ZeoLightning
Smash Apprentice
nopeI need someone to confirm this, because it's probably a placebo, but I believe they mightve fixed his hitbox problems on grab and dtilt...
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nopeI need someone to confirm this, because it's probably a placebo, but I believe they mightve fixed his hitbox problems on grab and dtilt...
He had hitbox problems on dtilt? Would it go through characters?I need someone to confirm this, because it's probably a placebo, but I believe they mightve fixed his hitbox problems on grab and dtilt...
when he's too close to someone it'll miss and go throught them.He had hitbox problems on dtilt? Would it go through characters?
It's not really a necessity, but it makes for better damage racking and combos.Why should Galaxian do 11% again? I picked up the game after the nerf so I'd like to know why we really need this back.
I see what people mean by this, but if they buff it back then literally what's the point of using any other fruits besides galaxian bell and key?It's not really a necessity, but it makes for better damage racking and combos.
The apple is useful offstage due to it's diagonal angle, bell is good for setups, and orange can be useful for zoning.I see what people mean by this, but if they buff it back then literally what's the point of using any other fruits besides galaxian bell and key?
Here is my opinions to what they need to do in order to make PAC-MAN (more) viable and on par with solid, fine-tuned characters:
> Grab: less start-up, less endlag, the hand should have a grabbox, the whole beam should be covered in grabboxes, the whole animation needs to be sped up and the grab should be a little longer.
> Pummel: a little faster
> Up-throw: stronger and do 7.5% (from 5%) with less endlag
> F-throw: should send at a lower trajectory and more close to the ground and do 7% (from 6%)
> D-throw: fine as it is, but should have a little less endlag
> B-throw: stronger with much less endlag, do 13% (from 11%)
> Jab: fine as it is
> F-tilt: tweak it (animation and hitbox) and remove the "shortened" version where if PAC-MAN walks as he f-tilt it gets shorter (f-tilt glitch)
> Up-tilt: fine as it is
> D-tilt: all hitboxes should send forwards (and not backwards as some hitboxes tend to do), the tip should be stronger and do 8% while the rest 7% (from 6%)
> Dash attack: The chomps should be faster
> F-smash: less endlag
> Up-smash: a little bit stronger
> D-smash: less start-up, less endlag, do 14% (from 13%), should be stronger, back hit stronger than the front one
> Nair: fine as it is
> Fair: remove the landing lag when the attack has finished/PAC-MAN has spun (even after PAC-MAN has spun he can receive this landing lag), do 5.5% (from 5.3%), do more knockback/hitstun, less landing lag
> Up-air: a little faster start-up and less endlag, needs more knockback growth and a little more base knockback
> Bair: should linger more, more active frames on sweetspot, do 12% (from 11.8%), less landing lag, should be much stronger
> Dair: hits 1-3 should do 2% (from 1.5%) and hit 4 7% (from 6%; total 13%), should be stronger, last hit should be a meteor smash, hits 1-3 should give more hitstun and pull upwards a little, less landing lag, less endlag, should autocancel if PAC-MAN is not landing on the ground before the move ends
> Bonus Fruit: throws should have a little less endlag, should fire off quicker, hitbox renewal upon collision with attacks, shouldn't be able to be caught during the "flying time"
- Cherry: fine as it is
- Strawberry: fine as it is
- Orange: fine as it is
- Apple: should fire off at a steeper angle, more knockback growth
- Melon: do 14% (from 12%), should do more base knockback and knockback growth, do much more shield damage (shield breaker move)
- Galaxian: do 10% each hit (from 9%), travel faster, do more hitstun
- Bell: do 12% (from 8%), should be stronger, should travel faster, should always stun (not Z-dropped)
- Key: more knockback growth
> Hydrant: HP 15% instead of 13%, dropped hydrant shouldn't have a hurtbox (preventing it from being launched in the air), dropped hydrant should meteor smash, do 10% (from 9%), water should always spray to the sides even if an upwards blast comes
> Power Pellet: should be much stronger (especially the strongest hit), fully charged Power Pellet hit should do 19% (from 12%), attack in general should do more damage, should have much less endlag, do more shield damage, when PAC-MAN starts chomping on the dots the Power Pellet cannot be knocked off, all "dot-chomping" hitboxes should send the opponent to the Power Pellet if possible, "stage-to-offstage" crash animation should be halved
> Pac-Jump (Trampoline): last bounce (=PAC-MAN chomping) should be a KO move and do more damage, bounces made should send anyone making contact with them downwards, trampoline should stick out more
tl;dr: Mainly, PAC-MAN should be stronger, do more damage and get fixed in some areas (most notably, grab).
