 

Agent 1337

Smash Apprentice
Joined
Jan 5, 2008
Messages
159
Location
Diamond City
Very nice dude. I agree with many of those, but I think she shjould exchange a tiny bit of speed for some power. She WAS able to lift and carry Kiddy Kong all over the place after all.

I think her up smash she should turn her hair into a needle like structure and make a stabbing upwards type motion, Just seems sorta cool to me.

Her dash move WOULD HAVE to be just as it was in the game. Diddie is to cartwheel as dixie is to the spinning hair twirl
Well, I was thinking along the same lines of the game for the Dash A, except she twirls around quicker. That's what I meant by that.
For the Up-smash, I think spiky hair would be hilariously unfitting, but it'd be funny to see nonetheless. However, I might change that one later.
 

The Noob Legend

Smash Ace
Joined
Dec 9, 2007
Messages
948
Location
Stephenville, NL, Canada
Technically, you can't say who's more likely than another unless you're Sakurai. And right now you're not. Maybe you can be part of the team for SSB4, THEN you can say who's likely and who's not. Seriously; who expected the Ice Climbers in Melee? If you told anyone that they would be in the next Smash Bros. game after the original (before Melee was announced) , you'd get, "Huh?"
Just goes to show that you can't effectively gauge a character's likeliness just by looking at their importance.
So, I was thinking a good moveset, and here's what I thought of:

Stats:
Height: ** - Not very big, about the same size as Diddy.
Weight: ** - Maybe a bit lighter than Diddy, don't know how light he is though.
Speed (Attack) ***** Very fast at attacking.
Speed (Running) *** Medium-ish. It isn't her strong point.
Jump: ***** - Not very high, but her numerous recovery moves can help that. A lot.
Power: * - She's not very good at doing damage.
Fall Speed: * - She's decently floaty, even without her ponytail.

Moves:
Double A: First Dixie swings her hair around, then she swings it again and knocks the character behind her. Small damage, medium knockback.
Dash A: Dixie twirls around like a tornado, throwing anyone she runs into a little ways in a random direction. Small damage, small knockback, but insanely quick.
F-Smash: Dixie Kong does a backflip, and jumps ahead. This is another weak but quick attack, something Dixie seems to be fond of. Any opponents that get hit by her hair get an additional 3% damage.
U-Smash: Dixie cannonballs upward, this time not extending her hair. The cannonball is only a tiny bit faster at vertical speed than the normal jump is. If anything is in the way, she will just start ending the attack. Can be tilted a small amount, and cannot be used in the air.
D-Smash: Dixie twirls her hair around really fast, slightly raising above the ground for about a second. Pretty fast, and small knockback and can hit multiple times.
B: Bubblegum Blast - Dixie blows a bubble of buble gum and spits it out after you release the B button. This attack does little damage, but does stun the opponent for about 2-3 seconds fully charged. If charged for too long, the bubblegum will pop in Dixie's face. The bubble isn't too big: maybe the size of Dixie's head. It can be aimed slightly by tilting the analog stick.
Up-B: Hover Twirl: Dixie spins around like a tornado and rises up. While spinning, any enemy will be trapped and afterwards thrown in a random direction: it can be escaped with a little practice, though. After spinning, Dixie will slow her descent by spinning.
Down-B: Bubblegum Trap: Dixie will spit her bubblegum at the ground or at the enemy. When it hits an enemy, they will be slowed by the pink stuff for 2-4 seconds. If you throw it on the ground, the enemy will trip and be incapable of teching. Lasts 3-5 seconds on the ground.
Side-B: Copter Charge: Functions slightly like Pikachu's Skull Bash. Dixie spins her ponytail around, eventually speeding up to a blur. When released, she will rocket forward, repelling all enemies in random directions. This triggers fastfall in the air, and though it is not a particularly strong attack, it does have decent knockback. It is not possible to chain hits with this except at extremely low damage.
N-air: Dixie simply twirls her hair around. Not much, except her descent is slowed slightly when using this move. "A" can be held down to prolong this move, though the move grows weak the second time you use it on.
F-air: Dixie rises up slightly and then drops, hitting any players on the head for a weak spike effect. This move can be repeated, but you can't cancel out of the move for a while. (This is a throwback to the jumping attack in Donkey Kong Country.)
D-air: Dixie just does a 360 backflip. Nothing special here.
U-air: Dixie flings her head back, hitting any enemies for small damage. The hair does small damage, also, but will send enemies flying a tiny distance in a random direction.
Back (B?)-air: Dixie sticks her feet out and kicks the oponent, not really much to say.
F-tilt: Dixie just spins around, hitting people with her hair.
D-tilt: Dixie shoots forward a bit and trips people. Virtually no knockback, but it does send the enemy to the ground (they can tech, however).
U-tilt: Dixie grabs her ponytail and waves it furiously above her head. This move is a little slow, but can deal multiple hits.
Final Smash: picks up two extra ponytails that she holds in her hands. She twirls them around, spinning until she's just a blur. Here's the catch: She moves really slowly, and once an enemy gets inside the tornado they will stay in there the duration of the Final Smash. Once the Final Smash is done, the enemy is sent in a random direction with a lot of curvature.
I have ONLY ONE PROBLEM.

