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Dillon's Last Round Up. Dillon the AT (In glorious HD)

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RadRedi

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Well, considering rolling is his biggest gimmick in the Rolling Western (and considering the name of the games) it would be thought that is what would be portrayed the most in Smash. Such as Mario shooting fireballs and Kirby copying abilities. This is where I think the "too similar to Sonic" thoughts come from. Of course, there are tons of other moves Dillon can use and the rolling doesn't have to be portrayed in the same way as Sonic. But I just can't imagine a Dillon moveset without the rolling.
That is an unfortunate truth. However, anyone who has put forth enough effort to know a thing or two knows that he is a sort of Western jack-of-all-trades, whereas Sonic literally just rolls and runs.
 

Nietendodude

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Honestly, I think Dillon should have a great chance in this game as a playable character, but I'll be ok with him as a AT only to just see him in this game. Granted I think it would be a waste of his potential as most of us have seen in the thread.

(If viewing this post and you haven't look at thread check out the last 4 pages from this one for some good stuff on Dillon)
 

Cpt.

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I can see Dillon coming to smash, but I don't see how he would be different than Sonic besides being (possibly) not terrible and looking cool.

But then again I should probably go watch game play that isn't the trailer.
 

Kon

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I can see Dillon coming to smash, but I don't see how he would be different than Sonic besides being (possibly) not terrible and looking cool.

But then again I should probably go watch game play that isn't the trailer.
After all, this has already been answered in this thread by some potential moveset ideas. You should at least scroll through some pages to get some ways to make Dillon very different from Sonic while sticking to what Dillon can do in his games already.

If the one that started this thread were to update the first post, you would have a way to see the movesets all in a good list but sadly this threads threadstarter seems to not update new good and important points to his first post.

In my opinion we need in the first post the following things:
1) What arguments are in favor of Dillon for Sm4sh
2) How can we give a good answer to common arguments or at least things people believe speak against his inclusion (only eShop titles, "Sonic clone", not important, "3rd party character?")
3) All the moveset ideas from this thread
4) Support icons

As a Dillon supporter I'm sad we don't find any piece of information like this in the first post.
 

AEMehr

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How can we give a good answer to common arguments or at least things people believe speak against his inclusion (only eShop titles, "Sonic clone", not important, "3rd party character?")
Wait, what?
There are people that think he's Third-Party?
 

Nietendodude

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I can see Dillon coming to smash, but I don't see how he would be different than Sonic besides being (possibly) not terrible and looking cool.

But then again I should probably go watch game play that isn't the trailer.
I like how I specifically said
(If viewing this post and you haven't look at thread check out the last 4 pages from this one for some good stuff on Dillon)
to bump/spread awareness then the very next comment is complete ignorance. :facepalm:
 

Kon

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Wait, what?
There are people that think he's Third-Party?
Yes, there are people thinking such a stupid thing. There are even people who don't really know we have eShop titles where Nintendo has all the rights for the characters and the games. It's sad.

Same goes for the Sonic clone thing. Everyone who just looks at a trailer of DRW will see how different Dillon is from Sonic right away.
 

StaffofSmashing

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Though his sequel is only, like, a year after the prequel, Dillon is great. I have the second game on me, and I can say when it comes down to a proper moveset, it is a mix of Sonic's rolling and Meta Knight's sword, but instead claws. Dillon can do stuff like rolling around, steamrolling s***, or slice-dicing stuff. What I think hinder's Dillon's chances is that his games are eShop exclusive and about half of the people who have a 3Ds (myself included) use the eShop. Until Dillon has a cartridge or console release, I don't know.
 

Freduardo

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I'd back Dillon. His design is cool, his moves are cool. And why would he be limited to just his rolling and slashing moves? His game is hybrid tower defense. Snake lays a remote mine, Dillon builds a gun tower.
 

StaffofSmashing

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That would be slightly gimmicky. Smash is a simple game, aside from Ice Climbers and stuff. Snake could lay mines and steal a good trick from Snake's book, but Dillon building a gun tower? Not very appealing.
 
D

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Personally, I would love to see Dillon appear in this game, but I have a hunch he'll be an Assist Trophy. I know for a fact that his actual trophy will be on the 3DS version of the game.
 

Freduardo

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Does anyone else think the rolling Western series would benefit from having a few extra PC's to control, like Star Fox command? Mainstay with Dillon, but still send the squirrel guy on an intercept course or a few others?
 

Swamp Sensei

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After playing Dillon's Rolling Western, I wholeheartedly support Dillon.

Hopefully, the sequel is great! Just bought it recently!
 

Kon

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After playing Dillon's Rolling Western, I wholeheartedly support Dillon.

