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Also d-tilt bair at the edge at high percents if u-smash won't connectD-tilt, JC U-Smash
You don't even have to JC the UsmashD-tilt, JC U-Smash
That's a cool combo! I'll see if I can get it to work.https://t.co/uFPMSFjXsS I found this on D1's twitter on the 27, but haven't been able to replicate it yet sadly.
Sometimes if your opponent is grounded you can do side b kick into fair. You have to kick towards the end of your monkey flip.It might be frame perfect, and the only way I have been able to replicate it was when I hit someone with an aerial side b then jumped into uair, I can't do it out of Dthrow yet. But the question is, are there any other combos like this?
I've been testing this and I've been able to get the dthrowv--> side b kick --> upair really consistently. You just have to buffer the side b kick and the upair you should get it. I know for sure it works on mario at 7% if you want to practice it.It might be frame perfect, and the only way I have been able to replicate it was when I hit someone with an aerial side b then jumped into uair, I can't do it out of Dthrow yet. But the question is, are there any other combos like this?
You have to jump and immediatley buffer the soft side-b right after hitting jump. Buffer the kick by spamming b kind of lol. You don't need to buffer the dthrow.Do you need to jump into side b?
And do you buffer during the jump or throw?
Yeah I guess we could .Thanks alot for testing this out! This is definitely a great combo and I will try to find out if it is DI able tomorrow. (as well as learn how to use it)
Also, Should we make a list of all of Diddy kong's true combos? it is a combo thread...
Upthrow: You should definitely add upthrow ---> fair and upthrow ---> bair. There are actually percents where upthrow ---> DJ bair ---> bair is a true combo.True combos
(Note: all of these were done in training mode against a Mario)
This should be most of them...
FF Nair-
FF Nair-Uair, 0-94%U-Throw-
FF Nair-Fair, 0-88%
FF Nair-Bair, 0-94%
FF Nair-Utilt, 0-20%
FF Nair-Ftilt, 0-9%
FF Nair-Upsmash, 0-9%
FF Nair-Dsmash, 0%
U throw-U Air, 10-28%Dthrow-
U throw-Nair, 0-25%
U throw-DJ Uair, 0-123%
U throw-DJ Nair, 0-111%
Dthrow-Uair, 0-38%Dtilt-
Dthrow-Bair, 0-62%
Dthrow-Fair, 0-46%
Dthrow-DJ Uair, 14-117%
Dthrow-DJ Bair, 0-120%
Dthrow-DJ Fair, 25-100%
Dthrow-Monkey Flip-Uair, need more time
Dthrow-Monkey Flip-Fair, need more time
Dtilt-Dtilt, 43-88%Rockets-
Dtilt-Usmash, woops
Rockets-Rocket explosion, 24-57%Banana-
Thanks!Upthrow: You should definitely add upthrow ---> fair and uprthrow ---> bair. There are actually percents where upthrow ---> DJ bair ---> bair is a true combo.
Dtilit: You should add dtilit ---> fair and dtilit ---> RAR bair.
FF Nair: There's actually a percent range that FF nair ---> Fsmash works, but you have to be facing them when you FF nair, you can't be facing away.
Banana: banana ---> rocket barrels. Works for a kill option. Im not sure if its true when you launch yourself into the ground but I know for sure you can run up and hit them with the initial "blast off" for a true combo and it will kill at higher percents.
Thanks for all the work you're doing. This is great! I'm excited that we're starting to lab with Diddy a bit more. The hype around Diddy has pretty much died after he got nerfed 2x.
Im assuming the "really?" is about FF Nair ---> Fsmash lol. And yeah if you buffer the Fsmash after FF Nair it works. Its not really a big deal because it only works at super low percents :/.Thanks!
And in order...
Added the Dtilt combos just now (Do you know the % for RAR Bair?)
Really? I tried doing that but I could not get it to work... I'll test it some more...
I have the original Rocket-Rocket in there but forgot to add it to banana's, you can also curve it and true combo it into the rockets explosion for close to 30%
Thanks! I will find the percents for FF Nair-Fsmash tomorrow!Im assuming the "really?" is about FF Nair ---> Fsmash lol. And yeah if you buffer the Fsmash after FF Nair it works. Its not really a big deal because it only works at super low percents :/.
And no I'm not sure about Dtilit ---> RAR bair percents. It depends on how they DI so those would be difficult to test without a human.
Also when you added to the Dtilit combos you put "Dtilt-Fair, !24-200%" I'm assuming you meant 124- 200??
Got another one that I use all the time:Thanks! I will find the percents for FF Nair-Fsmash tomorrow!
And thanks for catching that typo.
Many thanks!Got another one that I use all the time:
Fthrow ---> quick dash ---> SH Fair. Works on Mario from 0% ---> 22%. Deals 19% with the strong hit of Fair and 17% with the weak hit of Fair.
Bthrow never combos because Diddy has too much end lag once he throws them behind him. Like it takes him a while until he can act out of it. I will test Upthrow - Monkey Flip.Many thanks!
Do you know if Bthrow ever combos? and if Uthrow-Monkey Flip combos?
