Zylo
Smash Journeyman
Hey smashers. The last BIO of the year is here. Side events are gone. Why? Because this time, there will be Melee Singles, Melee Doubles, Project M Singles, AND Project M Doubles at $2/person. That's right, things are getting intense up in Tuscaloosa. So come out on the 7th to prove your mettle as a smasher, and battle the best around. Location? The Riverside Community Center on Campus.
Schedule:
*Note, you can register for all events 30 minutes prior to the scheduled starting time
11:00 Venue Opens, registration begins
1:30 Melee Doubles Begins
2:30 Melee Singles Begins
4:00 PM Doubles Begins
5:00 PM Singles Begins
6:30 Dinner Break
7:15 Resume PM Singles
8:30 Crews/Money Matches
11:00 Venue closes
Stream: Top 4 of every tournament will be streamed on twitch.tv/uasmashleague. We will have dedicated commentators for this event to ensure a top quality stream.
Food: On campus within walking distance, there is a Dunkin Donuts, a Cane's, and a Wendy's. Domino's and Jimmy Johns are options for delivery.
Rulesets:
Melee Doubles ($2/person):
Payout will be 70%/30%. Games will be 4 stocks, 8 minutes, friendly fire ON, items off. Neutral stages include Pokemon Stadium, Battlefield, Yoshi's Story, Final Destination, and Dreamland. Any stage can be played on that both teams agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. Wobbling is legal to 250%. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the team with the higher stock count will be the victor. If stocks are even, the team with the lower cumulative percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-1 fashion, with the team that wins RPS deciding whether they would like to ban 1st or 2nd. For best of 3 sets, the winning team of a game may ban 1 stage for counterpicks. The other team then selects their stage. The winning team selects their characters, and the losing team then selects their characters.
Melee Singles ($2/Person):
Payout will be 60%/30%/10%. Games will be 4 stocks, 8 minutes, items off. Neutral stages include Fountain of Dreams, Battlefield, Yoshi's Story, Final Destination, and Dreamland. Counterpick stages include the above as well as Pokemon Stadium. Any stage can be played on that both players agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. Wobbling is legal to 250%. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-1 fashion, with the player that wins RPS deciding whether they would like to ban 1st or 2nd. For best of 3 sets, the winning player of a game may ban 1 stage for counterpicks. The other player then selects their stage. The winning player selects their characters, and the losing player then selects their characters.
Project M 3.5 Doubles ($2/Person):
Payouts will be 70%/30%. Games will be 4 stocks, 8 minutes, items off, friendly fire ON. Buffer is set to OFF. Neutral stages include the bottom row of page 1. Counterpick stages include the two bottom rows of page 1. Any stage can be played on that both players agree to. Every set will be best of 3, with the exception of Winner's Finals, loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. All infinite stalling and stalling glitches are banned. Pause will be set to off. mistakenly pausing the game will results in a lost stock at the nearest TO's discretion. If a game goes to time, the team with the higher stock count will be the victor. If stocks are even, the team with the lower cumulative percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in a 1-2-2-1 fashion, with the team that wins RPS deciding whether they would like to ban 1st or 2nd. The winning team of a game may ban 3 stages for counterpicks. The other team then selects their stage. The winning team selects their characters, and the loser team then selects their characters.
Project M 3.5 Singles ($2/Person):
Payout will be 60%/30%/10%. Games will be 4 stocks, 8 minutes, items off. Neutral stages include the bottom row of page 1. Counterpick stages include the bottom two rows of page 1. Any stage can be played on that both players agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-2-1 fashion, with the player that wins RPS deciding whether they would like to ban 1st or 2nd. The winning player of a game may ban 3 stages for counterpicks. The other player then selects their stage. The winning player selects their characters, and the losing player then selects their characters.
Parking: As per UA policy, you may park in any legal spot on campus on Sundays. No handicapped spots. There is a parking deck ~ 3 minutes walking distance from the venue, and a lot located across the overhead bridge also ~ 3 minutes walking distance.
Setups: Our goal is to have 16 setups. We have a fair few among us, but any extra would be much appreciated.
