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I do this too, but i also use this trick to force Cape KOs. Ill down throws them near the ledge. They don't tech. I DC forwards. They roll towards center stage trying to regain stage control and punish my laggy DC. I read that and shift backwards and strike backwards. Works like a charm. But it's gotta be done out of a read.I've been doing a similar thing actually! Wasn't sure if anyone was doing it because I haven't seen anyone so far.
I use it for when I'm hogging the ledge and the opponent is forced to up-B on stage and (depending on the character) I want to punish the landing lag.
I fall back from the ledge (I usually push down instead of away) and use an aerial jump towards the stage and immediately down-B to reappear on the other side of them and slash them back off stage.
How I do mine:
It comes out crazy fast because you don't actually move while in the cape, you just shift.
- Let go of ledge
- Use aerial jump towards stage
- Immediately press the control stick away from center stage
- Immediately press the C-stick towards center stage
For more distance, you have to travel forward in the cape obviously by using the control stick to move closer in to center stage, but then the steps are the same after that.
It hits them away from the stage. You appear closer to center stage than they are you and slash away from center stage.I can see what you're saying, that's pretty cool! Seems odd to hit them towards the stage but I guess it's a really nice mixup and can tack on some nice percent, or even kill if they're at a crazy high percent. And styling is always encouraged in my book :3