That is her final smash.

I know Dixie's moveset more or less involves her hair, but the FS you input doesn't really put a picture in my head.

I was thinking, since DK went the ways of Konga, that Dixie could call on her animal buddies.
Like in DKC2 and DKC3...
 

Agent 1337

Smash Apprentice
Joined
Jan 5, 2008
Messages
159
Location
Diamond City
I have ONLY ONE PROBLEM.

That is her final smash.

I know Dixie's moveset more or less involves her hair, but the FS you input doesn't really put a picture in my head.

I was thinking, since DK went the ways of Konga, that Dixie could call on her animal buddies.
Like in DKC2 and DKC3...
But wouldn't most of the animal buddies be Assist Trophies? I would think that would be more appropriate for them, seeing as they helped whoever let them out in the DKC games.
But I certainly didn't put much thought into the Final Smash. Post suggestions or something, I'm off to think.
EDIT: Thought of 2 alternate Final Smashes: One is that Dixie gets some scientific stuff and makes her grow a BUNCH of ponytails, thus making almost all her attacks hit ridiculous amounts of times, or she gets hairgel to make her hair super long, thus being able to attack from an unbelievably long distance away. What do you think?
 

Diddy&Dixie4evr

Smash Apprentice
Joined
Nov 25, 2007
Messages
163
Location
Miami, FL
But wouldn't most of the animal buddies be Assist Trophies? I would think that would be more appropriate for them, seeing as they helped whoever let them out in the DKC games.
But I certainly didn't put much thought into the Final Smash. Post suggestions or something, I'm off to think.
EDIT: Thought of 2 alternate Final Smashes: One is that Dixie gets some scientific stuff and makes her grow a BUNCH of ponytails, thus making almost all her attacks hit ridiculous amounts of times, or she gets hairgel to make her hair super long, thus being able to attack from an unbelievably long distance away. What do you think?
I would have something similiar, like those 9 Tail monster that spin around something like that only with dixie and her one pony tail, not others.

PS: I am waiting for someone to debate my points Foz is right debates are fun.:chuckle:
 

PrettyGoodYear

Smash Lord
Joined
Jul 1, 2007
Messages
1,792
Location
Panama, Panama, Central America...
Fine Foz lets debate, because yeah, dixie I love her and think this game is going to be greater than its almighty greatness if she was involved as a PC. So let me show you my point of view, all the arguments about having a none existence move list is just ignorant, Sakurai can easily make a move list for anyone one he want no matter what they did in their original game, he is the best game designer ever, I even think if she is in the game she would be mained alot.
The next argument is that K.Rool deserves the sopposed last third spot for of the DK series. That is totally opinionated all over, the is no evidence or any logic to back this up, and you don't know how many reps it is going to have, so that argument is totally opinionated, really there is only half the charecters in the game (I assume that is how much there is) and most likely both K.Rool and Dixie, are unlockable.
Now the only true arguement for dixie is the trophy and this is what I think. The pose (Foz I am talking to you) I have to admit is boring and the detail is not as good, but really sticks out is that is very unlike dixie, think about it. If you noticed all the other trophies in the dojo you will notice they all have something going on, f zero trophies are posing with there car, tingle is bend over in a tingle fashion, bulborbs are growling, bananas are waving, hell the item trophies are more enthusiastic than dixies. If you where to label dixie's trophy it would be the most boring trophie so far. And really if this is the only dixie trophy of her in the game wouldn't it be more like her melee pose, spinning which is dixies signature move. Why would sakurai, someone who loves details and making things fun, give third most important knog a blahzay trophy. Now to my point which is, what where the most boring and least active trophies in Melee? You would have to say the classic trophies of the PC, some sure did something interesting, but most where the charecters just standing there. So there most likely there is another trophy of her Dixie likeness, and it is proabably her brawl pose. Though why sakurai showed her trophy in the commercial, proabably either he really likes dixie, or wanted to mess with our heads.

