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Dillon's Last Round Up. Dillon the AT (In glorious HD)

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Kon

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Hey dear Dillon supporters. I've made a Dillon signature you're free to use if you like.
 

Zhadgon

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I wish Dillon would be playable, he has great moveset potential and the other bounty hunters could be an awesome Assist Trophies.
.n_n.
 

TempahRelapse

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Nietendodude

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So,nobody would mind of Dillon was more of a grappler type character right?
Hmmm... Dillon, in the games, doesn't really grab anything so I can't see him as a grappler. I see him more like a high damage dealer with fast mobility due to his spin dash. Heck maybe his dash could be him spinning like he does in his game. His netural-B could still be the charged spin dash but it will have a visual efect to differentiate them apart.

Also with the game-faq move set, I like the idea of the side-b working similar to Samus' rockets and alternating between freeze and bomb. I still disagree with Dillon using "small" turrets as smashes though. The turrets should appear in a stage not in his move set. Then the bounty hunters as assist trophies.
 

Kon

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Hmmm... Dillon, in the games, doesn't really grab anything so I can't see him as a grappler. I see him more like a high damage dealer with fast mobility due to his spin dash. Heck maybe his dash could be him spinning like he does in his game. His netural-B could still be the charged spin dash but it will have a visual efect to differentiate them apart.

Also with the game-faq move set, I like the idea of the side-b working similar to Samus' rockets and alternating between freeze and bomb. I still disagree with Dillon using "small" turrets as smashes though. The turrets should appear in a stage not in his move set. Then the bounty hunters as assist trophies.
Also I don't like the idea that some people see Dillon kicking. Sorry, but Dillon never uses his feets for any attack in his games. He only uses his claws and the spin attack. He has many items Sakurai could put in his moveset. However kicking wouldn't really fit for Dillon.

I really hope Dillon gets in the roster as he has so much potential and as he is a Wild West themed character, I would really be sad if Sakurai didn't put any Western music from DRW in SSB4 as well as Western stages. Of course he is not the character everyone would say to be in the roster for sure, but this isn't really an argument. He would fit in the Smash universe and because of all the already over and over listed arguments for his inclusion I really don't see a good reason why he shouldn't be in SSB4.
 

peachy!

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I recently watched gameplay videos of Dillon’s Rolling Western and I would love to see him join the fray. He does have moveset potential, and he’d be a nice rep for the 3DS.
 

egaddmario

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I bought Dillon's Rolling Western off Club Nintendo but didn't get around to playing it until recently. And MAN was I missing out. It's fun, yet stressful at the same time, and i just beat the second village. He has more than enough moves for a character and I think he would do a great job representing the hidden gems off the eShop. I think he's pretty likely with Nintendo previously pushing the title in Nintendo Directs, the fact it was on Club Nintendo for purchase, and of course the sequel, making him one of the only characters to actually get one. This guy went from being a cool character in trailers to being my Number 1 Most Wanted newcomer. I support Dillon for Smash! Sakurai, make it happen! Feel free to use the sig i created to show support for our favorite armadillo!
 
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Crap-Zapper

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I support Dillon by any means lol. I really like the concept of the character and I see him being very unique.
 

AEMehr

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So,nobody would mind of Dillon was more of a grappler type character right?
Actually I thought about this a bit more, and I think the perfect grappler type character would be Mallo from Pushmo / Pullblox. I was imagining Dillon grabbing people and spinning around with them in his grasp, which while it seems really cool, it doesn't really reflect his abilities in the Rolling Western games that well. Alternatively, I can also the Rhythm Heaven's Wrestler act like a grappler type character considering his profession.

So yeah, those are my new thoughts on that.
 