Pick shiekHere is my opinions to what they need to do in order to make PAC-MAN (more) viable and on par with solid, fine-tuned characters:
> Grab: less start-up, less endlag, the hand should have a grabbox, the whole beam should be covered in grabboxes, the whole animation needs to be sped up and the grab should be a little longer.
> Pummel: a little faster
> Up-throw: stronger and do 7.5% (from 5%) with less endlag
> F-throw: should send at a lower trajectory and more close to the ground and do 7% (from 6%)
> D-throw: fine as it is, but should have a little less endlag
> B-throw: stronger with much less endlag, do 13% (from 11%)
> Jab: fine as it is
> F-tilt: tweak it (animation and hitbox) and remove the "shortened" version where if PAC-MAN walks as he f-tilt it gets shorter (f-tilt glitch)
> Up-tilt: fine as it is
> D-tilt: all hitboxes should send forwards (and not backwards as some hitboxes tend to do), the tip should be stronger and do 8% while the rest 7% (from 6%)
> Dash attack: The chomps should be faster
> F-smash: less endlag
> Up-smash: a little bit stronger
> D-smash: less start-up, less endlag, do 14% (from 13%), should be stronger, back hit stronger than the front one
> Nair: fine as it is
> Fair: remove the landing lag when the attack has finished/PAC-MAN has spun (even after PAC-MAN has spun he can receive this landing lag), do 5.5% (from 5.3%), do more knockback/hitstun, less landing lag
> Up-air: a little faster start-up and less endlag, needs more knockback growth and a little more base knockback
> Bair: should linger more, more active frames on sweetspot, do 12% (from 11.8%), less landing lag, should be much stronger
> Dair: hits 1-3 should do 2% (from 1.5%) and hit 4 7% (from 6%; total 13%), should be stronger, last hit should be a meteor smash, hits 1-3 should give more hitstun and pull upwards a little, less landing lag, less endlag, should autocancel if PAC-MAN is not landing on the ground before the move ends
> Bonus Fruit: throws should have a little less endlag, should fire off quicker, hitbox renewal upon collision with attacks, shouldn't be able to be caught during the "flying time"
- Cherry: fine as it is
- Strawberry: fine as it is
- Orange: fine as it is
- Apple: should fire off at a steeper angle, more knockback growth
- Melon: do 14% (from 12%), should do more base knockback and knockback growth, do much more shield damage (shield breaker move)
- Galaxian: do 10% each hit (from 9%), travel faster, do more hitstun
- Bell: do 12% (from 8%), should be stronger, should travel faster, should always stun (not Z-dropped)
- Key: more knockback growth
> Hydrant: HP 15% instead of 13%, dropped hydrant shouldn't have a hurtbox (preventing it from being launched in the air), dropped hydrant should meteor smash, do 10% (from 9%), water should always spray to the sides even if an upwards blast comes
> Power Pellet: should be much stronger (especially the strongest hit), fully charged Power Pellet hit should do 19% (from 12%), attack in general should do more damage, should have much less endlag, do more shield damage, when PAC-MAN starts chomping on the dots the Power Pellet cannot be knocked off, all "dot-chomping" hitboxes should send the opponent to the Power Pellet if possible, "stage-to-offstage" crash animation should be halved
> Pac-Jump (Trampoline): last bounce (=PAC-MAN chomping) should be a KO move and do more damage, bounces made should send anyone making contact with them downwards, trampoline should stick out more
tl;dr: Mainly, PAC-MAN should be stronger, do more damage and get fixed in some areas (most notably, grab).
