Thanks for your help Dark.
Anyway the game hasn't been doing too well. It hasn't made the top 100 charts for US or EU. I think vgchartz has it estimated at like 10k after 2 weeks. Not to mention Gamefaqs has a thread talking about how local gamestores only stocked 1-2 copies. I haven't seen any ads from THQ. They advertised De blob, why not this game?
Well, to be honest, this game doesn't look very fun.
It is creative, but the graphics aren't that great, and the gameplay simply does not look appealing from what I have seen. It looks like a PS2 port even though it isn't, and the premise is fairly difficult to digest. Who was the target demographic for this game? Casual and non-gamers will most likely look this title over, and most "gamers," while they want a few wii IPs, expect something of a different nature than that of deadly creatures, as while few games have it's themes, many of the wii's ports have it's tone and graphics.
For a wii game to captivate the hardcore gamer, graphics cannot be ignored. A wii game must be distinguishable from a gamecube game. Heck, there are even gamecube games that satisfy this minimum graphical requirement, one of which being Twilight Princess.
Note: this does give me hope for known future 3rd party titles, as these do exist. Like De Blob, MadWorld has a unique wii stylization, and The Conduit has graphics that are clearly distinguishable from those of a gamecube. These are the games which demonstrate an ability to make something other than a PS2 port, and hardcore gamers will show preference to these polished, new graphical tactics than the unpolished port look that may threaten many of the wii's future releases.
EDIT: O.K., the sales figure for this game are up.
http://www.vgchartz.com/games/game.php?id=16724
The first thing I immediately notice is that there was absolutely no hype for this game, as week one sales were the same as week two sales. Thus, there most have been almost no pre-orders, as a preorder typically lasts only a couple days, and week one sales were the same as week two sales.
Second, for all the people who say they want to pick this up, obviously very few of them have actually bought this game. If this game is to even be marginally profitable, gamers are going to need to go from "interested" to purchasing the game.
The good news is that typical wii game sales extend over a period of months and become evergreens, rather than having hype at launch. Everything wii has this quality; even the wii itself had more demand in the 2007 Christmas season than the 2006 season. So this game does have the potential to have a very, very long life of selling at about 3000-4000 a week.
Seriously though, who did the marketting for this game, what did they expect from a marketting budget of zero, and the box-art doesn't exactly sell the game, so I do blame a lack of awareness for poor sales. It seems like a very bad marketting strategy to not tell anyone about one's A-list titles.