Groose

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Personally, I think Dillon's moves should definitely reflect the nature of his games. In addition to having his rolling ability, he should also have something that references tower defense. I propose his down special should be this: he sets up a small turret that shoots all enemies in the nearby area. He can set up to three turrets at a time and can pick one up by using the down special when nearby a turret. It's relatively weak (3% damage and negligible knockback per shot?), shoots slowly (one shot every two seconds, guaranteed hit if the target is in range), and moderately short ranged (one and a half Bowser lengths?), and the turrets can be broken if they take enough damage (25% or 30%?). In a way, it would give him some of Snake's style; set up devices and lure your opponent to open up a combo or break out of one. I could see it being used for edgeguarding, and turret placement would completely negate the opinion that "he's just another Sonic."

I just think he should have something that represents the tower-defense side of him.

Dillon is number 18 in the newcomers list!!!
http://smashboards.com/threads/rate-their-chances-returns.338473/
18. Dillon (Rolling Western): 30.62% chance, 54.23% want

Still only like 30% chance though :( he is my #1 SSB4 newcomer atm.
Additionally, no one considered him the most overrated character when we talked about that two weeks or so ago, which is good news, as a lot has changed since his last rating. People probably think that this rating was pretty accurate. Also, most importantly for our purposes, his want score is high; if not top ten then top fifteen.

Keep in mind, though, that just doing well [or not so well] in Rate Their Chances has no bearing on whether the character will actually make the game. Krystal and Ridley both scored 80%'s back when we ran the game before Brawl. Rosalina scored about 15% before this game, and R.O.B. scored in the twenties before Brawl. We both know how that turned out.
 

FirstBlade

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Don't think he has a good chance but I like him just from design. Haven't played either of his two games though, are they any good?
 

egaddmario

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Fellow Dillon fans, I bring good news. So I had my 3DS on me today and I got a Streetpass. When i went to collect new puzzle pieces, it hit me- Dillon's Rolling Western: The Last Ranger got it's own panel. This could be pretty huge, as big names get them. I'm talking games like Mario and Luigi Dream Team, which was advertised with Luigi, Skyward Sword, a new level, Xenoblade Chronicles, many speculate Shulk, Animal Crossing: New Leaf, the Villager, Pilotwings Resort, a level, and other big Nintendo stars such as Mario, Link, DK, Kirby, and Samus to name a few. The only panels that don't really add much to this argument, that we know of anyways, are Rhythm Heaven Fever and Brain Age: Concentration Training. Hopefully this is a good sign at Dillon's inclusion!
 

DoubleYooToo

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Fellow Dillon fans, I bring good news. So I had my 3DS on me today and I got a Streetpass. When i went to collect new puzzle pieces, it hit me- Dillon's Rolling Western: The Last Ranger got it's own panel. This could be pretty huge, as big names get them. I'm talking games like Mario and Luigi Dream Team, which was advertised with Luigi, Skyward Sword, a new level, Xenoblade Chronicles, many speculate Shulk, Animal Crossing: New Leaf, the Villager, Pilotwings Resort, a level, and other big Nintendo stars such as Mario, Link, DK, Kirby, and Samus to name a few. The only panels that don't really add much to this argument, that we know of anyways, are Rhythm Heaven Fever and Brain Age: Concentration Training. Hopefully this is a good sign at Dillon's inclusion!
That's been there for a long time.
 

Swamp Sensei

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So,nobody would mind of Dillon was more of a grappler type character right?
Grappler?

What?

I'd imagine him as more of a speedy trap setter if anything.
 

Knight Dude

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All I know right now, is that it would be cool to have a character that burrows underground. I'm pretty sure we haven't seen that yet. Of course he can also use dynamite. Which would be cool too. We don't see much lobbing projectiles in Smash. Maybe he can use the "Home" Crystal like a recovery option.
 

DoubleYooToo

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But Grappler?

In your face combo machine makes sense, but grappler?
Well, the way he grinds on Grocks isn't all that far removed from grappling, he locks them in place and all.

I'd rather not have gun towers involved in his moveset, it's part of the game, not his character. Maybe have them as a stage hazard in a western frontier level.
 

Kon

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Well, the way he grinds on Grocks isn't all that far removed from grappling, he locks them in place and all.

