Diddy Kong Kill Confirms?

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
23,943
Switch FC
SW-1597-979602774
#2

This comes in handy when building up %s.

Anyway, Banana > F Smash is your best bet, as it always has. If F Smash grows stale, D Smash is an option. Around 120%, you can KO lightweight characters with an explosive Rocket Barrel, mid weight around 135%, and heavies around 160%. There's Peanut Popgun pressure around the legdes for characters who have slow recoveries or who are rather exposed during their recovery, if you can pester them around 140% on average, follow up with a F Air to land a KO, but practice this well because you can't go too far off-stage as Diddy. On the edge, it's also possible to KO with a Monkey Flip. If they shield and are at 150% or so and they are near the ledge, go for a Monkey Flip grab, let Diddy scratch their face for damage a little, and let go to KO them. You can KO Pichu very easily with this around 115% or so. On Battle Field like stages, you can try and land KO's with a U Air. If it isn't stale, and the stage has a low ceiling, you can generally kill mid weights around 140% with U Air when they are up in the air. N Air sets up for this quite well.

Anyway, our safest bet is still Banana > F Smash. And with the added range of the Banana throw, and the fact we can F Smash out of dash, it's quite an effective option! But it's a bit predictable after a while.

Good luck out there!
 

tuck :)

Smash Rookie
Joined
Mar 22, 2017
Messages
21
Location
Chicago
#3
Anyway, Banana > F Smash is your best bet, as it always has. If F Smash grows stale, D Smash is an option. Around 120%, you can KO lightweight characters with an explosive Rocket Barrel, mid weight around 135%, and heavies around 160%. There's Peanut Popgun pressure around the legdes for characters who have slow recoveries or who are rather exposed during their recovery, if you can pester them around 140% on average, follow up with a F Air to land a KO, but practice this well because you can't go too far off-stage as Diddy. On the edge, it's also possible to KO with a Monkey Flip. If they shield and are at 150% or so and they are near the ledge, go for a Monkey Flip grab, let Diddy scratch their face for damage a little, and let go to KO them. You can KO Pichu very easily with this around 115% or so. On Battle Field like stages, you can try and land KO's with a U Air. If it isn't stale, and the stage has a low ceiling, you can generally kill mid weights around 140% with U Air when they are up in the air. N Air sets up for this quite well.

Anyway, our safest bet is still Banana > F Smash. And with the added range of the Banana throw, and the fact we can F Smash out of dash, it's quite an effective option! But it's a bit predictable after a while.

Good luck out there!
Explosive rocket barrel can be risky though. If you directly run into them, and their at high percent, the initial hit of you colliding with them can knock them away far enough so the explosion doesnt even hit them, and you're left in a bad position. if you want to go for rocket barrel KO's, I recommend going on top of a side platform while they're under you, as the explosion reaches far enough down to hit them.
 
Joined
Apr 24, 2019
Messages
4
Location
San Diego, California
#4
Thoughts on falling Nair to follow up bair? I’ve introduced to my repertoire for people that understand how to fight Diddy. It seems to be a rather consistent option around 120-140%. It can also be improvised with another aerial, like up air, to kill slightly later.
 
Joined
Apr 24, 2019
Messages
4
Location
San Diego, California
#5
Thoughts on falling Nair to follow up bair? I’ve introduced to my repertoire for people that understand how to fight Diddy. It seems to be a rather consistent option around 120-140%. It can also be improvised with another aerial, like up air, to kill slightly later.
I just feel that it can be optimized with banana pressure aswell, so I’m curious of how often anyone uses this.
 
Top