Hello all. Straight to the point:
In all iterations of Project M, Din's Fire has not been able to be reflected. Prior to 3.5 this made sense because there was no moving projectile to reflect. A reflection would simply change ownership of the mine and there wouldn't really be any visual indication or anything of this occurring. Plus it makes more sense for the mine to be clanked out by everything that reflects (PK Kid bats, Spacie Shines, Nayru's Love, Dead Man's Volley, Mario Cape, any others I missed?).
In 3.5 and beyond, Din's Fire is still unable to be reflected. I played against a Mario (experienced in other Smash games, but not necessarily PM) and he brought up a good point... why can't we reflect it now?
I still think that the mine should simply be clankable and not reflectable, but the comet (return) fireball should certainly be reflectable. It will unlink from Zelda and reflect like normal, with the usual clank cooldown so that she can't instant recall it.
---
I'm sure the community reaction is going to be something along the lines of "omg y u want zelda nerfs?"
But please realize why it's silly for it not to behave like every other projectile in the game while the fireball is moving.
In all iterations of Project M, Din's Fire has not been able to be reflected. Prior to 3.5 this made sense because there was no moving projectile to reflect. A reflection would simply change ownership of the mine and there wouldn't really be any visual indication or anything of this occurring. Plus it makes more sense for the mine to be clanked out by everything that reflects (PK Kid bats, Spacie Shines, Nayru's Love, Dead Man's Volley, Mario Cape, any others I missed?).
In 3.5 and beyond, Din's Fire is still unable to be reflected. I played against a Mario (experienced in other Smash games, but not necessarily PM) and he brought up a good point... why can't we reflect it now?
I still think that the mine should simply be clankable and not reflectable, but the comet (return) fireball should certainly be reflectable. It will unlink from Zelda and reflect like normal, with the usual clank cooldown so that she can't instant recall it.
---
I'm sure the community reaction is going to be something along the lines of "omg y u want zelda nerfs?"
But please realize why it's silly for it not to behave like every other projectile in the game while the fireball is moving.
Last edited: