well hmm how is that useful though? like if it can cancel out marths upb or something? perhaps go through certain character spotdodges o-o?
I find it most useful in spotdodge battles. If I'm Shielding and the other character is shielding and we're right next to each other, and we're waiting for one of to make a move, then I want to know if my glideotss can come out before their attack, usually a dsmash
Edit: And we have another thread that has better frame data in it somewhere. Or it might be in one of the stickies.
Edit2: Found it-
Jab - 1
Hit 3F
Advantage -13F
Jab - 2
Hit ?
Advantage -16F
Jab - 3
Hit ?
Advantage -7F
Dash attack
Hit 9F , ? , ?
Advantage 0F
F tilt
Hit 10F
Advantage -24F
U tilt
Hit 6F
Advantage -16F
D tilt
Hit 4F
Advantage -13F
F smash
Hit 12F , ?
Advantage -22F
U smash
Hit 5F , ? , ?
Advantage -31F
D smash
Hit 6F , ?
Advantage -42F(f) , -33F(b)
N air
Hit 7F
Land lag 13F
F air
Hit 6F
Land lag 30F
B air
Hit 5F
Land lag 12F
U air
Hit 3F
Land lag 21F
D air
Hit 13F
Land lag 30F
Grab
Hit 6F
Dash grab
Hit 9F
Jump
Action 4F
Land lag 2F(SJ) , 4F(J)
It's still not complete with all of Diddy's options (banana throws, etc.) and other stuff.