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I think it's best to keep the arm fresh, you can tech chase with other moves like dash attack too.I need to try this out myself now. I might end up using this move more for tech chases now.
Everyone did, but that's not the case nowI tested this when the update came out on fd from the spawnpoint:
Bowser - 94%
Pit - 82%
Jiggs - 72%
Who said Dark Pit's side b wasn't better?
My Bplease correct your spelling for "amazing". IDK why it's just really bothering me............
Spawn point... as in the centre of the stage? Or do you mean the ledge where you start in training mode. If it's the former... That's... that's totally insane. That knockback would be absolutely ridiculous, even more so than some of the strongest FSmashes in the game.I tested this when the update came out on fd from the spawnpoint:
Bowser - 94%
Pit - 82%
Jiggs - 72%
Who said Dark Pit's side b wasn't better?
Spawnpoint as in where you spawn in the beginning of a match. Sorry for the confusion.Spawn point... as in the centre of the stage? Or do you mean the ledge where you start in training mode. If it's the former... That's... that's totally insane. That knockback would be absolutely ridiculous, even more so than some of the strongest FSmashes in the game.
It received a huuggeee KB growth buff along with an angle buff so yes it is this significant. I thinkDark Pit may hav an edge over Pit because they now have the same amount of good/better than the other K.O. moves (Pit having f tilt and DP having side b) but Dark Pit's is WAY better killing at 80 while Pit's ftilt kills at 130. Also, I posted a video on my channel where I read a Cloud's roll and killed him at 61, no rage.Wow. I knew that Electroshock received more knockback growth, but GEEZ!!!! I would not have thought it would've been this significant. I'd like to say that Dark Pit is better now, but I can't because it's just one move and it's too early in the new patch to tell.
I said that it was too early to tell because Pit still has the better arrows and that most people say that they don't consider the arms to be that important in a match. Dark Pit still has trouble gimping on stage compared to Pit and I think Pit has a slightly better jab because the finisher has a larger hitbox or something.It received a huuggeee KB growth buff along with an angle buff so yes it is this significant. I thinkDark Pit may hav an edge over Pit because they now have the same amount of good/better than the other K.O. moves (Pit having f tilt and DP having side b) but Dark Pit's is WAY better killing at 80 while Pit's ftilt kills at 130. Also, I posted a video on my channel where I read a Cloud's roll and killed him at 61, no rage.
I'm pretty sure that last part of the last sentence is false. Also, I killed Pikachu in the middle of fd with side b at 95%, soooooI said that it was too early to tell because Pit still has the better arrows and that most people say that they don't consider the arms to be that important in a match. Dark Pit still has trouble gimping on stage compared to Pit and I think Pit has a slightly better jab because the finisher has a larger hitbox or something.
Maybe, but I heard something about a difference in the jabs on the smash wiki or whatever. Also, it's pikachu, a lightweight, so of course he's gonna die from a side b that early from there.I'm pretty sure that last part of the last sentence is false. Also, I killed Pikachu in the middle of fd with side b at 95%, sooooo
That last sentence is true, his jab was buffed 2-3 times thanks to these patches(aka 1.1.0)I'm pretty sure that last part of the last sentence is false. Also, I killed Pikachu in the middle of fd with side b at 95%, sooooo
That rapid jab finisher "buff" is insignificant. I have tested both Pits side by side and i honestly don't see any difference at all. Pit's rapid jab is still as useles as it was before that patch.That last sentence is true, his jab was buffed 2-3 times thanks to these patches(aka 1.1.0)
- Jab's rapid finisher hitbox size (5.0u → 6.0u).
- Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
- Palutena's Arrow has 3 less frames of ending lag.
How do you not see a difference? Pretty much(for me atleast), opponents will be stuck in Pit's jabs longer/more than Pittoo's jabs. Little things can fix a character, so don't just call it insignificant just becauseThat rapid jab finisher "buff" is insignificant. I have tested both Pits side by side and i honestly don't see any difference at all. Pit's rapid jab is still as useles as it was before that patch.
It kinda...still doesIt is only supposed to affect the final hit, hence the name "finisher" but the rapid jab itself is the same with both Pits. It really is insignificant because it doesn't make Pit's rapid jab any better than Dark Pit's.
Neither was Robin's victory screen buff, but a buff is a buff. Maybe you're not as lucky keeping people in the jab to finish then...most likelyWhat good is it if your enemy can jump out of it? And have you actually compared them side by side? the "buff" isn't even noticeable.
It's the internet, what did you expect to be a special tradition?Classic human behavior; constantly having the feel that they need to be right in an argument at all times, despite the fact that the concpets of "agree to disagree" and "to each their own" are still an option in any argument. Keep it up, humanity.
I was just saying that this is common human behavior, not some sort of "special tradition". Yes, it is the internet, and it is wack 99.9% of the time, but so is the world in general.It's the internet, what did you expect to be a special tradition?
I don't care for you brain, I wanna talk to a human through a computer while people make pointers arguments 24/7(internet tradition forever)I was just saying that this is common human behavior, not some sort of "special tradition". Yes, it is the internet, and it is wack 99.9% of the time, but so is the world in general.
"*ahem* this is the brain of Sensane speaking instead of Sensane himself. Sensane is going through a transitional phase right now, so if he says anything that you don't understand, try to bear with him."
That should not be possible unless the move was stale. Just tested it on practise mode and Fox dies at 130% centerstage no matter how you DI and even without rage.I survived at 130 against this move centerstage as Fox. The DP had rage too(it was the grounded version too) lol.
Hopefully you downloaded the update for ChristmasI survived at 130 against this move centerstage as Fox. The DP had rage too(it was the grounded version too) lol.