Yeah once they pass the lower percents most of Diddy's combos require double jumps.Thanks! and do those Uthrow combos require a double jump once they hit a certain percent? Because if so I will want to put a seperate combo with DJ in front of it.
Yep it is. You have to be jumping towards them while throwing the banana then follow with an aerial. I do it a lot actually. It's good for edge guarding because if the banana hits you can combo with into fair, and if they airdodge the banana you can fair them anyways. It's super flashy too, but it's a little difficult.I had a thought, does hitting an aerial opponent with a banana cause hitstun? and is it enough that it would true combo into aerials? I have been able to throw banana up into an uair or throw it forward into a Fair but was wondering if it was true...
Sweet, thanks so much! I'll add this to the post!Yep it is. You have to be jumping towards them while throwing the banana then follow with an aerial. I do it a lot actually. It's good for edge guarding because if the banana hits you can combo with into fair, and if they airdodge the banana you can fair them anyways. It's super flashy too!
EDIT: We forgot to add that throwing a banana from above ---> FF Bair/ FF Nair/ FF Fair works at all percents.
Yep. If you space it correctly after you throw banana and trip someone you can side-b command grab them or monkey kick them. Not sure about any aerial follow ups after the side-b kick.Sweet, thanks so much! I'll add this to the post!
Also, does forward banana toss combo into side b/side b-uair?
For the aerial banana toss upwards combos I think that only aerial banana toss upwards - upair is a true combo. I don't think the others are. And for aerial banana toss forwards: aerial banana toss forwards - fair is the only true combo. So I only believe that (while in the air) banana toss forward - fair and banana toss upward - upair are the only true combos. And the fair and upair have to be immediately after the banana hits. The banana doesnt do enough hitstun for any aerial combo. Only these two combos from what I've been able to pull off. The banana toss down - FF whatever works, though only when your opponent is grounded.True Combos
(Note: all of these were done in training mode against a Mario)
FF Nair-
FF Nair-Uair, 0-94%U-Throw-
FF Nair-Fair, 0-88%
FF Nair-Bair, 0-94%
FF Nair-Utilt, 0-20%
FF Nair-Ftilt, 0-9%
FF Nair-Upsmash, 0-9%
FF Nair-Dsmash, 0%
FF Nair-Fsmash, Coming soon!
U throw-U Air, 10-28%Dthrow-
U throw-Nair, 0-25%
Uthrow-Fair, 0-??%
Uthrow-Bair, 0-??%
U throw-DJ Uair, 0-123%
U throw-DJ Nair, 0-111%
Uthrow-DJ Fair, ??-80%
Uthrow-DJ Bair, ??-103%
Dthrow-Uair, 0-38%Fthrow-
Dthrow-Bair, 0-62%
Dthrow-Fair, 0-46%
Dthrow-DJ Uair, 14-117%
Dthrow-DJ Bair, 0-120%
Dthrow-DJ Fair, 25-100%
Dthrow-Monkey Flip Kick-Uair, 0-28% Damage- 27%
Dthrow-Monkey Flip Kick-Fair, 0-44% Damage- 31%(And it can KO off the side! tho, it's a suicide, WORTH)
Dthrow-Monkey Flip Kick, 0-64% Damage- 19%
Fthrow-Dash-SH Fair, 0-22% weak hit 17% strong hit 19%Dtilt-
Dtilt-Dtilt, 43-88%Rockets-
Dtilt-Fair, 124-200%
Dtilt-RAR Bair, Coming Soon!
Dtilt-Jab, 36-88%
Dtilt-Usmash, 107-136%
Rockets-Rocket explosion, 24-57%Banana-
Banana-Jab, anyAerial Banana-
Banana- Ftilt, any
Banana-Dtilt, any
Banana-Utilt, any
Banana- Usmash, any
Banana-Fsmash, any
Banana-Dsmash, any
Banana-Rocket-Rocket explosion, 24-57%
Banana-Monkey Flip, any
Banana-Monkey Flip Kick, any
Banana up toss-Uair, any
Banana up toss-Fair, any
Banana up toss-Nair, any
Banana up toss-Bair, any
Banana up toss-Dair, any
Banana forward toss-Fair, any
Banana toss down-FF Fair, any
Banana toss down-FF Nair, any
Banana toss down-FF Dair, any
Banana forward toss- Monkey Flip Kick-Uair, testing
@ busken would you want to add this to the OP?
@ Orocket Many thanks for your awesomness and help
I will soon be finishing uncompleted areas.
This is good because most people instinctively DI away when being thrown. If the opponent DI's back then you can for sure hit them with a bair. I'm glad this combo works when testing it with a human. Thanks for testing that out!So I did some Labbing with the New-Haa combo and I discovered that it works best if the Opponent DI's away and it doesn't work if the opponent DI's back, however, if the opponent DI's back then there are a plethora of other combos to use. DI'ing down made the combo harder, but it was still possible. and it is the same with DI'ing up, but to a lesser extent. You just have to be more precise.
I tested this on a human player who tried to both airdodge and jump away in all four DI possibilities. The characters used were Ganondorf, Lucario, Link and Shiek.