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What's up with idiots using terms for homosexuality as slurs?Whats with all the ***gots in this board who ditch all the techniques saying they were already known or they aren't useful, well heres something for you SHUT THE **** UP
On topic, this technique looks useful ima try it
Where the hell do I say that this "technique" is important? I say the new... AERIAL CONTROL... system is important, and it's not "common knowledge," not even amongst competitive players.What's up with idiots using terms for homosexuality as slurs?
Anyway, it's annoying because it happens every single day (often multiple times a day). People who were too lazy to even scan the first page of this very forum section throw up threads where they claim to have found a new tech and want to name it (thankfully, only DLX has demanded the tech be named after him insofar).
I mean, why do so many people assume they were the first to discover something? Too often, people create a thread about something for which a thread already exists and it's actually on the 1st page of this forum section! That's just being lazy.
Also, a lot of people make up new techniques and strategies and claim they're really, really good when they aren't. People pointing out they aren't is hardly something bad.
Sorry, since the poster I quoted claimed people had been saying it's not very useful, I thought I was in one of the inane threads about airdodge-approach or something else equally "not-very-useful". My mistake.Where the hell do I say that this "technique" is important? I say the new... AERIAL CONTROL... system is important, and it's not "common knowledge," not even amongst competitive players.
Yes, please do. It's confusing the heck out of everyone who doesn't know. And it's further spreading the misinformation that any time you move in the air, it's DI.To everyone saying "This is Air Control, not DI":
I apologize. I didn't realize that it mattered. If you like, I can change every single time I say "DI" to "Aerial Control."
I agree that this is known in one sense, but the fact that all of the videos I've seen show Marths trying to Aerial control after they perform an attack, then getting punished because they're still in range leads me to believe that this really isn't as extensive knowledge as I'm been flamed to think, and that many people--including competitive melee players--can benefit from this.Sorry, since the poster I quoted claimed people had been saying it's not very useful, I thought I was in one of the inane threads about airdodge-approach or something else equally "not-very-useful". My mistake.
I don't remember saying or seeing someone say "This isn't very useful" in this thread, though.
Also, this is well known among the Competitive community. We've all known about this ever since the 1st week of Dairantou's release when Marth-players worked out ways to abuse it for fair-spamming.
Later today, when I don't have class, I will.Yes, please do. It's confusing the heck out of everyone who doesn't know. And it's further spreading the misinformation that any time you move in the air, it's DI.
Are you super-duper sure?Where the hell do I say that this "technique" is important? I say the new... AERIAL CONTROL... system is important, and it's not "common knowledge," not even amongst competitive players.
To everyone saying "This is Air Control, not DI":
I apologize. I didn't realize that it mattered. If you like, I can change every single time I say "DI" to "Aerial Control."
It still won't change the importance of this at all.
Nemirick, I apologize that you're incapable of reading. I didn't say a **** thing about "Play Anyone," rather, I've been playing most of the top players on WiFi wars, most of whom were also competitive melee players.
And mugwhump, if you want to get the most distance from the attack and the most retreat distance, this is the way to do it.
I believe this to be true. Holding back earlier gives you more distance, and that's all there is to it. The attack has nothing to do with it.Are you super-duper sure?
It really seems like pressing back the frame after you attack vs. the frame before you attack will give you exactly the same distance (minus whatever DI one frame gets you).
Why don't you just go and become a more non-traditional mother?so you realized that by starting your movement earlier, and therefore keeping it going longer, you move further
apparently this isn't as common sense to everyone as i thought... so i guess this thread is necessary =\
Why don't you brawl forum noobs stop posting useless crap and clogging up the serversWhy don't you just go and become a more non-traditional mother?
YOU BLOWHARD!
Of course. I thought the OP was saying that AC started during an attack would be less effective than AC when not attacking....which I haven't noticed.so you realized that by starting your movement earlier, and therefore keeping it going longer, you move further
My post had an amusing AD reference.Why don't you brawl forum noobs stop posting useless crap and clogging up the servers
OP: most people who dont suck figured this out the first time they played...
No--do perform RAR, then intententionally start it a second later. You'll notice that if you start it after you've entered the "turnaround" animation, you won't go even 1/4 the distance.i'm still not convinced "rar" actually preserves your momentum - from what i can tell, it's just a side effect of air DI almost being as fast as ground dashing and people being confused by it
Well, it is a function of both. Yes aerial control has something to do with it, but it is boosted by the forces on the entity at the time of the jump.i'm still not convinced "rar" actually preserves your momentum - from what i can tell, it's just a side effect of air DI almost being as fast as ground dashing and people being confused by it
Did I insult the OP at any time? No, I didn't. What gave you the right to insult me simply because I pointed out that the OP's discovery isn't new and that he had misused the word "DI"?Well I'm not sure what the first post looked like but it looked like a lot of people misunderstood what the OP was saying. Also from what I see he never posted that he discovered a revolutionary groundbreaking technique so I don't see why people are reacting that way. And Yuna what do you think DI stands for? If you want to call it air control then have at it. If you want to call influencing your trajectory when you take a hit DI and get upset when someone uses directional influence to talk about someone influencing their direction then you should start calling the former TI. Or shut up.