Pac-Man was not designed to be a powerhouse (unlike C. Falcon). He is a mix-up character, a character that uses his/her different moves to make them difficult to predict and get good damage and follow-ups out of. His damage output is fine. It may not be great, but hey, that didn't stop Sheik and Meta Knight doing good did it?Oh, I also forgot to add that Bonus Fruit should deal more shield damage.
Furret24 : Ridiculous or not, I don't care. I can't stand how other characters can get unnecessary luxury in the damage- and power department. PAC-MAN's bair cannot even kill at 150% but Captain Falcon's d-tilt can KO at around 130%? Peach's F-throw does 10% but PAC-MAN's b-throw 11%? Like, he literally swings full force and throws so hard he needs to catch a break... While all Peach does is slap you in the face. Why wouldn't I be mad? I guess I am in the minority of us PAC-MAN mains that believes PAC-MAN has many flaws and should be buffed. Why people think PAC-MAN is good in the first place is just because no one knows the matchup and the things PAC-MAN players do turns out to work even though it shouldn't, just because of the opponent's lack of matchup knowledge. Personally, I firmly believe that PAC-MAN is lower mid tier, and mid midtier at best. Just watch in a couple of years, if people haven't learned the matchup and counterplay us with our own tools. But maybe this is a discussion for another day...
Whatever man.Oh, I also forgot to add that Bonus Fruit should deal more shield damage.
Furret24 : Ridiculous or not, I don't care. I can't stand how other characters can get unnecessary luxury in the damage- and power department. PAC-MAN's bair cannot even kill at 150% but Captain Falcon's d-tilt can KO at around 130%? Peach's F-throw does 10% but PAC-MAN's b-throw 11%? Like, he literally swings full force and throws so hard he needs to catch a break... While all Peach does is slap you in the face. Why wouldn't I be mad? I guess I am in the minority of us PAC-MAN mains that believes PAC-MAN has many flaws and should be buffed. Why people think PAC-MAN is good in the first place is just because no one knows the matchup and the things PAC-MAN players do turns out to work even though it shouldn't, just because of the opponent's lack of matchup knowledge. Personally, I firmly believe that PAC-MAN is lower mid tier, and mid midtier at best. Just watch in a couple of years, if people haven't learned the matchup and counterplay us with our own tools. But maybe this is a discussion for another day...
ZeoLightning : Yeah, maybe, but I have to disagree. He's not as fine tuned as you think he is. Oh well, since people believe he is, maybe Sakurai should just carry on ignoring PAC-MAN and think he doesn't need anything at all, since PAC-MAN players think he doesn't need anything but a fix to his grab. Sorry, my fault. | Hey Sakurai, just fix the stuff that needs to be fixed and throw away that bair power buff you've got. | ;P
verbatim : No he wouldn't lol. Even so, is there a problem with that? You can still shield the Bonus Fruit, or dodge them or whatever, just like any other item/projectile, like Wario's bike, Wii Fit Trainer's sun salutation, Sheik's needles etc. PAC-MAN's best tool can be used against him, and that is something I want to be prevented, especially now since you can grab any item at like frame 1 of an aerial. If only Sheik's fair could be used against her...
Nu~ : Nah, why would I? PAC-MAN beats Sheik hard already anyway, so I see no reason for that...
Let me try and list some of the things that are wrong with this:Here is my opinions to what they need to do in order to make PAC-MAN (more) viable and on par with solid, fine-tuned characters:
> Grab: less start-up, less endlag, the hand should have a grabbox, the whole beam should be covered in grabboxes, the whole animation needs to be sped up and the grab should be a little longer.