Hopefully, the sequel is great! Just bought it recently!
Absolutely. The sequel has some nice additions that feel good to what you know already from his first game. Especially the 2nd ranger is really a nice addition. And after all, Russ finally has a use in DRW: The Last Ranger.
In my opinion there is even graphically spoken smoother. I liked the first installment and love the second one.^^
 

DustyPumpkin

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I support Dillon fully
That title is a bit weird tho, saying his name right after "The Armadillo with no Name"
Maybe it should have been "The Wandering Ranger" ?
 

Fastblade5035

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This thread needs more activity, so allow me to do stuff...


Who is Dillon?
Dillon is the star of two relatively successful Nintendo eShop games, Dillon's Rolling Western and Dillon's Rolling Western: The Last Ranger, respectively. Dillon himself is a silent cowboy armadillo, who works together with his squirrel partner, Russ, to defeat the hungry Grocks before they can eat all of a village's food.

That's cool, but what can he do?
Dillon's main means of attacking is to roll into a ball and charge towards an enemy. After this, Dillon can jump out of his roll and initiate a Claw combo, visciously slashing away at enemies. Dillon has multiple ways to change his attacks; he can burrow under the ground and emerge ahead, attacking enemies from the ground. Dillon can charge his roll to deal more damage, and can grind against his opponent after making contact to deal more damage.

Alright, but why should Dillon even be in Smash as a playable character and not an Assist Trophy?
Sakurai loves unique characters and WTF additions; Dillon would be a little bit of both.
Dillon differs greatly from Sonic, despite rolling around a lot. Dillon could focus on racking up damage and getting in close with his charge rolls. At the same time, he's not really popular, and would probably be like Marth and Roy were back in Melee.
Having Dillon as an Assist Trophy COULD work, but then again, lots of Assist Trophies could work well as characters.

Sounds good, but I'm not completely sold on his playstyle. I don't want a Sonic/Little Mac clone...
Don't worry, Dillon is VERY different from the two, as stated above. Here are some specials that he could have;

B-Charge Roll
Dillon curls into a ball and charges up his roll. He goes about half the distance of Final Destination at full charge, and can stop mid-spin at anytime. By doing this, Dillon can immediately follow into other attacks.

Side Special-Grind Attack/Claw Attack
Dillon rolls forward, similar to his Neutral Special, but this time, cannot stop mid-spin. This time, Dillon will either stop at half of FD, or when he makes contact and will grind against the opponent, somewhat like Sonic's down-throw. Dillon can also burst out of his spin and unleash a strong claw swipe that has strong horizontal knockback.

Down Special-Mole Attack
Dillon burrows into the ground and moves around for 5 seconds, at the end of the time or at the players choice, Dillon bursts out of the ground, rocketing out of the ground like a cannonball.
In the air, Dillon rockets straight down. Anyone hit by this attack will be 'meteor'ed and fall straight down as well.

Up Special-Russ
Dillon lifts his hand up, and Russ flies up from the backround, lifting Dillon up and flying up. Dillon can move around like a slightly nerfed R.O.B. due to weight, and lasts the same amount of as Snake. Dillon does not helpless fall after using this move.

I'll add more later.
 

Oz37

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I love Dillon mainly for his design and upgradable gear, and I can definitely see him as a scrappier answer to Sonic's high speed antics. Here're some humble thoughts on moves:

Neutral B: Grindin' - A chargeable rolling attack that differs from Yoshi/Jigglypuff/Sonic by actually clinging to and grinding the enemy it hits, whether it hits on the ground or mid-air. Combos well into his Up B, and does decent damage. However, its uncharged speed is very slow and the charged version tops out modestly.

Up B - Spinnin' - He curls into a ball and does a rolling spin through the air. It has an almost bouncy pattern (think Samus' screwattack in Metroid Prime 2) that covers equal parts horizontal and vertical distance with 4 spins. The attack differs slightly based on the angle at which is strikes the enemy. From below, it carries the enemy through the first couple spins, and from above it bounces off and continues. (when coming directly from the Grindin' attack, it goes into the bounce)

Side B - Clawin' - Slightly based off his entrance/victory animation from his games, he does a short roll to the side and comes out with a flurry of claw attacks. If the roll itself makes contact with the opponent, then the enemy is pushed back and the first claw attack sufficiently knocks him/her away. However, it the attack is spaced out and Dillon's first contact is made with his claws, then the enemy is stuck in close range to endure all of the claw hits for very nice damage but little to no knockback.