Schedule:
*Note, you can register for all events 30 minutes prior to the scheduled starting time
11:00 Venue Opens, registration begins
1:30 Melee Doubles Begins
2:30 Melee Singles Begins
4:00 PM Doubles Begins
5:00 PM Singles Begins
6:30 Dinner Break
7:15 Resume PM Singles
8:30 Crews/Money Matches
11:00 Venue closes
Stream: Top 4 of every tournament will be streamed on twitch.tv/uasmashleague. We will have dedicated commentators for this event to ensure a top quality stream.
Food: On campus within walking distance, there is a Dunkin Donuts, a Cane's, and a Wendy's. Domino's and Jimmy Johns are options for delivery.
Rulesets:
Melee Doubles ($2/person):
Payout will be 70%/30%. Games will be 4 stocks, 8 minutes, friendly fire ON, items off. Neutral stages include Pokemon Stadium, Battlefield, Yoshi's Story, Final Destination, and Dreamland. Any stage can be played on that both teams agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. Wobbling is legal to 250%. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the team with the higher stock count will be the victor. If stocks are even, the team with the lower cumulative percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-1 fashion, with the team that wins RPS deciding whether they would like to ban 1st or 2nd. For best of 3 sets, the winning team of a game may ban 1 stage for counterpicks. The other team then selects their stage. The winning team selects their characters, and the losing team then selects their characters.
Melee Singles ($2/Person):
Payout will be 60%/30%/10%. Games will be 4 stocks, 8 minutes, items off. Neutral stages include Fountain of Dreams, Battlefield, Yoshi's Story, Final Destination, and Dreamland. Counterpick stages include the above as well as Pokemon Stadium. Any stage can be played on that both players agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. Wobbling is legal to 250%. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-1 fashion, with the player that wins RPS deciding whether they would like to ban 1st or 2nd. For best of 3 sets, the winning player of a game may ban 1 stage for counterpicks. The other player then selects their stage. The winning player selects their characters, and the losing player then selects their characters.
Project M 3.5 Doubles ($2/Person):
Payouts will be 70%/30%. Games will be 4 stocks, 8 minutes, items off, friendly fire ON. Buffer is set to OFF. Neutral stages include the bottom row of page 1. Counterpick stages include the two bottom rows of page 1. Any stage can be played on that both players agree to. Every set will be best of 3, with the exception of Winner's Finals, loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. All infinite stalling and stalling glitches are banned. Pause will be set to off. mistakenly pausing the game will results in a lost stock at the nearest TO's discretion. If a game goes to time, the team with the higher stock count will be the victor. If stocks are even, the team with the lower cumulative percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in a 1-2-2-1 fashion, with the team that wins RPS deciding whether they would like to ban 1st or 2nd. The winning team of a game may ban 3 stages for counterpicks. The other team then selects their stage. The winning team selects their characters, and the loser team then selects their characters.
Project M 3.5 Singles ($2/Person):
Payout will be 60%/30%/10%. Games will be 4 stocks, 8 minutes, items off. Neutral stages include the bottom row of page 1. Counterpick stages include the bottom two rows of page 1. Any stage can be played on that both players agree to. Every set will be a best of 3, with the exception of Winner's Finals, Loser's Semis, Loser's Finals, and Grand Finals. These will be best of 5. All infinite stalling and stalling glitches are banned. Pause will be set to off. Mistakenly pausing the game will result in a lost stock at the nearest TO's discretion. If a game goes to time, the player with the higher stock count will be the victor. If stocks are even, the player with the lower percentage will be declared the victor. If percentage and stocks are equal, the game will go to a 2-stock, 5 minute game with the same characters and stages. Initial character picks will be done blindly at the players' request. Stage striking will be done in 1-2-2-1 fashion, with the player that wins RPS deciding whether they would like to ban 1st or 2nd. The winning player of a game may ban 3 stages for counterpicks. The other player then selects their stage. The winning player selects their characters, and the losing player then selects their characters.
Parking: As per UA policy, you may park in any legal spot on campus on Sundays. No handicapped spots. There is a parking deck ~ 3 minutes walking distance from the venue, and a lot located across the overhead bridge also ~ 3 minutes walking distance.
Setups: Our goal is to have 16 setups. We have a fair few among us, but any extra would be much appreciated.
Last edited: