Long time, no update!
We've been super hard at work, deep in production on this massive undertaking. Unfortunately, that meant we totally neglected to keep you guys up to date about the going ons of the project!
The biggest hurdle we've recently tackled is rebuilding the game to incorporate netcode into everything, meaning we'll (hopefully) have online ready for Day 1!
Additionally, we've redesigned several characters kits to be more coherent and true to their designs and playstyles. Hiro has a faster, more rush-down focused moveset, and Empurr is easier to pick up with less mechanics to worry about!
Furthermore, we've changed our animation pipeline (redoing some old moves in the process). We now take frame data into account far more when actually animating. Meaning our moves come out faster, feel better when they land, and are generally more balanced.
So please rest assured, we've definitely been working on the game!
Anyway, on to the pretty stuff!
Last Location has received a bit of an overhaul - the stage is now much brighter and easier to see, and the background has been toned down to let characters stand out!
Major Renegade now has a fully fleshed out kit! Here's a preview of their Up-Special, Destiny Ascension - a rocket-powered uppercut that launches them skyward, with an optional follow up slash!
We hope you look forward to seeing more of Renegade, as we try to keep you all updated!