I'd rather not have gun towers involved in his moveset, it's part of the game, not his character. Maybe have them as a stage hazard in a western frontier level.
Gun Towers for the Final Smash and I'm alright.

Speaking of movesets for Dillon, I'll just quote an older post of mine where I've started making a moveset. May have been overseen by some of you but I tried to implement moves of the DRW games.


I guess Dillon will have on the alternate colors not only a different bandana but I wasn't that motivated to try different color-options for him.

I also thought about possible B attacks for Dillon and here's my outcome:


For the Final Smash, I've got 3 main ideas:

You have to imagine the train would go through the stage from left to right or the other way. So you have a possibility to escape the final smash and still the train would be a strong final smash. The shotgun tower as a final smash could be controled by the player and could only shoot 2 or 3 times. The arma mode would make Dillon's attacks stronger and Dillon would be invincible for the time arma mode works.
 

VictoryIsMudkipz

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To reiterate some of my posts in this thread, it would be too awesome if Dillon were to make it into the next game

I've played with a couple of concepts that I seem to like to see him execute in the game.

Dillon/The Red Flash
*Dillon's Rolling Western (2012)
*Dillon's Rolling Western: The Last Ranger (2013)
- SMASH Moves:
Grind Attack
Drift Attack

Tunnel Attack

Charge Attack
Claw Attack
Super Charge + Super Roll
Roll Attack
- Special Moves:
Freeze Crystals *Temporary freeze when used on opponents, reminiscent of Mr. Freeze/Ice Climbers' Down B
Bomb Crystals/Wonder Bombs
Dynamite
Russ Recovery
Arma-Mode

Towers/Gun Towers: Similar to Villagers "Tree" move except,

it is a two step move & acts as a turret; it can be destroyed; and the turret type is randomized, i.e. Level 1, 2, 3 Wood/Iron/Steel, Shotgun/Gatling Gun/Cannons/Long Cannons Towers. The type of tower it is, determines how resilient it will be against foes. (Down B)

*Final Smash: "All Aboard", Dillon hops on Old Man Turtles' train and fires its shotgun at his foes as the train moves. (Shown in Dillon's Rolling Western: The Last Ranger)


Introduction/Reveal Trailer:
This trailer/introduction will take place on the 3DS version of the new Smash Bros. game, specifically on the Spirit Tracks stage, with Sonic, Link, and Zelda..

Sonic running along the train w/ Link & Zelda riding along, as Sonic comes to a screeching halt as he sees these Rock-like creatures (Grocks) flock towards the Train as it moves towards Gerudo Valley (3DS stage), Sonic tries to stop them, but no use, and as all hope is almost lost, a shady ally rolls into battles aiding the three and the passing train!

Dillon The Red Flash rolls into Battle!

To pay homage to the old "Armadillo" Game on NES/Famicom, Dillon should have an alternate costume with that western Armadillo's style, as well the music from the game as well.
 

Kon

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@ VictoryIsMudkipz VictoryIsMudkipz
You have made a nice summary of the moves Dillon could use. There are only few things I have to say I feel like less likely.

I would say that Drift Attack could be the Down Smash attack while the Tunnel Attack could perfectly be the Down Special.

Also I can't imagine the Arma mode as a special move, because the Arma mode makes Dillon protect from damage while he makes more damage than usually. So after all, if Arma mode were a part of Dillon's moveset, then probably as final smash. However the Train final smash of course would look so epic I would prefer the train final smash.

My last point I feel like it may look a bit random if Dillon had the Tower move you're discribing. It would be a nice tribute to the tower defense elements, however in a game like SSB, it would seem very strange. Of course the tree moves of the Villager also are strange, but building up Towers would be even more strange in my opinion

These are just my few points on your post, but you did a great job making a list with the moves of Dillon.

Your idea with Spirit Tracks stage is also a nice idea. Maybe Sakurai could make a trailer where the train is the one from DRW while having the background of the Spirit Tracks stage. Then, the train moves forward and the background gets the red sky and the western setting in it and as the train stops, the shadow of Dillon can already be seen after the camera zoom goes out of the image showing Dillon himself in front of the train.