Yes it was. It's just much easier to do now.Anyway, it doesn't matter if a few people THINK they knew about this or not. It doesn't matter what a Jigglypuff in Melee did since this particular effect wasn't even in Melee.
The majority of competitive players have been using this all along. He's just watching the wrong people play.Again, we have people who's minds are trapped in a box. Trying to do everything like they used to. I commend Almightypancake for thinking outside the box.
Or more specifically: To WoP everyone.And this technique will likely be really useful against camping and defensive play.
Or how about those of us who have already done this and are actively doing it in Brawl?It doesn't matter how people react to the initial discussion of a technique. What matters is its use. And helping to make something like this better known. Rather than have a bunch of people sitting around THINKING they're doing it because they knew how in Melee.
Oh sorry if I told you to shut up honey bunny. The manner in which you do it in Melee is different. It yields a much greater result than it did in Melee. On top of that in Melee it was just as easy if not easier to perform. Theres a small tweak in the manner of which it is done and likewise theres a small tweak in the result. I stand by what I said though. This can help against the campers and projectile spammers. If you were indeed doing this in this exact way before then it means nothing if you didn't utilize it in a good way right? If this turns into one good way of approach then Allmightypancake still wins for making the thread and the people who were doing it before actually fail since they had this way to approach but under used it.Did I insult the OP at any time? No, I didn't. What gave you the right to insult me simply because I pointed out that the OP's discovery isn't new and that he had misused the word "DI"?
Since when is correcting someone a crime?
Yes it was. It's just much easier to do now.
The majority of competitive players have been using this all along. He's just watching the wrong people play.
Or more specifically: To WoP everyone.
Or how about those of us who have already done this and are actively doing it in Brawl?
The box I'm talking about is the Melee box. Viewing everything Melee style. I think you should look at the term and understand it. Simply because something is easy, simple or common sense doesn't mean it will be used correctly or efficiently. Using more grab attacks, whether you like it or not, is actually thinking outside the box no matter how small or obvious it may seem. Because I'm referring to the Melee box. And doing things differently than in Melee. Thats all. Thinking outside the box means thinking inside another box.once again, this isn't outside the box, it's pretty much right in the middle of the box
look guys i found a new technique where if you press a while you have someone grabbed, you can hit them and get free damage!
in all seriousness, some people haven't noticed that a lot of the new grab attacks tend to go much faster (jab speed) and are still grab-attacking at the old rate -_-...
Those of us who discovered how it can be used now, yeah.Yuna, out of curiosity, you assert that the pros were holding back on the joystick immediately after jumping?
Because it's a camping tactic.urgh...
double, my bad.
If people knew about this, then why are there so many people saying that turtles have an immense advantage, a broken advantage (as per the Scar thread) when there are spacing and baiting options like this, which are more effective than in Melee (as far as distance retreated)?
Not true. I started doing that last night against this, but if you see them start to react by rolling, you fast fall instead of floating and smash or grab them. I know this is poking, but my Sheik was able to string out of it. Argh I miss my combos.i'm sorry but if you use this repeatedly to pressure a shield, they will roll and **** you
Yeah, like so many people were able to roll and **** Jiggz in Melee.i'm sorry but if you use this repeatedly to pressure a shield, they will roll and **** you
10$ if you can guess what this game is not...Yeah, like so many people were able to roll and **** Jiggz in Melee.
Well some people are just hell bent on being pessimistic. It can't be helped. To be honest it sounds like a lot of these people who claim to know it or use it probably didn't and don't. They just seem determined to stay confined to one manner of thinking and one conclusion that can not be shaken. We'll simply have to accept that and have to wait for people like Yuna and PokcyD to get better.Not true. I started doing that last night against this, but if you see them start to react by rolling, you fast fall instead of floating and smash or grab them. I know this is poking, but my Sheik was able to string out of it. Argh I miss my combos.
Once you have them out of their stationary shield/spam, there are options.
And rolling has been magically augmented in such a way that it can now **** WoP:ing (which many more characters can do now) how?10$ if you can guess what this game is not...
Wanna play over WiFi?Well some people are just hell bent on being pessimistic. It can't be helped. To be honest it sounds like a lot of these people who claim to know it or use it probably didn't and don't. They just seem determined to stay confined to one manner of thinking and one conclusion that can not be shaken. We'll simply have to accept that and have to wait for people like Yuna and PokcyD to get better.