Down B: Diggin' - Dillon dives into the stage floor claws first and can travel a short distance before rocketing out again. Timing is automatic, so it's a matter of positioning him within the limited time given. If you reach the edge of the stage, Dillon will come out from the side. On platforms that can be dropped through, this attack also goes straight through to the floor below (if there is one... mwahahaha). (just realized that this is quite similar to Fastblade's, but I think that's primarily due to it just being the most sensible move for Dillon's Down B)

This moveset would make Dillon play as another character with careful attention to distance. All of his attacks are close range, but he has to concentrate on his positioning for how to best attack.
 

DustyPumpkin

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I thought his >B could be the Bomb, with like a 25% chance of it being a freeze bomb
 

Nietendodude

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I agree incorporate his roll move and grind/claw together on the neutral B, it can work. Have it time another B press and hold when the roll connects to activate the grind and at full power it does the Shockwave instead. If it connects regularly he have his claw combo be well timed presses of B. That way he differs more from Sonic and has a bomb projectile. Having him just spin so much on all his moves is only adding to the Sonic clone argument.
 
D

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I had a strange dream a couple nights ago that started off like it was a trailer to a third Rolling Western (with a visual artstyle and narration just like the second game's trailer, which is bizarre since I never really saw the trailer until a day after the dream), which cut off to Dillon in a saloon, the sound of doors opening, the narrator goes "....this is not that story." Dillon looks up from his seat, sees himself surrounded by Mario, DK, and others (Mario and DK were the only ones I remembered), it cuts to the outside of the saloon, sounds of a fight are heard, the Smash gang are kicked out of the saloon, Dillon slowly walks out with the sound of clanking boots, then "Dillon Rolls Into Town!"

...I don't vividly remember any gameplay aside from seeing the Tunnel Attack in action.
EDIT: Wait, I remember seeing him do his rolling thing, but one move had him circle around to the side of Donkey Kong to avoid a Giant Punch and roll into him. I guess it could be described as a "donut" motion?
It was pretty cool, but I never saw something like that from what I've seen of Rolling Western (which is not much).
 
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RadRedi

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I had a strange dream a couple nights ago that started off like it was a trailer to a third Rolling Western (with a visual artstyle and narration just like the second game's trailer, which is bizarre since I never really saw the trailer until a day after the dream), which cut off to Dillon in a saloon, the sound of doors opening, the narrator goes "....this is not that story." Dillon looks up from his seat, sees himself surrounded by Mario, DK, and others (Mario and DK were the only ones I remembered), it cuts to the outside of the saloon, sounds of a fight are heard, the Smash gang are kicked out of the saloon, Dillon slowly walks out with the sound of clanking boots, then "Dillon Rolls Into Town!"

...I don't vividly remember any gameplay aside from seeing the Tunnel Attack in action.
EDIT: Wait, I remember seeing him do his rolling thing, but one move had him circle around to the side of Donkey Kong to avoid a Giant Punch and roll into him. I guess it could be described as a "donut" motion?
It was pretty cool, but I never saw something like that from what I've seen of Rolling Western (which is not much).
That....sounds pretty awesome. Sure beats the weird Ridley dream I posted in the Ridley support thread!
 
D

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Doing a little more research on Dillon shows that the "donut" move I'm talking about is apparently the "Drift Attack".

.....so it exists and I didn't know it, yet somehow I dreamt it.

Could I have had a vision of the future.....?
 

Fastblade5035

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Doing a little more research on Dillon shows that the "donut" move I'm talking about is apparently the "Drift Attack".

.....so it exists and I didn't know it, yet somehow I dreamt it.

Could I have had a vision of the future.....?
If you did, that'd be friggin amazing.
Cause Dillon would be in! :awesome:
 

AEMehr

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I had a strange dream a couple nights ago that started off like it was a trailer to a third Rolling Western (with a visual artstyle and narration just like the second game's trailer, which is bizarre since I never really saw the trailer until a day after the dream), which cut off to Dillon in a saloon, the sound of doors opening, the narrator goes "....this is not that story." Dillon looks up from his seat, sees himself surrounded by Mario, DK, and others (Mario and DK were the only ones I remembered), it cuts to the outside of the saloon, sounds of a fight are heard, the Smash gang are kicked out of the saloon, Dillon slowly walks out with the sound of clanking boots, then "Dillon Rolls Into Town!"

...I don't vividly remember any gameplay aside from seeing the Tunnel Attack in action.
EDIT: Wait, I remember seeing him do his rolling thing, but one move had him circle around to the side of Donkey Kong to avoid a Giant Punch and roll into him. I guess it could be described as a "donut" motion?
It was pretty cool, but I never saw something like that from what I've seen of Rolling Western (which is not much).
WELP DILLON IS GOING BACK ON MY ROSTER NOW.
 

