Ascended
Smash Ace
Is this a secret plan by Nintendo to build awareness for a potential Dillon reveal?! =D
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That looks awesome!Hey dear Dillon supporters. I've made a Dillon signature you're free to use if you like.
I wish.Is this a secret plan by Nintendo to build awareness for a potential Dillon reveal?! =D
I wish Dillon would be playable, he has great moveset potential and the other bounty hunters could be an awesome Assist Trophies.
.n_n.
I think is my favorite Bounty Hunter from the bunch, the design is awkward but amazing at the same time for Nomad.Give me my Nomad the Squid Assist Trophy if Dillo Boy is going to get in.
If your looking for content to add maybe add list of supporters, signature icons and moveset a from other sites such as http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/66784642 and there is one on YouTube as well but can't view it on my phone.I'm really struggling with information on Dillion.
He doesn't have much history or backstory to him.
If anyone find something, I'm looking for anything anyone can find
I can see it working, no problems with me.So,nobody would mind of Dillon was more of a grappler type character right?
Hmmm... Dillon, in the games, doesn't really grab anything so I can't see him as a grappler. I see him more like a high damage dealer with fast mobility due to his spin dash. Heck maybe his dash could be him spinning like he does in his game. His netural-B could still be the charged spin dash but it will have a visual efect to differentiate them apart.So,nobody would mind of Dillon was more of a grappler type character right?
Also I don't like the idea that some people see Dillon kicking. Sorry, but Dillon never uses his feets for any attack in his games. He only uses his claws and the spin attack. He has many items Sakurai could put in his moveset. However kicking wouldn't really fit for Dillon.Hmmm... Dillon, in the games, doesn't really grab anything so I can't see him as a grappler. I see him more like a high damage dealer with fast mobility due to his spin dash. Heck maybe his dash could be him spinning like he does in his game. His netural-B could still be the charged spin dash but it will have a visual efect to differentiate them apart.
Also with the game-faq move set, I like the idea of the side-b working similar to Samus' rockets and alternating between freeze and bomb. I still disagree with Dillon using "small" turrets as smashes though. The turrets should appear in a stage not in his move set. Then the bounty hunters as assist trophies.
Actually I thought about this a bit more, and I think the perfect grappler type character would be Mallo from Pushmo / Pullblox. I was imagining Dillon grabbing people and spinning around with them in his grasp, which while it seems really cool, it doesn't really reflect his abilities in the Rolling Western games that well. Alternatively, I can also the Rhythm Heaven's Wrestler act like a grappler type character considering his profession.So,nobody would mind of Dillon was more of a grappler type character right?
Additionally, no one considered him the most overrated character when we talked about that two weeks or so ago, which is good news, as a lot has changed since his last rating. People probably think that this rating was pretty accurate. Also, most importantly for our purposes, his want score is high; if not top ten then top fifteen.Dillon is number 18 in the newcomers list!!!
http://smashboards.com/threads/rate-their-chances-returns.338473/
18. Dillon (Rolling Western): 30.62% chance, 54.23% want
Still only like 30% chance though he is my #1 SSB4 newcomer atm.
They take a while to get the hang of, but they're both really good.Don't think he has a good chance but I like him just from design. Haven't played either of his two games though, are they any good?
That's been there for a long time.Fellow Dillon fans, I bring good news. So I had my 3DS on me today and I got a Streetpass. When i went to collect new puzzle pieces, it hit me- Dillon's Rolling Western: The Last Ranger got it's own panel. This could be pretty huge, as big names get them. I'm talking games like Mario and Luigi Dream Team, which was advertised with Luigi, Skyward Sword, a new level, Xenoblade Chronicles, many speculate Shulk, Animal Crossing: New Leaf, the Villager, Pilotwings Resort, a level, and other big Nintendo stars such as Mario, Link, DK, Kirby, and Samus to name a few. The only panels that don't really add much to this argument, that we know of anyways, are Rhythm Heaven Fever and Brain Age: Concentration Training. Hopefully this is a good sign at Dillon's inclusion!
Grappler?So,nobody would mind of Dillon was more of a grappler type character right?
I know it's been there for a long time, i'm saying look what else has panels. That's my point.That's been there for a long time.
Well in combat he chains together a lot of hits, or just grinds on opponents.Grappler?
What?
I'd imagine him as more of a speedy trap setter if anything.
But Grappler?Well in combat he chains together a lot of hits, or just grinds on opponents.
Well, the way he grinds on Grocks isn't all that far removed from grappling, he locks them in place and all.But Grappler?
In your face combo machine makes sense, but grappler?
Gun Towers for the Final Smash and I'm alright.Well, the way he grinds on Grocks isn't all that far removed from grappling, he locks them in place and all.
I'd rather not have gun towers involved in his moveset, it's part of the game, not his character. Maybe have them as a stage hazard in a western frontier level.
I guess Dillon will have on the alternate colors not only a different bandana but I wasn't that motivated to try different color-options for him.
I also thought about possible B attacks for Dillon and here's my outcome:
For the Final Smash, I've got 3 main ideas:
You have to imagine the train would go through the stage from left to right or the other way. So you have a possibility to escape the final smash and still the train would be a strong final smash. The shotgun tower as a final smash could be controled by the player and could only shoot 2 or 3 times. The arma mode would make Dillon's attacks stronger and Dillon would be invincible for the time arma mode works.
No, Arma-Mode is too perfect a final smash to pass up.Gun Towers for the Final Smash and I'm alright.
You're absolutely right, but most of the "too similar to Sonic" people think like "a rolling armadillo? We don't need another rolling character, we have already Sonic." People thinking Dillon would be Sonic v2.0 don't even know about the DRW games and Dillon's moves from his own games. They saw at best a trailer where Dillon is rolling and after that they only see Dillon as Nintendo's answer to Sonic or something like that and that's not what Dillon is meant to be.I don't get the "too similar to sonic" thing. He doesn't run like Sonic does, the only move they would have in common is the roll attack, and it's not like Jigglypuff and Yoshi don't already have basically that same move.