Those are my two cents on the Dixie argument, sorry if its a little long.:chuckle:
Well, um... thanks for giving a former Dixie supporter some more hope, albeit not much, but some.
 

Machete

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The next argument is that K.Rool deserves the sopposed last third spot for of the DK series. That is totally opinionated all over
Well, that's no true. K. Rool is the main villain; Dixie is the sidekick of a sidekick. K. Rool is far more important, so he deserves the third slot more than Dixie. Although, as I already said, I'd like to see both of them. But K. Rool outprioritizes her, that's a fact. If DK only gets three reps, the third one will be K. Rool.
 

Agent 1337

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Well, that's no true. K. Rool is the main villain; Dixie is the sidekick of a sidekick. K. Rool is far more important, so he deserves the third slot more than Dixie. Although, as I already said, I'd like to see both of them. But K. Rool outprioritizes her, that's a fact. If DK only gets three reps, the third one will be K. Rool.
Must I mention that Dixie Kong has appeared in 2 of the Donkey Kong Country games? It's true that K. Rool has arguably been more important to the series, thus making him the logical choice for a 3rd slot. But, as I've stated before, the Ice Climbers are anything but logical.
 

KF11

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Must I mention that Dixie Kong has appeared in 2 of the Donkey Kong Country games? It's true that K. Rool has arguably been more important to the series, thus making him the logical choice for a 3rd slot. But, as I've stated before, the Ice Climbers are anything but logical.
yeah dixie been in 2 DKC game but overall K.Rool been in more game than DK himself(i dont count the small cameo at the end of DKC2 and DKC3)
 

Agent 1337

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yeah dixie been in 2 DKC game but overall K.Rool been in more game than DK himself(i dont count the small cameo at the end of DKC2 and DKC3)
That would seem logical, yes, but Sakurai is most of the times anything but logical. It seems to me he even goes out of his way to trick, mislead, or "state" things. One would wonder if there is even anything logical. I mean, yes, K. Rool is more popular than Dixie, and he is a villain, but Legend of Zelda got four new characters in Melee (counting Sheik), so realistically we cant assume anything. I don't feel like dragging the Ice Climbers point to its doom, so I'll think.
Ah! What about the fact that LoZ got more unique representatives than Pokemon in Melee, when Pokemon is better-selling? These things are questionable, but overall might lead us towards a better understanding of Sakurai. Only time can tell.
 

KF11

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That would seem logical, yes, but Sakurai is most of the times anything but logical. It seems to me he even goes out of his way to trick, mislead, or "state" things. One would wonder if there is even anything logical. I mean, yes, K. Rool is more popular than Dixie, and he is a villain, but Legend of Zelda got four new characters in Melee (counting Sheik), so realistically we cant assume anything. I don't feel like dragging the Ice Climbers point to its doom, so I'll think.
Ah! What about the fact that LoZ got more unique representatives than Pokemon in Melee, when Pokemon is better-selling? These things are questionable, but overall might lead us towards a better understanding of Sakurai. Only time can tell.
ok yeah its true
 

