Dixie Moveset
Technically, you can't say who's more likely than another unless you're Sakurai. And right now you're not. Maybe you can be part of the team for SSB4, THEN you can say who's likely and who's not. Seriously; who expected the Ice Climbers in Melee? If you told anyone that they would be in the next Smash Bros. game after the original (before Melee was announced) , you'd get, "Huh?"
Just goes to show that you can't effectively gauge a character's likeliness just by looking at their importance.
So, I was thinking a good moveset, and here's what I thought of:
Stats:
Height: ** - Not very big, about the same size as Diddy.
Weight: ** - Maybe a bit lighter than Diddy, don't know how light he is though.
Speed (Attack) **** Very fast at attacking.
Speed (Running) *** Medium-ish. It isn't her strong point.
Jump: ***** - Not very high, but her numerous recovery moves can help that. A lot.
Power: ** - She's not very good at doing damage, but her hair is rumored to be extremely dense. She takes good care of it, you know.
Fall Speed: * - She's decently floaty, even without her ponytail.
Moves:
Double A: First Dixie swings her hair around, then she swings it again and knocks the character behind her. Small damage, medium knockback.
Dash A: Dixie twirls around like a tornado, throwing anyone she runs into a little ways in a random direction. Small damage, small knockback, but insanely quick.
F-Smash: Dixie Kong does a backflip, and jumps ahead. This is another weak but quick attack, something Dixie seems to be fond of. Any opponents that get hit by her hair get an additional 3% damage.
U-Smash: Dixie cannonballs upward, this time not extending her hair. The cannonball is only a tiny bit faster at vertical speed than the normal jump is. If anything is in the way, she will just start ending the attack. Can be tilted a small amount, and cannot be used in the air.
D-Smash: Dixie twirls her hair around really fast, slightly raising above the ground for about a second. Pretty fast, and small knockback and can hit multiple times.
B: Bubblegum Blast - Dixie blows a bubble of buble gum and spits it out after you release the B button. This attack does little damage, but does stun the opponent for about 2-3 seconds fully charged. If charged for too long, the bubblegum will pop in Dixie's face. The bubble isn't too big: maybe the size of Dixie's head. It can be aimed slightly by tilting the analog stick.
Up-B: Hover Twirl: Dixie spins around like a tornado and rises up. While spinning, any enemy will be trapped and afterwards thrown in a random direction: it can be escaped with a little practice, though. After spinning, Dixie will slow her descent by spinning.
Down-B: Bubblegum Trap: Dixie will spit her bubblegum at the ground or at the enemy. When it hits an enemy, they will be slowed by the pink stuff for 2-4 seconds. If you throw it on the ground, the enemy will trip and be incapable of teching. Lasts 3-5 seconds on the ground.
Side-B: Copter Charge: Functions slightly like Pikachu's Skull Bash. Dixie spins her ponytail around, eventually speeding up to a blur. When released, she will rocket forward, repelling all enemies in random directions. This triggers fastfall in the air, and though it is not a particularly strong attack, it does have decent knockback. It is not possible to chain hits with this except at extremely low damage.
N-air: Dixie simply twirls her hair around. Not much, except her descent is slowed slightly when using this move. "A" can be held down to prolong this move, though the move grows weak the second time you use it on.
F-air: Dixie rises up slightly and then drops, hitting any players on the head for a weak spike effect. This move can be repeated, but you can't cancel out of the move for a while. (This is a throwback to the jumping attack in Donkey Kong Country.)
D-air: Dixie just does a 360 backflip. Nothing special here.
U-air: Dixie flings her head back, hitting any enemies for small damage. The hair does small damage, also, but will send enemies flying a tiny distance in a random direction.
Back (B?)-air: Dixie sticks her feet out and kicks the oponent, not really much to say.
F-tilt: Dixie just spins around, hitting people with her hair.
D-tilt: Dixie shoots forward a bit and trips people. Virtually no knockback, but it does send the enemy to the ground (they can tech, however).
U-tilt: Dixie grabs her ponytail and waves it furiously above her head. This move is a little slow, but can deal multiple hits.
Final Smash: picks up two extra ponytails that she holds in her hands. She twirls them around, spinning until she's just a blur. Here's the catch: She moves really slowly, and once an enemy gets inside the tornado they will stay in there the duration of the Final Smash. Once the Final Smash is done, the enemy is sent in a random direction with a lot of curvature.
Edit 1: Changed Power from 1 to 2 and moved Attack Speed from 5 to 4, from request and logic.