The Hoo Hah
Smash Rookie
- Joined
- Sep 2, 2015
- Messages
- 9
With a lot of advanced tech flowing around, we need to share opinions on controller mappings, which make some tech easier to perform while making other techs harder:
A Case for Tap Jump ON:
Up Smash out of shield and Up B out of shield are easier to perform with Tap Jump on. Also, you can input an aerial during your jump squat frames by jumping with and quickly moving which makes the aerial come out on frame 1. (This technique is called "Double Sticking" and BengalsRZ has a YouTube video on it here, so check it out!)
Let's say you have Tap Jump off. Then using or to jump means you have to hold a direction on and press to use aerials since pressing or then quickly moving your thumb to is not optimal. In this situation whenever you want to Forward Air, you have to hold , so you have less control over your momentum. Therefore, Tap Jump allows you to have your right thumb on so you can jump with and control your momentum in any direction while using any aerial.
Now one of the main arguments against Tap Jump is that it's harder to Up Tilt:
A Case for set to Attack:
This is a must have if you want to perform Instant Popgun Cancels (IPCs).
My Current Controller Mapping:
Tap Jump On
Attack
Attack
Special
Jump
Jump
Special
Shield
Grab
Important Videos and Sources:
Diddy Kong Tech Video by fyazkoSSB: https://www.youtube.com/watch?v=SFJp0Flcb2Q
Controller Mapping Discussion with ZeRo and D1: https://www.youtube.com/watch?v=ZnRLY4AqANY
Double Sticking Tutorial by BengalzRZ: https://www.youtube.com/watch?v=BHnTF4GQQDA
- Share how you map your controller with !
- What are your opinions on Tap Jump, and C-stick set to Attack?
- Have Fun!
A Case for Tap Jump ON:
Up Smash out of shield and Up B out of shield are easier to perform with Tap Jump on. Also, you can input an aerial during your jump squat frames by jumping with and quickly moving which makes the aerial come out on frame 1. (This technique is called "Double Sticking" and BengalsRZ has a YouTube video on it here, so check it out!)
Let's say you have Tap Jump off. Then using or to jump means you have to hold a direction on and press to use aerials since pressing or then quickly moving your thumb to is not optimal. In this situation whenever you want to Forward Air, you have to hold , so you have less control over your momentum. Therefore, Tap Jump allows you to have your right thumb on so you can jump with and control your momentum in any direction while using any aerial.
Now one of the main arguments against Tap Jump is that it's harder to Up Tilt:
- You can get used to it if you practice.
- You can use for Up Tilts. Regarding , using + for Up Tilts isn't necessary since his Up Tilt isn't as fast as other characters which require you to mash like .
A Case for set to Attack:
- Regarding doing a Monkey Flip to the right and then doing the Super Crawl to the left, if you have set to attack then tilts are easier to perform while you're doing the Super Crawl.
- If you have set to Smash Attack doesn't this somehow mess up your momentum in the air when doing aerials???
- Doing Instant Popgun Cancels (IPC) is extremely easier with set to Attack.
- If someone hits your shield, you can turn around and buffer a Down Tilt easier.
This is a must have if you want to perform Instant Popgun Cancels (IPCs).
My Current Controller Mapping:
Tap Jump On
Attack
Attack
Special
Jump
Jump
Special
Shield
Grab
Important Videos and Sources:
Diddy Kong Tech Video by fyazkoSSB: https://www.youtube.com/watch?v=SFJp0Flcb2Q
Controller Mapping Discussion with ZeRo and D1: https://www.youtube.com/watch?v=ZnRLY4AqANY
Double Sticking Tutorial by BengalzRZ: https://www.youtube.com/watch?v=BHnTF4GQQDA
Last edited: