Here is my old moveset I posted on page 68. I wonder if any of them will come true. The banana move is already an item, so that is gone. We should moniter the old movesets and see what percentage are accuarately guessed.
Diddy would be another lightweight addition to Melee. In fact, when grabbing someone the oppenent would be able to move around with Diddy still clinging on. If Diddy does not select a direction to throw the oppenent quickly, he will be thrown off. The oppenent would also be able to jump with Diddy clinging on to them, although not quite as high.
Diddy will have to rely on his quick movements and distance covering jumps in order to maintain his position on the stage.
Ground Attacks:
Running A: His trademark cartwheel. Good for racking damage.
A: A weak punch
AA: A weak punch followed by a tail whip.
Toward A: Diddy leans back on one hand and kicks outward with a foot
Up A: Diddy quickly claps his hands together to make one balled fist and uppercuts hit foes as he completes a hasty backflip
Down A: Similar to DK's, lays on stomach with one hand pressed against the floor. The other hand takes off his cap and starts horizantly swiping it at the oppenent. Very quick, can be spammed like Pickchu's A attack and Fox's barrage of kicks. Very little knockback.
Smash Forward: Diddy coils his tail like a spring, leans back on it and then shoots forward feet first. Fairly good knockback.
Smash Down: Diddy does a handstand split and spins around on his hands twice. His legs twirl like a helicopter blade, hitting oppenents to the side.
Smash Up: Quickly falls back and leans his elbows on the floor. He bicycle kicks upward a few fast revolutions before ending with one hard kick. Juggles and then kicks up.
B: Diddy whips out three bananas and begins juggiling them as he faces the screen and hums a tune. By pressing B again, Diddy will throw a random banana in a random direction. Could press three times. Banana slides on floor before halting. Could slide off stage. Anyone that walks or runs onto a banana will skid a few feet before falling. Only up to three bananas could be on stage per Diddy Kong. Bananas eventually disappear.
Toward B: Whips out his wooden pistols and fires a fast peanut from each one. No knockback, each one does about 2 to 3 percent. If both hit an oppenent, he or she will briefly be stunned, like Falc's laser. Peanuts bounce off oppenents and walls and keep going in another direction. After two to three bounces they lose speed and simply fall.
Up B: Diddy fires up his barrel. Is stationary for about as long as Fox. While in this mode, you can press three directions on the joystick. When Diddy launches, he will travel in the first direction you picked, then the second, then the third. However the length of these directions are random, but the knockback on oppenents is pretty good. If no directions are picked during the startup time, Diddy's jetpack will overheat and he will simply fall straight down.
Down B: Diddy runs fast in one place on his tiptoes. His feet become blurs the longer it is held. Can be charged for four seconds. Once released Diddy charges forward. However, if Diddy runs into someone, he will not harm them. He would pass through them just like a regular run. The purpose of the move is to give boost Diddy's speed. Diddy will become superfast for however long the move was held. You can jump and run in this mode and even attack. Attacks will do extra damage and have more knockback. However, Diddy will be extremely hard to control.
Throws:
As mentioned above, the oppenent can still move and jump once(but not attack or do an up B) while Diddy is clinging to them until Diddy throws them or until Diddy is knocked off. Kinda like the opposite of DK's throws which allows you to carry an oppenent.
A: Diddy headbutts his oppenent.
Forward Throw: Diddy grabs the oppenents arms with his hands and flips over them before throwing them over his head forward.
Back Throw: Diddy crawls to the oppenent's back and kicks them with his feet sending the oppenent whichever way they were facing.
Down Throw: Diddy does a handstand on the oppenent's head with one hand before crashing his feet down on top of the oppenent's head.
Up Throw: Diddy throws the oppenent quickly but lightly in the air, then jumps up, catches the oppenent and throws him in the air again, this time slightly higher. Diddy will be in the air below the oppenent after this throw is done, but could still use all his jumps.
Aerials:
A: Diddy pinwheels one arm in a revolution and then the other
Toward A: Does Fox's Smash forward attack in the air, not nearly as powerful and does not drag his body forward like it does Fox. As potential to send oppenents slightly down and diagnol if caught in right position.
Back A: Kicks backwards much like Donkey Kong
Down A: Shoots two peanut shots downwards.
Up A: A Headbutt similar to Dk's and Ness's