Max Ketchum
Collegiate Starleague Smash Director
Melee on Mondays is dedicated to the Melee player in all of us. One of Hitbox Arena's most successful weekly Smash events, it joins the ranks of Smash 4 Wars on Tues, PM in the PM on Wed, Pass the Salt on Sat and our NEW House of Smash on Sun.
Also, prior to the start of the tournament, we offer a Smash Class for players seeking improvement in Melee, Brawl, Project M and Smash 4..don't be late to class!
ADDRESS:
25 Kinnelon Road
Kinnelon, NJ 07405
---
Currently, we have 12 full CRT Melee/PM setups and 12 Wii U set-ups for Smash 4.
When you come to Hitbox Arena, you need only bring your controller!
We broadcast live every event @ www.twitch.tv/hitboxarena
Also, please feel free to
like us @ www.facebook.com/HitboxArena
follow us @ www.twitter.com/hitboxarena
visit us @ www.hitboxarena.com
---
ENTRY:
Friendlies only: $5 (included with venue fee)
Venue fee: $5
Melee singles: $5
PRIZES:
1st: 60%
2nd: 30%
3rd: 10%
100% of the entry fees goes to the prize pool and is paid out to the players. In the event that there are under 10 entrants, the payout will instead be 70/30 between 1st and 2nd. if there are 32 entrants or more we payout to top 4 placers
---
SCHEDULE:
Doors open: 6 PM (friendlies)
Melee singles: 7:30 PM
Melee doubles: if there are enough interested, will commence after singles concludes
---
RULES (Melee):
4 stock, 8 minute time limit
All items set to off and none
Either player may call for a double blind character selection for the first match.
Controller ports are decided by rock paper scissors if no agreement is reached.
If the game is paused, the player who did not pause the game may choose to make the player who paused the game lose a stock. Gameplay resumes normally afterward.
Quitting out of a match before it is over will result in a loss for the player who quit.
If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
Controllers with performance-enhancing modifications such as turbo buttons are not allowed. Modifications that do not explicitly alter performance, such as swapped analog sticks or springless shoulder buttons, are allowed.
In the event of a game crash or power outage, the set count remains the same as prior to the crash, and the match that was being played is restarted with the same characters and stage. If a player intentionally initiates a game crash via glitch, he/she takes a game loss.
Mid-match coaching is allowed if both players have only one coach each. Pre-match coaching or consultation is unrestricted.
----
Stage list and match procedure:
1. Prior to the first game of the set, players take turns striking starter stages (in a 1-2-2-1 fashion) until one stage remains. Game 1 is played on that stage.
2. At the end of game 1, the winner announces their stage ban for the set. Neither player can choose that stage for the remainder of the set.
3. The loser announces their counterpick stage.
4. The winner announces their character for the next match, but does not have to switch.
5. The loser announces their character for the next match.
6. The match is played.
Steps 3-5 repeat until one player has won two games, three in winners/losers/grand finals). There are no stage bans in best of 5 sets.
Starters:
-Battlefield
-Final Destination
-Yoshi's Story
-Fountain of Dreams (singles only)
-Dream Land 64
Counterpicks:
-Pokemon Stadium
----
Hope to see everyone there!
Last edited: