matthewmilad
Smash Journeyman
- Joined
- Jan 3, 2006
- Messages
- 212
Ok, so this is seriously good. Get ready for Dedede to jump up a tier or two.
I don't think anyone has discovered this yet.
Basically, we all know that a short hop Dair ends in massive lag.
And with full hop Dair, you go a bit too high to hit with all the hits (you just rise the whole time you Dair, due to the momentum of the full jump) and/or follow up with anything.
The solution is what I am calling Dedede's Double Jump canceled Dair.
It takes you to the perfect height for your Dair.
Just hold down on your control stick, double jump quick, then slide over to your A button.
If you're a bit off, you'll land with a little lag. If you do it right (which it isn't hard, it will take you literally only a minute or two to find the timing), you land with ZERO lag, and can do whatever you want from there. If you use this on a full shield, the shield will last through the hits. But if the shield is not full, you will land all the hits on the Dair and hit through the shield with your attack.
Also, in regards to the full shields, you can easily land a bit away from the opponent's character to avoid being grabbed afterwards. Heck, you can even land into your own grab, or land into a spot dodge, or use a d-tilt or f-tilt after you land with the spacing.
Please go test all 3 down airs in training mode on any character you like (go ahead and use it against a short character if you want to too, it works perfect still)
and then feel free to comment.
Oh, and the name I would like to have used is DDD's DJC Dair.
Now discuss.
Edit: Also, I've found that a great application other than advancing with it is to do it out of your shield when someone attacks your shield. Then it is guaranteed ****.
And also, to that guy who said this isn't like DJC from Melee, it kinda is. The second jump is canceling the first jump, just like in Melee, and the second jump is being canceled for an aerial, just like in Melee.
I don't think anyone has discovered this yet.
Basically, we all know that a short hop Dair ends in massive lag.
And with full hop Dair, you go a bit too high to hit with all the hits (you just rise the whole time you Dair, due to the momentum of the full jump) and/or follow up with anything.
The solution is what I am calling Dedede's Double Jump canceled Dair.
It takes you to the perfect height for your Dair.
Just hold down on your control stick, double jump quick, then slide over to your A button.
If you're a bit off, you'll land with a little lag. If you do it right (which it isn't hard, it will take you literally only a minute or two to find the timing), you land with ZERO lag, and can do whatever you want from there. If you use this on a full shield, the shield will last through the hits. But if the shield is not full, you will land all the hits on the Dair and hit through the shield with your attack.
Also, in regards to the full shields, you can easily land a bit away from the opponent's character to avoid being grabbed afterwards. Heck, you can even land into your own grab, or land into a spot dodge, or use a d-tilt or f-tilt after you land with the spacing.
Please go test all 3 down airs in training mode on any character you like (go ahead and use it against a short character if you want to too, it works perfect still)
and then feel free to comment.
Oh, and the name I would like to have used is DDD's DJC Dair.
Now discuss.
Edit: Also, I've found that a great application other than advancing with it is to do it out of your shield when someone attacks your shield. Then it is guaranteed ****.
And also, to that guy who said this isn't like DJC from Melee, it kinda is. The second jump is canceling the first jump, just like in Melee, and the second jump is being canceled for an aerial, just like in Melee.