> Pummel: a little faster
> Up-throw: stronger and do 7.5% (from 5%) with less endlag
> F-throw: should send at a lower trajectory and more close to the ground and do 7% (from 6%)
> D-throw: fine as it is, but should have a little less endlag
> B-throw: stronger with much less endlag, do 13% (from 11%)
> Jab: fine as it is
> F-tilt: tweak it (animation and hitbox) and remove the "shortened" version where if PAC-MAN walks as he f-tilt it gets shorter (f-tilt glitch)
> Up-tilt: fine as it is
> D-tilt: all hitboxes should send forwards (and not backwards as some hitboxes tend to do), the tip should be stronger and do 8% while the rest 7% (from 6%)
> Dash attack: The chomps should be faster
> F-smash: less endlag
> Up-smash: a little bit stronger
> D-smash: less start-up, less endlag, do 14% (from 13%), should be stronger, back hit stronger than the front one
> Nair: fine as it is
> Fair: remove the landing lag when the attack has finished/PAC-MAN has spun (even after PAC-MAN has spun he can receive this landing lag), do 5.5% (from 5.3%), do more knockback/hitstun, less landing lag
> Up-air: a little faster start-up and less endlag, needs more knockback growth and a little more base knockback
> Bair: should linger more, more active frames on sweetspot, do 12% (from 11.8%), less landing lag, should be much stronger
> Dair: hits 1-3 should do 2% (from 1.5%) and hit 4 7% (from 6%; total 13%), should be stronger, last hit should be a meteor smash, hits 1-3 should give more hitstun and pull upwards a little, less landing lag, less endlag, should autocancel if PAC-MAN is not landing on the ground before the move ends
> Bonus Fruit: throws should have a little less endlag, should fire off quicker, hitbox renewal upon collision with attacks, shouldn't be able to be caught during the "flying time"
- Cherry: fine as it is
- Strawberry: fine as it is
- Orange: fine as it is
- Apple: should fire off at a steeper angle, more knockback growth
- Melon: do 14% (from 12%), should do more base knockback and knockback growth, do much more shield damage (shield breaker move)
- Galaxian: do 10% each hit (from 9%), travel faster, do more hitstun
- Bell: do 12% (from 8%), should be stronger, should travel faster, should always stun (not Z-dropped)
- Key: more knockback growth
> Hydrant: HP 15% instead of 13%, dropped hydrant shouldn't have a hurtbox (preventing it from being launched in the air), dropped hydrant should meteor smash, do 10% (from 9%), water should always spray to the sides even if an upwards blast comes
> Power Pellet: should be much stronger (especially the strongest hit), fully charged Power Pellet hit should do 19% (from 12%), attack in general should do more damage, should have much less endlag, do more shield damage, when PAC-MAN starts chomping on the dots the Power Pellet cannot be knocked off, all "dot-chomping" hitboxes should send the opponent to the Power Pellet if possible, "stage-to-offstage" crash animation should be halved
> Pac-Jump (Trampoline): last bounce (=PAC-MAN chomping) should be a KO move and do more damage, bounces made should send anyone making contact with them downwards, trampoline should stick out more
tl;dr: Mainly, PAC-MAN should be stronger, do more damage and get fixed in some areas (most notably, grab).
Alright, for your first point, I have a couple of things to say. For one, my opinion on Pac is that, yes, he needs a few more buffs than just with his grab. However, those buffs are only so he can kill a bit earlier. But that's really only plausible for back/up throw. If you think Pac's underpowered, think about the hydrant and key. Those two are hard to dodge (and I'm pretty sure hydrant is one of the only moves that's safe against a Rosa's uair if you space right) and can kill pretty early, not to mention you can charge the key anywhere on the stage and throw it insanely fast.Oh, I also forgot to add that Bonus Fruit should deal more shield damage.
Furret24 : Ridiculous or not, I don't care. I can't stand how other characters can get unnecessary luxury in the damage- and power department. PAC-MAN's bair cannot even kill at 150% but Captain Falcon's d-tilt can KO at around 130%? Peach's F-throw does 10% but PAC-MAN's b-throw 11%? Like, he literally swings full force and throws so hard he needs to catch a break... While all Peach does is slap you in the face. Why wouldn't I be mad? I guess I am in the minority of us PAC-MAN mains that believes PAC-MAN has many flaws and should be buffed. Why people think PAC-MAN is good in the first place is just because no one knows the matchup and the things PAC-MAN players do turns out to work even though it shouldn't, just because of the opponent's lack of matchup knowledge. Personally, I firmly believe that PAC-MAN is lower mid tier, and mid midtier at best. Just watch in a couple of years, if people haven't learned the matchup and counterplay us with our own tools. But maybe this is a discussion for another day...