Btw: the Armadillo for NES has really nice music, would be great to hear these tracks orchestrated^^
 

VictoryIsMudkipz

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@ Kon Kon

Yeah some of these moves are very hard to place or are very unorthodox to the Smash Bros' style like the Tower/Gun Tower move, but I added that to make Dillon, not only a versatile character, but to clearly distinct him from Sonic, since that is one of his biggest complaints (That he is too much like Sonic), and since Villager has his tree move, it seemed perfect to make that apart of his moveset, maybe Sakurai is trying a new set-up method of fighting with characters like Villager and possibly Dillon, it's not like it's never been done before, Snake setup mines and C4 in Brawl, so I'd think it be cool (for Dillon atleast) to have moves he could set up in battle, they wouldn't be huge or anything, they would be about the same size as the Villager's tree and about as resilient.

As for the Tunnel attack, I can see what you mean, and it kinda fits better, but one of the reasons I didn't make it his Down Special was because of Arma-Mode, the Towers and The Crystal attacks that could also occur that move-slot, so Idk.. It would be difficult for Sakurai to appropriately program Dillon's moveset.

I'd just be happy to see Dillon playable, I wouldn't mind whatever Sakurai chose for his moveset really
 

egaddmario

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So I've been powering through (or attempting to anyways) Dillon's Rolling Western. I just beat Stage 6 and man, this game is stressful, but i can't put it down. When i originally posted here, I didn't know about Arma-mode or his tunnel ability (which i've still yet to get in game). I think the movesets posted with Arma-mode as a final smash and dynamite, tunneling, and Russ would be perfect. If Dillon was to make it in Smash 4, if he had an assist trophy, what would it be? I was thinking probably one of the rangers from the sequel. Any ideas on how it might work?
 

VictoryIsMudkipz

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Yeah I could see any of the Rangers being AT's for Rolling Western, more so Gallo than Nomad & Boone, if there can only be one

As far as Dillon's potential I see it higher than most believe it to be, based on the (Smash Bros.) games being now both for handheld and home console systems for the very first time, with noticeable exclusivity with the exception of characters in which Sakurai has stated the roster will be consistent through both versions, but with the game highlighting some of the DS'/3DS' main IP's and features, I feel Sakurai will most likely pull two characters from both sides of the Nintendo Systems who are relatively new to show the new generation of Nintendo IP's, with Dillon being from the handheld games, and maybe Shulk from Xenoblade Chronicles on the Nintendo home consoles especially with Monolithsoft's new game coming to WiiU.
 

DoubleYooToo

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I don't get the "too similar to sonic" thing. He doesn't run like Sonic does, the only move they would have in common is the roll attack, and it's not like Jigglypuff and Yoshi don't already have basically that same move.
 

Kon

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I don't get the "too similar to sonic" thing. He doesn't run like Sonic does, the only move they would have in common is the roll attack, and it's not like Jigglypuff and Yoshi don't already have basically that same move.
You're absolutely right, but most of the "too similar to Sonic" people think like "a rolling armadillo? We don't need another rolling character, we have already Sonic." People thinking Dillon would be Sonic v2.0 don't even know about the DRW games and Dillon's moves from his own games. They saw at best a trailer where Dillon is rolling and after that they only see Dillon as Nintendo's answer to Sonic or something like that and that's not what Dillon is meant to be.
 

FirstBlade

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Well, considering rolling is his biggest gimmick in the Rolling Western (and considering the name of the games) it would be thought that is what would be portrayed the most in Smash. Such as Mario shooting fireballs and Kirby copying abilities. This is where I think the "too similar to Sonic" thoughts come from. Of course, there are tons of other moves Dillon can use and the rolling doesn't have to be portrayed in the same way as Sonic. But I just can't imagine a Dillon moveset without the rolling.
 
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