disfrozen
Smash Rookie
- Joined
- Apr 16, 2015
- Messages
- 17
This is what boredom does to me. Oh, well, whatever.
Welcome to the moveset ideas repository, or however that word is written. I love ideating movesets for new characters for smash, or new movesets for existing smash characters in my free time. So, I decided to share ideas with people in the forum, and hopefully get other people to share their ideas too! And also get some criticism, and pointers on what to fix and whatnot. For now, this is only for Dark Pit, feel free to add ideas to other characters, though. Just remember the main focus here is to declone Dark Pit, though.
As I see it, there are five levels of clones.
The first one would be Falco to Fox. They play different, they have different specials, and different moves, at least on this game, even if some moves share names, or concept, they work differently. - This would be a complete moveset overhaul, keeping some base ideas, but making them very different. Personally, I'd avoid changes on this level - they should still be similar, to an extent.
The next one, Lucas to Ness. Their normals are very different, even if they have some similar moves, and similar specials. They still play differently. - Staff movesets would mostly be on this level, or at least staff movesets that keep the Electroshock Arm and/or the Guardian Orbitars, because DP and Pit would play differently, yes, even if some of their moves would be similar.
The third one, Roy to Marth. Different animations, mechanics changes, different specials. They play similar, to an extent, but they are still different to each other. - My personal preference. This would mean they still have similar normals, with some differences that make them feel very different, though. Bow movesets should be around this level, I think.
The fourth one, Lucina to Marth, or Dr. Mario to Mario. Purely mechanic differences. Their animations are exactly the same. - If you just want to change some moves, or add a weapon to the base moveset - the Dark Pit Staff used for smashes and the Nspec comes to mind.
And the last one, Dark Pit to Pit. Animations are the same, mechanics are the same. Only difference is two specials and a normal. - This is precisely why I want him to be decloned. They feel the same, they play the same, their only differences are basically meaningless, even if it kind of makes sense.
I'll tag my own ideas with the level of changes, and I would be thankful if you did too, to give a general idea.
Let's get to the meat of the matter. I also want to say, please share in general terms, because numbers can always be adjusted later, but concepts are a bit harder to fix.
Here's a basic guideline to share the ideas.
Jab:
Ftilt:
Utilt:
Dtilt:
Dash Attack:
Fsmash:
Usmash:
Dsmash:
Nair:
Fair:
Bair:
Uair:
Dair:
Pummel:
Fthrow:
Bthrow:
Uthrow:
Dthrow:
Ledge attack:
Nspec:
+ Custom1:
+ Custom2:
Sspec:
+ Custom1:
+ Custom2:
Uspec:
+ Custom1:
+ Custom2:
Dspec:
+ Custom1:
+ Custom2:
Final Smash:
This is mostly so it doesn't look like a mess. Personally, I think it would be better if you added concept ideas, without numbers, damage, or knockback, because those can be tweaked easily, unlike concepts.
Thank you for reading.
EDIT (06/07): Realized I didn't put the pummel in the moveset. Fixed. Also added some small mechanics differences from Pit.
EDIT (06/26): Cleared up the main post, first moveset -or more precisely its revised version- is in a new post.
Welcome to the moveset ideas repository, or however that word is written. I love ideating movesets for new characters for smash, or new movesets for existing smash characters in my free time. So, I decided to share ideas with people in the forum, and hopefully get other people to share their ideas too! And also get some criticism, and pointers on what to fix and whatnot. For now, this is only for Dark Pit, feel free to add ideas to other characters, though. Just remember the main focus here is to declone Dark Pit, though.
As I see it, there are five levels of clones.
The first one would be Falco to Fox. They play different, they have different specials, and different moves, at least on this game, even if some moves share names, or concept, they work differently. - This would be a complete moveset overhaul, keeping some base ideas, but making them very different. Personally, I'd avoid changes on this level - they should still be similar, to an extent.
The next one, Lucas to Ness. Their normals are very different, even if they have some similar moves, and similar specials. They still play differently. - Staff movesets would mostly be on this level, or at least staff movesets that keep the Electroshock Arm and/or the Guardian Orbitars, because DP and Pit would play differently, yes, even if some of their moves would be similar.
The third one, Roy to Marth. Different animations, mechanics changes, different specials. They play similar, to an extent, but they are still different to each other. - My personal preference. This would mean they still have similar normals, with some differences that make them feel very different, though. Bow movesets should be around this level, I think.
The fourth one, Lucina to Marth, or Dr. Mario to Mario. Purely mechanic differences. Their animations are exactly the same. - If you just want to change some moves, or add a weapon to the base moveset - the Dark Pit Staff used for smashes and the Nspec comes to mind.
And the last one, Dark Pit to Pit. Animations are the same, mechanics are the same. Only difference is two specials and a normal. - This is precisely why I want him to be decloned. They feel the same, they play the same, their only differences are basically meaningless, even if it kind of makes sense.
I'll tag my own ideas with the level of changes, and I would be thankful if you did too, to give a general idea.
Let's get to the meat of the matter. I also want to say, please share in general terms, because numbers can always be adjusted later, but concepts are a bit harder to fix.
Here's a basic guideline to share the ideas.
Jab:
Ftilt:
Utilt:
Dtilt:
Dash Attack:
Fsmash:
Usmash:
Dsmash:
Nair:
Fair:
Bair:
Uair:
Dair:
Pummel:
Fthrow:
Bthrow:
Uthrow:
Dthrow:
Ledge attack:
Nspec:
+ Custom1:
+ Custom2:
Sspec:
+ Custom1:
+ Custom2:
Uspec:
+ Custom1:
+ Custom2:
Dspec:
+ Custom1:
+ Custom2:
Final Smash:
This is mostly so it doesn't look like a mess. Personally, I think it would be better if you added concept ideas, without numbers, damage, or knockback, because those can be tweaked easily, unlike concepts.
Thank you for reading.
EDIT (06/07): Realized I didn't put the pummel in the moveset. Fixed. Also added some small mechanics differences from Pit.
EDIT (06/26): Cleared up the main post, first moveset -or more precisely its revised version- is in a new post.
Last edited: