ADHD
Smash Hero
I'd like to know this for diddy ditto reasons, it's pretty hard to DI it but is there a rule?
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I'm not sure I quite picked up totally, I know to smash DI up and away if you're stuck at the tip, and if you're close to DI behind him right? How should I hold the control stick and what direction should I tap the c-stick in these scenarios. Could you explain a little bit more to me? I just mean to DI the second hit, the KO hit, the hit with actual knockback... etc.Do a smash- and tap-DI combination on the C-stick and directional stick upward and through Diddy immediately after the first hit connects. This is especially useful against characters like Link, Toon Link, Sheik and Diddy whose F-smashes consist of two hit-boxes that move them forward. This will put you behind them after the first hit and put you in position to punish the cool-down on their attacks.
You can also smash-DI through other multi-hit smashes such as Pit and Zelda's stationary F-smashes, but you may end up eating all the hits anyway depending on how well-spaced these two attacks are. In these two particular cases, I just smash-DI up and away.
Do you think you could ask some of these questions in Q&A instead of constantly making three or four new topics a day? =)
Merry Christmas, boys and girls.
EDIT: Chrome, were you asking how to escape the F-smash with proper smash-DI, or how to actually DI the after the entire attack connects? Either way, you've been provided with both answers. =)
um look at the post i provided that should help beneficially with the KO issue.I'm not sure I quite picked up totally, I know to smash DI up and away if you're stuck at the tip, and if you're close to DI behind him right? How should I hold the control stick and what direction should I tap the c-stick in these scenarios. Could you explain a little bit more to me? I just mean to DI the second hit, the KO hit, the hit with actual knockback... etc.
That's certainly a useful guidelike physics wise you mean? o-o just smash di 60 degrees,
instead of just mashing the exact opposite direction i find it much more acceptable and more useful to actually give the DI an angle meaning, when your flying at an angle it is less likely you will die from the horizontal kill since well your throwing the momentum upwards giving friction/resistance to ur body than actually pushing back against a stronger force. think of it like your gonna stop a bull ramming into u, so trying to push back directly is just well wrong o-o but if you were to push at an angle that gives ur momentum a slight edge and using the life mechanics of physics against the bull. think of the hit as the bull and diddy as the body. yay physics. its hard explaining it tho...so hopefully pics help o-o
red= decrease in survival. green = increase
keep in mind using ur dair/mid-air jump/bair greatly influence the trajectory of ur DI. hopefully this helps o-o
if your on ground and u want to DI out of it. well first hit gets u inwards so cstick updwards and away at an angle and try to punish 2nd hit with a faster attack . also upair/nair work wonders on canceling moves =3