Freduardo

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If a rolling Dillon hit a spin dashing Sonic, what's better, the quills of a hedgehog or the armor of an armadillo?

I need this to be able to happen in smash brothers because if I try to make it happen in real life it's 'animal cruelty'.
 

Tree Gelbman

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I'd be severely surprised if he wasn't in SSB4 in someway. After playing the first game a while back when it was free on Club Nintendo I support him.

I can see him potentially only making Assist Trophy status though. Would love for him to be playable though.
 
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It seems like they designed this character with Smash in mind; they even gave him a little HUD icon. Does that improve his chances, though? Hmm... It depends on if Sakurai wants to spend extra creativity to make him distinct from the other rolling animal on the roster.
 

Nietendodude

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It seems like they designed this character with Smash in mind; they even gave him a little HUD icon. Does that improve his chances, though? Hmm... It depends on if Sakurai wants to spend extra creativity to make him distinct from the other rolling animal on the roster.
Again... he doesn't need much "creativity" from Sakurai to be unique. Just looking at his game you can see he plays different than sonic and has tons of move potential.
 
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Again... he doesn't need much "creativity" from Sakurai to be unique. Just looking at his game you can see he plays different than sonic and has tons of move potential.
True, but we have a precedent for a Zelda character fighting similarly to an F-Zero character.

If you were to just adapt Dillon's movements and animations to Smash Bros. as they are, you would wind up with a character who plays similarly to Sonic, minus the hallmark speed. That is why I mentioned creativity. To make Dillon play distinctly from Sonic's high emphasis on spinning attacks, Sakurai would probably have to take some liberties, like what he had to do with half the original Smash cast.
 

DustyPumpkin

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True, but we have a precedent for a Zelda character fighting similarly to an F-Zero character.

If you were to just adapt Dillon's movements and animations to Smash Bros. as they are, you would wind up with a character who plays similarly to Sonic, minus the hallmark speed. That is why I mentioned creativity. To make Dillon play distinctly from Sonic's high emphasis on spinning attacks, Sakurai would probably have to take some liberties, like what he had to do with half the original Smash cast.
This reminds me of the Mewtwo and Lucario comparison.
A. Single. Move, not only that a single move that only looks like it does the same thing.

The huge difference here is Sonic is a "Hit and Run" character, someone who runs back and forth, avoiding attack while doing bits of damage
Dillon meanwhile would be a "Grappler" Character, someone who can hold the opponent in place and deal a ton of damage.
Dillon, unlike Sonic, does not keep going after he hits an enemy after he's rolled up into a ball, no Dillon RAMS into enemies and GRINDS into them with his shell.
Dillon can use Bombs, Dillon has Claws, Sonic can Dance, Sonic's got Kicks, these two could not BE anymore different, saying they would be the same simply because they do one thing that looks the same is a terribly silly thing to say.
 

SmashChu

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This reminds me of the Mewtwo and Lucario comparison.
A. Single. Move, not only that a single move that only looks like it does the same thing.

The huge difference here is Sonic is a "Hit and Run" character, someone who runs back and forth, avoiding attack while doing bits of damage
Dillon meanwhile would be a "Grappler" Character, someone who can hold the opponent in place and deal a ton of damage.
Dillon, unlike Sonic, does not keep going after he hits an enemy after he's rolled up into a ball, no Dillon RAMS into enemies and GRINDS into them with his shell.
Dillon can use Bombs, Dillon has Claws, Sonic can Dance, Sonic's got Kicks, these two could not BE anymore different, saying they would be the same simply because they do one thing that looks the same is a terribly silly thing to say.
I don't think you understand what a grappler is. Grapplers Grapple people. Dillon has never done that.
 

RadRedi

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True, but we have a precedent for a Zelda character fighting similarly to an F-Zero character.

If you were to just adapt Dillon's movements and animations to Smash Bros. as they are, you would wind up with a character who plays similarly to Sonic, minus the hallmark speed. That is why I mentioned creativity. To make Dillon play distinctly from Sonic's high emphasis on spinning attacks, Sakurai would probably have to take some liberties, like what he had to do with half the original Smash cast.
Well, the only reason Ganondorf plays like Falcon is because he was one of the seven or so clones Sakurai added to Melee last minute to beef up the roster. With Brawl, Sakurai simply neglected to fix a lot of the oddities of Melee.

Both characters roll, but because of the major differences between the two - as mentioned, Sonic's moveset consists of a lot of spinning and a spring, which he depends on to run about, doing damage whilst running from the scene. Dillon literally grinds foes into the ground with his one spinning ability and explosive potential - it would take Dillon being the SSB4 equivalent to Melee's low-priority-last-minute-clone-additions to be that similar to Sonic.
 
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