DerfMidWest
Fresh ******
I've been playing a lot of kirby in smash4. I think he's a pretty solid character, and he's straight pimpin.
Obviously his major weaknesses are his movement and more limited kill power (the second isn't too big a deal because everyone in smash4 has limited kill power anyway)
he struggles a bit with punishing rolls, which seems to be a theme in this game, so you kind of have to play rock paper scissors when baiting them. Dash attack is decent at catching roll away though. you can also utilt to punish roll in, or fsmash behind.
I've been getting a lot of people with the shiz. I assume because most people online are pretty new to smash and aren't familiar with that bait.
he also seems to have a bit of trouble dealing with characters directly above him, since his uair has pretty bad range and ends up trading a lot, which is ok sometimes. UpB seems to work reasonably well if you can drift back a bit.
But he has some pretty solid options.
In neutral you can still crouch under most projectiles, like in other smash games, and it seems like very few characters can grab you while crouching also, even more so than in other smash games, I assume because a lot of characters, especially the popular ones, have a bigger frame now.
This is really useful for baiting things out.
His edgeguarding isn't as strong as in melee or 64, but having his dair spike again is really awesome for low percent gimps.
Bair is definitely not as good as it was though.
Fair is really cool in this game. If they don't DI (or vector or whatever you kids call it these days), fair grab is a pretty legit option. you can also low fair into ftilt or fsmash.
Fsmash is definitely kirby's best kill move. But dsmash sets up stuff and puts your opponent in a bad position, usmash also can kill pretty well at high percent.
I think FD (or omega stages) is his best stage because it lets him really abuse final cutter in neutral, which works oddly well since everyone has terrible mobility in this game.
Having platforms is alright too since you can poke with uair. Because of that, I think yoshi's is probably second best, since it's just the one low platform. (I'm playing 3ds right now, I'd think smashville would be even better for him in wiiu).
Battlefield has the problem with the top platform. It's kinda hard for kirby to reach. you can upB up there, but people could shielddrop->aerial punish, or just drop their shield and punish since that's a thing in this game.
You can also try to float under it and poke with uair, but it takes kirby a minute to get down from there, so I don't like it.
Oh his throws, I love bthrow the most. At low percent on a lot of characters, it'll combo into bair, which is really cool.
Dthrow is pretty good at mid-percent since it keeps people in a bad position.
Fthrow also has pretty low knockback, so you can use it at mid and low percents to follow up into other stuff.
Uthrow seems to be a kill move at high percent, which is really funny to me.
Swallow seems to have less range than in other games, or at least the hitbox is weird and just straight in front of kirby. It doesn't have a lot of vertical height. It's still pretty good for grabbing people out of the air, it's just a bit harder to do than in melee or something.
When people break out, they seem to fall a lot further than you before they can act. this might be linked to weight, but I'm not sure. I've had a couple people break out, then I jumped up and daired their recovery. Not sure how reliable that is, but it's worth testing.
Haven't worked out how low I have to go to kill every character yet. I'm assuming there are a fair number of characters you need to take all the way to the killzone. Off the top of my head, I would think they are as follows (possible forgetting some): Kirby, puff, lucario, greninja, pika, villager. maybe zelda on some stages. Not sure if I'm forgetting anyone.
but yeah, those are my thoughts/observations so far.
I'll probably post more once I start understanding his individual matchups better.
Obviously his major weaknesses are his movement and more limited kill power (the second isn't too big a deal because everyone in smash4 has limited kill power anyway)
he struggles a bit with punishing rolls, which seems to be a theme in this game, so you kind of have to play rock paper scissors when baiting them. Dash attack is decent at catching roll away though. you can also utilt to punish roll in, or fsmash behind.
I've been getting a lot of people with the shiz. I assume because most people online are pretty new to smash and aren't familiar with that bait.
he also seems to have a bit of trouble dealing with characters directly above him, since his uair has pretty bad range and ends up trading a lot, which is ok sometimes. UpB seems to work reasonably well if you can drift back a bit.
But he has some pretty solid options.
In neutral you can still crouch under most projectiles, like in other smash games, and it seems like very few characters can grab you while crouching also, even more so than in other smash games, I assume because a lot of characters, especially the popular ones, have a bigger frame now.
This is really useful for baiting things out.
His edgeguarding isn't as strong as in melee or 64, but having his dair spike again is really awesome for low percent gimps.
Bair is definitely not as good as it was though.
Fair is really cool in this game. If they don't DI (or vector or whatever you kids call it these days), fair grab is a pretty legit option. you can also low fair into ftilt or fsmash.
Fsmash is definitely kirby's best kill move. But dsmash sets up stuff and puts your opponent in a bad position, usmash also can kill pretty well at high percent.
I think FD (or omega stages) is his best stage because it lets him really abuse final cutter in neutral, which works oddly well since everyone has terrible mobility in this game.
Having platforms is alright too since you can poke with uair. Because of that, I think yoshi's is probably second best, since it's just the one low platform. (I'm playing 3ds right now, I'd think smashville would be even better for him in wiiu).
Battlefield has the problem with the top platform. It's kinda hard for kirby to reach. you can upB up there, but people could shielddrop->aerial punish, or just drop their shield and punish since that's a thing in this game.
You can also try to float under it and poke with uair, but it takes kirby a minute to get down from there, so I don't like it.
Oh his throws, I love bthrow the most. At low percent on a lot of characters, it'll combo into bair, which is really cool.
Dthrow is pretty good at mid-percent since it keeps people in a bad position.
Fthrow also has pretty low knockback, so you can use it at mid and low percents to follow up into other stuff.
Uthrow seems to be a kill move at high percent, which is really funny to me.
Swallow seems to have less range than in other games, or at least the hitbox is weird and just straight in front of kirby. It doesn't have a lot of vertical height. It's still pretty good for grabbing people out of the air, it's just a bit harder to do than in melee or something.
When people break out, they seem to fall a lot further than you before they can act. this might be linked to weight, but I'm not sure. I've had a couple people break out, then I jumped up and daired their recovery. Not sure how reliable that is, but it's worth testing.
Haven't worked out how low I have to go to kill every character yet. I'm assuming there are a fair number of characters you need to take all the way to the killzone. Off the top of my head, I would think they are as follows (possible forgetting some): Kirby, puff, lucario, greninja, pika, villager. maybe zelda on some stages. Not sure if I'm forgetting anyone.
but yeah, those are my thoughts/observations so far.
I'll probably post more once I start understanding his individual matchups better.