ZeoLightning : Yeah, maybe, but I have to disagree. He's not as fine tuned as you think he is. Oh well, since people believe he is, maybe Sakurai should just carry on ignoring PAC-MAN and think he doesn't need anything at all, since PAC-MAN players think he doesn't need anything but a fix to his grab. Sorry, my fault. | Hey Sakurai, just fix the stuff that needs to be fixed and throw away that bair power buff you've got. | ;P
verbatim : No he wouldn't lol. Even so, is there a problem with that? You can still shield the Bonus Fruit, or dodge them or whatever, just like any other item/projectile, like Wario's bike, Wii Fit Trainer's sun salutation, Sheik's needles etc. PAC-MAN's best tool can be used against him, and that is something I want to be prevented, especially now since you can grab any item at like frame 1 of an aerial. If only Sheik's fair could be used against her...
Nu~ : Nah, why would I? PAC-MAN beats Sheik hard already anyway, so I see no reason for that...
He was mocking me (albeit immaturely) because I previously explained why the sheik matchup is even.Lastly, did you just go from complaining about Sheik to saying that "PAC-MAN beats Sheik hard"?
The main issue i have is giving PAC-MAN too many benefits, i think the best part of playing PAC-MAN for me is working for setups, traps and follow ups. giving him all these safer options and power buffs would make PAC honestly a little OP, he's already very solid. i can agree with fixing hitboxes and possibly some advances in end lag or speeding up a move, but power buffs are unnecessary and making too many of PAC man's options safe would make him way to hard to punish. you might disagree but thats fine. but all i want is just some better grabs, better grab box, the floor wall miss removed and maybe those hitbox fixes you mentionedOh, I also forgot to add that Bonus Fruit should deal more shield damage.
Furret24 : Ridiculous or not, I don't care. I can't stand how other characters can get unnecessary luxury in the damage- and power department. PAC-MAN's bair cannot even kill at 150% but Captain Falcon's d-tilt can KO at around 130%? Peach's F-throw does 10% but PAC-MAN's b-throw 11%? Like, he literally swings full force and throws so hard he needs to catch a break... While all Peach does is slap you in the face. Why wouldn't I be mad? I guess I am in the minority of us PAC-MAN mains that believes PAC-MAN has many flaws and should be buffed. Why people think PAC-MAN is good in the first place is just because no one knows the matchup and the things PAC-MAN players do turns out to work even though it shouldn't, just because of the opponent's lack of matchup knowledge. Personally, I firmly believe that PAC-MAN is lower mid tier, and mid midtier at best. Just watch in a couple of years, if people haven't learned the matchup and counterplay us with our own tools. But maybe this is a discussion for another day...
ZeoLightning : Yeah, maybe, but I have to disagree. He's not as fine tuned as you think he is. Oh well, since people believe he is, maybe Sakurai should just carry on ignoring PAC-MAN and think he doesn't need anything at all, since PAC-MAN players think he doesn't need anything but a fix to his grab. Sorry, my fault. | Hey Sakurai, just fix the stuff that needs to be fixed and throw away that bair power buff you've got. | ;P
verbatim : No he wouldn't lol. Even so, is there a problem with that? You can still shield the Bonus Fruit, or dodge them or whatever, just like any other item/projectile, like Wario's bike, Wii Fit Trainer's sun salutation, Sheik's needles etc. PAC-MAN's best tool can be used against him, and that is something I want to be prevented, especially now since you can grab any item at like frame 1 of an aerial. If only Sheik's fair could be used against her...
Nu~ : Nah, why would I? PAC-MAN beats Sheik hard already anyway, so I see no reason for that...
I have to ask, why?I think I'm the only one here that actually likes Pac-Man's grab.
PAC-MAN's grab is good. It's just that missing makes you a bit easier to punish.I think I'm the only one here that actually likes Pac-Man's grab.
First off, because it's delayed, It may lose to other grabs but it can throw people off on the timing if done right. Also because it's multiple grabs, I like to combine it with the hydrant gush to cross the stage with it. My favorite is pivot grab towards hydrant, get pushed back, grab confused opponent and then back throw while still moving. +10 style points. It can also be used to control space unlike other grabs (although tethers maybe).I have to ask, why?