Diddy&Dixie4evr

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Well, that's no true. K. Rool is the main villain; Dixie is the sidekick of a sidekick. K. Rool is far more important, so he deserves the third slot more than Dixie. Although, as I already said, I'd like to see both of them. But K. Rool outprioritizes her, that's a fact. If DK only gets three reps, the third one will be K. Rool.
Well technically she stared her own game making her a stand alone hero (With Kiddey of course) Making her more of sidekick like diddy, he maybe a side kick but is a hero too. As well K.Rool though a villian in the DK franchise, Dixie has done something K.Rool has not, made it to a mario game. Really she has been featured with Donkey and diddy, Now when think Donkey and Diddy, you also add Dixie to the picture, Smash I don't think is an exception. Sure K.Rool has been the main villian in DK games, but dixie has been with mario in games, meaning she is more excepted with the mario franchise than K.Rool. As for the three Reps thing, I highly doubt that as the Dk franchie has alot of popular charecters and minimizing to three is dificult, but if there where three, I think it is dixie, because well in the SSE it looks like bowser is replacing the position of K.rool(he is another reptile anyways) and what will K.rool do, mess with mario, he is too busy with the subspace army.

But yeah I hope both make it in (Make a great match in a team battle, Dk, diddy, and dixie versus K.rool.)
 

PsychoIncarnate

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Wouldn't it be strange if Sakurai actually adding Diddy/ Dixie combo as a second character, along with Diddy and DK...

I mean BOTH were in his journal...

and he could figure...If Diddy can already fight against himself, what's stopping me from adding him twice in 2 separate characters?
 

KF11

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Wouldn't it be strange if Sakurai actually adding Diddy/ Dixie combo as a second character, along with Diddy and DK...

I mean BOTH were in his journal...

and he could figure...If Diddy can already fight against himself, what's stopping me from adding him twice in 2 separate characters?
if hes gonna add another team character its gonna be dixie/kiddy not diddy/dixie
 

vesperview

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Ok, Dixie is not a sidekick like Diddy because unlike Diddy, she was never sidekick to the main character, so that argument doesn't hold any water and the Mario spinoffs are hardly an argument, we've seen how those have turned out, you could also say that Moogle of Black Mage are shoe-in third parties because they were in Mario Hoops.
 

The Noob Legend

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Dixie and K Rool are both 50/50 chances of getting that third slot.
K Rool having the chance to join alongside Ganon and Bowser for the "Mega Villain" catagory.

While Dixie could be tagged a 'Diddy Clone' because of her similarities towards the hero. This heroine could really pack a punch and add to the contributing female list of brawl characters.

I don't know, I am sort of rooting for her, and against her at once.
It's like running from one end of the teetertotter to the other.
 

KF11

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Dixie and K Rool are both 50/50 chances of getting that third slot.
K Rool having the chance to join alongside Ganon and Bowser for the "Mega Villain" catagory.

While Dixie could be tagged a 'Diddy Clone' because of her similarities towards the hero. This heroine could really pack a punch and add to the contributing female list of brawl characters.

I don't know, I am sort of rooting for her, and against her at once.
It's like running from one end of the teetertotter to the other.

sry but i think its more of a 75/25 chance for k.rool over dixie
 

Diddy&Dixie4evr

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Ok, Dixie is not a sidekick like Diddy because unlike Diddy, she was never sidekick to the main character, so that argument doesn't hold any water and the Mario spinoffs are hardly an argument, we've seen how those have turned out, you could also say that Moogle of Black Mage are shoe-in third parties because they were in Mario Hoops.
First off what?
As for your second point No moogle or black mage are not shoe ins as there are minor charecters in their own franchise, if it was cloud we might have an argument. As for dixie she is a major charecter in the Dk series, so good she came with DK and diddy for a few times to play in the mario franchise. As well the she was in mario hoops 3 on 3 shows that other companies (Squareenix) Think she belong in more mario games. Dixie is showing to be more involved with the nintendo franchise than K.rool is anyways.

Edit: I think it is 55/45 sure K.rool might a littl more desire than dixie but not much, Those who like K.rool most likely likes the other kongs too including dixie.
 

