VillainFan42
Smash Cadet
- Joined
- Oct 11, 2014
- Messages
- 25
- NNID
- VillainFan42
- 3DS FC
- 4511-1345-7864
When I heard that there would be a stage hazard toggle, I was ecstatic. However, when I started looking up what exactly I would change, I got more and more disappointed by everything I read.
-Wily Castle loses its platforms as well as a Yellow Devil, thus turning it into an FD clone and ensuring this stage will always be garbage
-Castle Seige seems to still transform, with the only change being the lack of tilting on the third form, and possibly the indestructible platforms in the second
-Moving platforms no longer seem to move, like Saffron City or Town and City, for example. That seems like going a bit too far
-Instead of the ceiling in Great Plateau being gone, it’s permanent instead
In essence, it gets rid of hazards, but it also gets rid of stuff that makes the stage interesting in the first place. Am I the only one super disappointed by how this feature was implemented?
-Wily Castle loses its platforms as well as a Yellow Devil, thus turning it into an FD clone and ensuring this stage will always be garbage
-Castle Seige seems to still transform, with the only change being the lack of tilting on the third form, and possibly the indestructible platforms in the second
-Moving platforms no longer seem to move, like Saffron City or Town and City, for example. That seems like going a bit too far
-Instead of the ceiling in Great Plateau being gone, it’s permanent instead
In essence, it gets rid of hazards, but it also gets rid of stuff that makes the stage interesting in the first place. Am I the only one super disappointed by how this feature was implemented?