Homelessvagrant
Smash Lord
<p align="left">For the Smash community, E for All brought a great wave of Brawl news that also (unfortunately) caused a drought of new updates in November. There are various videos on YouTube (along with Gimpyfish’s Brawl Impressions thread) that give a wealth of info. (If you are an avid Dojo visitor and you haven’t checked out either one, I urge you to do so.) These videos not only help you understand some of the leftover E for All updates but the trends among the updates themselves and thus will be the topic today. Today, we’re talking about relativity.</p>
<p align="center"><img src="/blog/wp-content/uploads/2007/12/300px-eschers_relativity.jpg" alt="it's a maze of fun, haha =_=" /></p>
<p align="left">Check out this elementary algebraic formula:</p>
<p align="center"><img src="/blog/wp-content/uploads/2007/12/proportion.jpg" alt="Math make you strong like Camel" /></p>
This the algebraic form of the simple cross multiplication formula. I won’t go into its schematics, but the basic gist is to proportion similarities to discover the X factor. I think it is best if I just go ahead and relate it to Smash Brawl.
<p align="center"><img src="/blog/wp-content/uploads/2007/12/smashiness-2.jpg" alt="in this case the " /></p>
Notice that we have our three constants and only lack one X. The cross multiplication formula deals with the rule of relativity (a common fraction ratio). Let me make it more clear: the E-for-all rerun updates in conjunction with gameplay videos can help us understand the other updates better.
Think of the demo as almost like a God-view where you can see everything more clearly. We already know that not all the updates are accurate. Take Diddy Kong for example. Sakurai stated:
<p align="center"><img src="/blog/wp-content/uploads/2007/12/diddykong_070822b-l.jpg" alt="whimsical he say?" /></p>
<blockquote>Donkey Kong’s pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves.</blockquote>
Thanks to the playable demo we now know that this statement isn’t necessarily true. At least from what we heard from Gimpy, the demo does not make him look any more unique then the other players. This can tell us that in some of the older updates the statements Sakurai makes aren’t 100% accurate and some information might be misleading. Take look at the Final Smash update when Sakurai made this statement:
<blockquote>The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item indeed.</blockquote>
Many believed this meant that Final Smashes can only be used once per game, but this is not so. It was only at E for All that we learned Sakurai’s true meaning. Also, if we look at the Saki Amamiya update we learn how some of the newer updates can be misleading and at times vague in their description, choosing to glorify the update rather than spit out facts. This occurs with Assist Trophies, items in general, Final Smashes, characters and their controls, and other updates. Because there are so many different kinds of E for All updates covering about every category of the Dojo, we can therefore relate and do a more thorough speculation of the other updates given to us.
In conclusion, through the process of Relativity, the E for All updates become higher priority then if just glanced upon on a normal scale. Please note that I’m not saying they are top priority, but rather just higher than some would consider. Every update has its use, after all. Even “You Must Recover!” showed us increased attention to aerial combat. There is still more to cover, so until then, Smash fans, let’s put these rerun updates to the best of use.
<p align="center"><img src="/blog/wp-content/uploads/2007/12/300px-eschers_relativity.jpg" alt="it's a maze of fun, haha =_=" /></p>
<p align="left">Check out this elementary algebraic formula:</p>
<p align="center"><img src="/blog/wp-content/uploads/2007/12/proportion.jpg" alt="Math make you strong like Camel" /></p>
This the algebraic form of the simple cross multiplication formula. I won’t go into its schematics, but the basic gist is to proportion similarities to discover the X factor. I think it is best if I just go ahead and relate it to Smash Brawl.
<p align="center"><img src="/blog/wp-content/uploads/2007/12/smashiness-2.jpg" alt="in this case the " /></p>
Notice that we have our three constants and only lack one X. The cross multiplication formula deals with the rule of relativity (a common fraction ratio). Let me make it more clear: the E-for-all rerun updates in conjunction with gameplay videos can help us understand the other updates better.
Think of the demo as almost like a God-view where you can see everything more clearly. We already know that not all the updates are accurate. Take Diddy Kong for example. Sakurai stated:
<p align="center"><img src="/blog/wp-content/uploads/2007/12/diddykong_070822b-l.jpg" alt="whimsical he say?" /></p>
<blockquote>Donkey Kong’s pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves.</blockquote>
Thanks to the playable demo we now know that this statement isn’t necessarily true. At least from what we heard from Gimpy, the demo does not make him look any more unique then the other players. This can tell us that in some of the older updates the statements Sakurai makes aren’t 100% accurate and some information might be misleading. Take look at the Final Smash update when Sakurai made this statement:
<blockquote>The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item indeed.</blockquote>
Many believed this meant that Final Smashes can only be used once per game, but this is not so. It was only at E for All that we learned Sakurai’s true meaning. Also, if we look at the Saki Amamiya update we learn how some of the newer updates can be misleading and at times vague in their description, choosing to glorify the update rather than spit out facts. This occurs with Assist Trophies, items in general, Final Smashes, characters and their controls, and other updates. Because there are so many different kinds of E for All updates covering about every category of the Dojo, we can therefore relate and do a more thorough speculation of the other updates given to us.
In conclusion, through the process of Relativity, the E for All updates become higher priority then if just glanced upon on a normal scale. Please note that I’m not saying they are top priority, but rather just higher than some would consider. Every update has its use, after all. Even “You Must Recover!” showed us increased attention to aerial combat. There is still more to cover, so until then, Smash fans, let’s put these rerun updates to the best of use.