Grab doing a hydrant gush. It gives Pacman the best grab range in the game. Also it acts as a getaway if you miss.PAC-MAN's grab is good. It's just that missing makes you a bit easier to punish.
in my experience its never thrown off anyone who understands the character even alittle or has good reaction, and playing competitively its a very unsafe option especially since it can be easily avoided because of the delay. getting a boost from the hydrant helps, but the entire animation doesn't have a grab box so if it mistimed or misplaced your practically handing yourself to them on a silver platter. controlling space is for other characters is usually dependent, some characters dont really need to since they always wanna be in your face, other have disjointed attacks and better range. pac has a plathora of ways to control space grab is just a very unsafe one, but good for mixups.First off, because it's delayed, It may lose to other grabs but it can throw people off on the timing if done right. Also because it's multiple grabs, I like to combine it with the hydrant gush to cross the stage with it. My favorite is pivot grab towards hydrant, get pushed back, grab confused opponent and then back throw while still moving. +10 style points. It can also be used to control space unlike other grabs (although tethers maybe).
That being said it still has problems, whiffing at point blank, weird range, lousy throw combos, etc. but as for the grab itself, I like it more than I dislike it. His throws leave some thing to be desired but that's a different topic.
Grab doing a hydrant gush. It gives Pacman the best grab range in the game. Also it acts as a getaway if you miss.
I never said that it's good to spam or useful in every match up. However I find it good for mixups and reads. In some cases punishes but the move needs to be laggy enough.in my experience its never thrown off anyone who understands the character even alittle or has good reaction, and playing competitively its a very unsafe option especially since it can be easily avoided because of the delay. getting a boost from the hydrant helps, but the entire animation doesn't have a grab box so if it mistimed or misplaced your practically handing yourself to them on a silver platter. controlling space is for other characters is usually dependent, some characters dont really need to since they always wanna be in your face, other have disjointed attacks and better range. pac has a plathora of ways to control space grab is just a very unsafe one, but good for mixups.
Its not like the grab is unlikable, but it has less advantages then advantages in the current meta. the problems you mentioned and more. less rewards. however i dont think its not a good option, just extremely risky for very little rewards. and its very telegraphed from the delay.
i've tried getting pushed while using the grab, like i said the whole grab animation doesnt have a grab box so it may extend his range abit, (probably still making it the best int he game depending) its not a very viable option
Also grab is bad, no ifs, ands, or buts about it.
Every grab box after the first one is unreliable as all heck anyway. There is a significant amount of space between the first and second hitbox. I'm sure people have run up to grab a foe who is just charging a smash-attack... only to have the foe perfectly positioned in the "blindspot". :-(very possible since the grab box after the F12 is F22, slower than a SMASH ATTACK). Enjoy getting smash attacked.
Do you have any examples besides Peach? Pac-Man has a decent amount of KO options (Several Fruits, Smashes, Nair, Uair, and Back Throw to name a few).My changes will not make PAC-MAN a powerhouse. Remember that Peach's dash attack is a KO move while most of PAC-MAN's moves aren't (Bair, for instance). And about the thing that "PAC-MAN has it easy [killing] compared to Duck Hunt Duo and Mr. Game & Watch" isn't necessarily right, but it could be true anyway. Not that the subject is about that. Robin mains tend to complain about their grab all the time, should I go over to them and show them PAC-MAN's grab? They can complain how much they want, even though our grab is worse. It is fine if they believe their grab is bad.
Yes I have: Yoshi's bair. Diddy Kong's up-tilt. Sheik's f-smash. Sonic's f-throw. Luma's up-tilt. Roy's dash attack.Do you have any examples besides Peach? Pac-Man has a decent amount of KO options (Several Fruits, Smashes, Nair, Uair, and Back Throw to name a few).
Duck Hunt and G&W can't kill to save their lives (other mains of them agree on this). Pac-Man may take a while, but atleast his KO options are reliable.
Atleast our grab has range and a psuedo-lingering hitbox. Robin and Mewtwo's grabs don't work half the time and G&W's grab range is hilariously bad. Our grab may not be good, but it atleast has some perks to it.