Viceversa96
Banned via Warnings
- Joined
- Jun 18, 2012
- Messages
- 413
Does anyone feel Mario is on the list of characters who get the short end of the stick? Like he gets unnecessarily nerfed in each game while character's who don't need buffs get them.
In Smash 64 Mario was really good. Great recovery, Fantastic combo's, decent (not fantastic) range, good projectile, and reliable finishers.
In Melee he was still ok but they nerfed Mario's recovery (Mario tornado doesn't go as high, Up-b was shortened), his range was shortened a bit, finishers less reliable, combo game slightly nerfed, fireball's size and hitstun nerfed.
In Brawl he was pretty bad. He has less options and cannot combo as effectively because of the reduced hitstun. Many of Mario's attacks are slightly weaker and/or have less range. His fireballs travel considerably less distance and deal 1% less damage.Mario now has a slightly smaller model (WHY) making his range worse. Mario also has a new down special move (F.L.U.D.D. which does NO damage and only pushes) and down aerial (Mario Tornado), making his recovery worse because he can no longer perform the Rising Tornado technique. Mario's cape it is no longer effective in assisting recovery because it doesn't provide as much lift. Mario's neutral aerial is weaker, and his forward aerial now requires a sweetspot to meteor smash (along with dealing 1% less damage and having lower knockback). Mario's back throw now launches enemies more vertical than horizontally but was weakened by a rather large amount. Mario's forward smash is much more difficult to sweetspot.
Is anyone hoping this game actually buffs Mario to his former glory?
In Smash 64 Mario was really good. Great recovery, Fantastic combo's, decent (not fantastic) range, good projectile, and reliable finishers.
In Melee he was still ok but they nerfed Mario's recovery (Mario tornado doesn't go as high, Up-b was shortened), his range was shortened a bit, finishers less reliable, combo game slightly nerfed, fireball's size and hitstun nerfed.
In Brawl he was pretty bad. He has less options and cannot combo as effectively because of the reduced hitstun. Many of Mario's attacks are slightly weaker and/or have less range. His fireballs travel considerably less distance and deal 1% less damage.Mario now has a slightly smaller model (WHY) making his range worse. Mario also has a new down special move (F.L.U.D.D. which does NO damage and only pushes) and down aerial (Mario Tornado), making his recovery worse because he can no longer perform the Rising Tornado technique. Mario's cape it is no longer effective in assisting recovery because it doesn't provide as much lift. Mario's neutral aerial is weaker, and his forward aerial now requires a sweetspot to meteor smash (along with dealing 1% less damage and having lower knockback). Mario's back throw now launches enemies more vertical than horizontally but was weakened by a rather large amount. Mario's forward smash is much more difficult to sweetspot.
Is anyone hoping this game actually buffs Mario to his former glory?