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Deadly Creatures

metalmonstar

Smash Lord
Joined
Apr 30, 2008
Messages
1,081
I know there is already a topic for this game but the last time it was posted in was at least 5 or 6 months ago. So I am hoping that this is okay.

Why must good games do poorly? For those that don't know deadly creatures is a game about a spider and a scorpion. You play as one or the other through chapters, progressing through the story and killing insects along the way. I haven't bought it yet but I definitely plan to. I have heard it is a good game. Anyone here buy it?

http://wii.ign.com/articles/950/950897p1.html

I think the common score is mid 7 to low 8. The main issue is the camera and some places get a little glitchy.

EDIT: Ugh, Can't believe I misspelled creatures. Can any mod help me out and fix that?
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
What makes you think it did poorly? We don't have sales data yet.

Not only that, but I can tell simply by looking at it, it has only gamecube-era graphics.

Although Nintendo's own titles may very well suffer from gamecube-era graphics. You can't see it during gameplay because of Nintendo's engine, but Nintendo screenshots can be kinda sub-par. I think they use a lighting effect to mask it though.
 

Darkslash

Smash Master
Joined
Feb 1, 2008
Messages
4,076
Location
Strangereal Equestria
EDIT: Ugh, Can't believe I misspelled creatures. Can any mod help me out and fix that?
Double click the empty space near the title on the Light house page, it'll open up the edit title box.

7-8 is still a good score. Its good for a non over hyped game like Halo, Brawl or future games like The Conduit and Madworld.
 

metalmonstar

Smash Lord
Joined
Apr 30, 2008
Messages
1,081
Thanks for your help Dark.

Anyway the game hasn't been doing too well. It hasn't made the top 100 charts for US or EU. I think vgchartz has it estimated at like 10k after 2 weeks. Not to mention Gamefaqs has a thread talking about how local gamestores only stocked 1-2 copies. I haven't seen any ads from THQ. They advertised De blob, why not this game?
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
Thanks for your help Dark.

Anyway the game hasn't been doing too well. It hasn't made the top 100 charts for US or EU. I think vgchartz has it estimated at like 10k after 2 weeks. Not to mention Gamefaqs has a thread talking about how local gamestores only stocked 1-2 copies. I haven't seen any ads from THQ. They advertised De blob, why not this game?
Well, to be honest, this game doesn't look very fun.

It is creative, but the graphics aren't that great, and the gameplay simply does not look appealing from what I have seen. It looks like a PS2 port even though it isn't, and the premise is fairly difficult to digest. Who was the target demographic for this game? Casual and non-gamers will most likely look this title over, and most "gamers," while they want a few wii IPs, expect something of a different nature than that of deadly creatures, as while few games have it's themes, many of the wii's ports have it's tone and graphics.

For a wii game to captivate the hardcore gamer, graphics cannot be ignored. A wii game must be distinguishable from a gamecube game. Heck, there are even gamecube games that satisfy this minimum graphical requirement, one of which being Twilight Princess.

Note: this does give me hope for known future 3rd party titles, as these do exist. Like De Blob, MadWorld has a unique wii stylization, and The Conduit has graphics that are clearly distinguishable from those of a gamecube. These are the games which demonstrate an ability to make something other than a PS2 port, and hardcore gamers will show preference to these polished, new graphical tactics than the unpolished port look that may threaten many of the wii's future releases.

EDIT: O.K., the sales figure for this game are up.

http://www.vgchartz.com/games/game.php?id=16724

The first thing I immediately notice is that there was absolutely no hype for this game, as week one sales were the same as week two sales. Thus, there most have been almost no pre-orders, as a preorder typically lasts only a couple days, and week one sales were the same as week two sales.

Second, for all the people who say they want to pick this up, obviously very few of them have actually bought this game. If this game is to even be marginally profitable, gamers are going to need to go from "interested" to purchasing the game.

The good news is that typical wii game sales extend over a period of months and become evergreens, rather than having hype at launch. Everything wii has this quality; even the wii itself had more demand in the 2007 Christmas season than the 2006 season. So this game does have the potential to have a very, very long life of selling at about 3000-4000 a week.

Seriously though, who did the marketting for this game, what did they expect from a marketting budget of zero, and the box-art doesn't exactly sell the game, so I do blame a lack of awareness for poor sales. It seems like a very bad marketting strategy to not tell anyone about one's A-list titles.
 
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