Agent 1337

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I think that any partner combo would murder the originality of the Ice Climbers. They, like the recently-added Pokemon Trainer are unique and would certainly cater towards so-called "gimmick characters," or characters that have an unorthodox style of gameplay. However, making the IC gimmick a common thing would destroy the originality of the character. Logically, however, Sakurai makes the calls and that's final.
I think my "gimmick" with Dixie - some moves throwing the opponent in a random direction - is good; however, some might not agree. I've seen only one argument used so far against Dixie: "K. Rool is likely to get in before her." Yes, this could be true, but at this moment she's either in or she's out. It's 100% or 0%. Our arguing counts for nothing: it's merely to have a good time. And my definition of "good time" is merely to talk with others about original Brawl ideas. I don't care about things that have been established tenfold and will eventually be established a hundredfold.
Wait.... that was getting out of hand.
 

vesperview

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First off what?
Dixie is not a sidekick like Diddy because she was never sidekick to DK, it was fairly obvious that that's what it said.

As for your second point No moogle or black mage are not shoe ins as there are minor charecters in their own franchise, if it was cloud we might have an argument. As for dixie she is a major charecter in the Dk series, so good she came with DK and diddy for a few times to play in the mario franchise. As well the she was in mario hoops 3 on 3 shows that other companies (Squareenix) Think she belong in more mario games. Dixie is showing to be more involved with the nintendo franchise than K.rool is anyways.
And that matters how? As I said, the spinoffs are not an argument, just look at Waluigi, Sakurai has shown interest in K. Rool which is something Dixie can't say.
 

Machete

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Well technically she stared her own game making her a stand alone hero (With Kiddey of course) Making her more of sidekick like diddy, he maybe a side kick but is a hero too. As well K.Rool though a villian in the DK franchise, Dixie has done something K.Rool has not, made it to a mario game. Really she has been featured with Donkey and diddy, Now when think Donkey and Diddy, you also add Dixie to the picture, Smash I don't think is an exception. Sure K.Rool has been the main villian in DK games, but dixie has been with mario in games, meaning she is more excepted with the mario franchise than K.Rool. As for the three Reps thing, I highly doubt that as the Dk franchie has alot of popular charecters and minimizing to three is dificult, but if there where three, I think it is dixie, because well in the SSE it looks like bowser is replacing the position of K.rool(he is another reptile anyways) and what will K.rool do, mess with mario, he is too busy with the subspace army.

But yeah I hope both make it in (Make a great match in a team battle, Dk, diddy, and dixie versus K.rool.)
But Donkey and Diddy represent the DKC franchise, not the Mario one. And K. Rool is more important than Dixie in the DKC games; FAR more important. So, K. Rool outprioritizes Dixie.

And... well... Bowser is stealing the bananas... but... Petey is fighting Kirby... Rayquaza is fighting Fox and Diddy... Meta Knight is fighting with the Ice Climbers... K. Rool could be fighting against Captain Falcon, for example.

He's also more popular and his moveset would be more unique.

K. Rool outprioritizes Dixie in every aspect.
 

Diddy&Dixie4evr

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And that matters how? As I said, the spinoffs are not an argument, just look at Waluigi, Sakurai has shown interest in K. Rool which is something Dixie can't say.[/QUOTE]

Dixie has been shown in a brawl commercial, while K.rool is shown being replaced by bowser, in the sse.

"But Donkey and Diddy represent the DKC franchise, not the Mario one. And K. Rool is more important than Dixie in the DKC games; FAR more important. So, K. Rool outprioritizes Dixie."

Well she is a kong, K.rool is the villian, they fought each other in two game and dixie side always won, and really there wouldn't be a DK franchise without dixie. She was of the leading aspects the continued the series beyond DKC, they just put k.rool as the enemy.

And... well... Bowser is stealing the bananas... but... Petey is fighting Kirby... Rayquaza is fighting Fox and Diddy... Meta Knight is fighting with the Ice Climbers... K. Rool could be fighting against Captain Falcon, for example.

Ok and dixie teams up with falco.

He's also more popular and his moveset would be more unique.

He was asked more in the polls but still, dixie is arguably at least one of the more popular kongs, and his move set will involve cannon balls big whoop, dixie has potential to be orginal like c.Falcon.
 

Machete

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while K.rool is shown being replaced by bowser, in the sse.
Using your logic...

Petey is kidnapping Peach! OMG! Bowser deconfirmed!
Petey is kidnapping Zelda! OMG! Ganondorf deconfirmed!
Petey is fighting Kirby! OMG! Dedede deconfirmed!

Oh... wait...
 
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