That said however, we're obviously not going to get anywhere by pushing rulesets down people's throats, especially ones which conflict with the way Smash has been played in recent years. But at that point, should we have a stake in trying to suggest concepts to sway community mentality at all? Perhaps the best course of action then would be to do nothing and let the community stabilize itself by simply sticking to what it's comfortable to. It's a lazy mentality, sure, but if this is what the majority of the Smash community adheres to, doesn't that technically make it a good thing?
We Smashboards theorizers can prattle on and on about how much potential Ultimate has in switching up its ruleset to something brand new while still being competitively viable, but it's likely the opposite of what the community at large would end up preferring. What then, is the solution? Should we attempt to convince the public that playing the way they're used to isn't the best for the meta? Should we separate ourselves and form a splinter community? Is the Smash community in its current state even worth "saving" at this point? Because considering how different these two mentalities are, I'm not sure if compromise is even an option anymore.
This is a super relevant point, but thankfully one I have an answer for. And that is a resounding 'maybe'.
Seriously though, it comes down to why we're doing this in the first place. If we don't have these conversations, we cannot assume someone else will have them for us. I've been pretty clear that while I like the ideas, I find many of them unlikely to get off the ground as is. That's not because I'm some nasty internet troll, it's because that's how ideas improve. Instead of pitching something that almost certainly gets brushed off as too extreme, we can find something that has the best qualities of these new ideas while still appealing to the tastes of the old watch. And we're getting there! I love the talk about stage switching, and I can see from the replies that I'm not the only one. Just a matter of hitting the right balance on everything else too lol.
Starry eyed idealist would be arguing to have hazards on as often as possible and play on every last stage that is not 100% provably broken (like we wouldn't play on Temple but we would play on Bridge of Eldin). That would be the absolute maximum of diversity in terms of stage selection, it would have probably around 80 legal stages, and it would probably not be the best game.
I'm afraid not man. Pushing for those stages would make you a lunatic, not an idealist. Hyperbole aside, remember that you're pushing for these stages in the face of, by your own admission, decades of progress going in the other direction. Not just one time, but in
every major
Smash game we've got. You put these ideas out there with very powerful language behind them, using rhetoric like how it is a failure to have come to this or how it is stupid to let these stages go to waste, and yet time and time again the community at large has rejected that notion. If that doesn't qualify you as an idealist, I don't know what else would.
And again, and I feel like I'm a broken record at this point, I
agree with you. But I'm can't throw my support behind a system that I don't believe properly considers the target audience.
I'm saying we should play on all of the stages that are generally:
Not permanent walk-offs
Not hard loops
Not true camping stages
Not insanely large
Not hazardous even with hazards off
Not possessing obviously stupid/degenerate geography
Singling this out because it's about as quality criteria for stages as I've seen thus far and we should prob adhere to this exactly. I'm referring to using them for counterpicks of course, but the core idea remains sound regardless of our positions. It does raise some questions about the 'obviously stupid/degenerate geography' however, as that's pretty subjective.
Take Norfair, for example. The massive increase in ledges and unconventional layout certainly would be enough for many people to classify it as degenerate, but it's hard to say if that's the position that
most people will have. I'm starting to think maybe a poll, assuming we could get it into enough people's hands, would be a good way to tackle these problematic stages.
That's actually really tame. Depending on the exact dynamics of things we can't know without the game in our hands, it's probably between 30 and 40 stages in Ultimate. It's actually what my region has been inclined to do in the past for every smash game just with smaller total numbers because past smash games didn't have a hazard toggle or 103 stages so I'm not even just speaking for online warriors here. I know real tournament players want stuff like this because I know real tournament players who do want stuff like this, and I don't think it's just something in our midwestern water since if you get down to it people are the same no matter where you go. And like really. Just watch like any random stream and you'll see the flood of comments about playing on the same couple of stages just over and over. Just talk to people and they'll say the same; it gets really stale. By and large this status quo has been accepted before largely because of sympathies for various problems here and there with these various stages and an underlying dislike for the disruptiveness of hazards, but with hazards off that's not going to be an issue anymore.
This is a poor argument. You can't point at your local scene and say 'people are the same everywhere', that's literally never the case on almost any subject matter ever. Nor have I ever seen a flood of comments complaining about stages, but that could just be because my personal local scene of MDVA doesn't complain about the stages. They're much more on the side of the kind of people who complained about all the stages that are now gone, hell a lot of them
still want Lylat axed.
I think you're letting your logic be clouded by your biases here man.
And like honestly, I don't see how a starting position of "we shouldn't automatically ban 90% or more of a game's stages regardless of the quality of the stages just to have a small number" is anything but a common sense position. The small number itself is the most hated aspect of our current rules; why would we gut the game's content to preserve that? The only reason it would happen is if the people running tournaments aren't given what they can understand as reasonable alternatives. I'm all about being practical. Accepting things being the worst possible way they can be isn't being practical. It's being cynical, and while sure there's plenty to be cynical about (we all saw those grand finals for 4 at EVO), it shouldn't be our starting point of just assuming the worst of everyone. I'm pushing for this not just because I think it makes the best game, though I do believe that. I'm pushing for this because I honestly believe the majority of the competitive community wants it, just that many of them aren't vocal and won't have their desires heard if not for someone like me being loud. It's harder with so much of the community being insular, but we're still a community, and ideas can spread.
Fair enough man, truly I can't say I
know that the competitive community will go one way or the other. I would love love love to see the stagelist bloom, but what we DO know is exactly what the competitive community
has done. Three times now. Could well be that it was just a vocal minority that has successfully pushed the stagelist down each time, but even then, what's to stop them from repeating that same process here?
Well, us.
Your head is the right spot at the end there, and your being loud is
exactly what your argument needs. It's a voice that I think deserves to be heard. Just not the only voice I think that holds that merit. It needs to be presented with other ideas alongside it, and let the competitive community
choose to follow one or the other. For now, this talk is great for Smashboards too as these concepts are still in their infancy. But pretty soon, we're going to have to really start pushing this on social media to have any real chance of catching on. I'd like to draft a reddit post with your help following the debate on Friday (which I really hope you'll be attending since you've got the best representation of these ideas), and we'll see where things go from there!