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Dark Pit Frame Data (WIP)

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Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
Disclaimer: So this is done yet blah blah blah. (Reality: most of these values are the same as Pit's data) so this won't take very long to make. I have double checked for accuracy, specials and other things will be added later.
Updates:
2/23/2015 - created thread
2/28/2015 - fixed whatever that awful mess was in complex data for throws, Specials added

Here's some music for your read
Special Thanks goes to @BJN39 and @Indigo Jeans for Showing me how it's done
Dark Pit is _____
  • Tied for 26th in weight
  • Tied for 20th in Running Speed
  • Tied for 15th in Walking Speed
  • Tied for 38th in air speed
  • Tied for 28th in both falling and fast falling speed
Here you will find all the terms found in the tables below. You will not find everyone of them on each table due to some of these terms being not applicable to the attack. Should you ever get confused what something is check here first or ask a question.

  • Charge Frame = the first frame in which you begin to charge your smash attack (not added yet)
  • Frame Starting = first frame at which a hitbox is active
  • Frame Ending = the frame when a hitbox finishes
  • Frame Refresh = the amount of frames required before a hitbox may land on the same opponent
  • Damage = % done to it's target
  • Traj Angle = short for the trajectory angle of a move
  • = Sakurai Angle
  • :4link: = the autolink angle
  • Kill % = approximate kill % for a move, rage is not a factor in these calculations and is meant to be a comparison to other moves
  • BKB* = this is the base knock back of the move
  • SKB* = this is the scaling knock back of the move, higher the number the faster the knock back of the move grows
  • WKB* = weight based knock back, this is similar to base knock back in the fact with more damage it doesn't knock back farther. It is simply the base knock back of a move based on an opponents weight
  • Air/Ground* = This indicates if hitboxes hit only air borne or grounded opponents, most times they will hit both.
  • Bone* = This is where the Hitbox is attached to on a character, each character is made up of a set of "bones" to which Hitboxes and Hurtboxes can be attached to. Attacks additionally don't have to connected to a bone
  • Element* = the attribute of an attack
  • Hitlag* = the amount of increased lag created after landing an attack
  • Size* = The size a of a move's hitbox, while I can't directly show you the Hitbox you can get a fair idea of the Hitbox by comparing it to other moves
  • X* = this is how many units a Hitbox is displaced on the X coordinate
  • Y* = this is how many units a Hitbox is displaced on the Y coordinate
  • Z* = this effects where a Hitbox is in relation to a bone, It's also complicated
*indicates something that only shows up in the complex frame data
Jab 1 | Hit Box 1 | Hit Box 2
Frame Starting | 5.0 | 5.0
Frame Ending | 7.0 | 7.0
Damage | 2.00 | 2.00
Traj Angle | 55 | 90
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.0 | 5.0 | 5.0
Frame Ending | 7.0 | 7.0 | 7.0
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 60 | 90 | 120
Jab 3 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.0 | 3.0 | 3.0
Frame Ending | 5.0 | 5.0 | 5.0
Damage | 5.00 | 5.00 | 5.00
Traj Angle | 70 | 70 | 70
Kill % | 305.09 | 305.09 | 305.09
Dash Attack | Hit Box 1
Frame Starting | 7.0
Frame Ending | 10.0
Damage | 11.00
Traj Angle | 60
Kill % | 287.68
F Tilt | Hit Box 1 | Hit Box 2
Frame Starting | 10.0 | 10.0
Frame Ending | 15.0 | 15.0
Damage | 7.0 | 10.0
Traj Angle |
|
U Tilt | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.0 | 8.0 | 8.0 | 15.0
Frame Ending | 7.0 | 11.0 | 11.0 | 17.0
Damage | 2.00 | 3.00 | 3.00 | 5.00
Traj Angle | 100 | :4link: | 90 | 83
Kill % | N/A | N/A | N/A | 241.80
D Tilt | Hit Box 1
Frame Starting | 6.0
Frame Ending | 8.0
Damage | 6.00
Traj Angle | 55
F Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5
Charge Frame | 2.0
Frame Starting | 10.0 | 10.0 | 10.0 | 10.0 | 21.0
Frame Ending | 11.0 | 11.0 | 11.0 | 11.0 | 22.0
Damage | 5.00 | 5.00 | 5.00 | 5.00 | 10.0
Traj Angle | 70 | 70 | 35 | 0 |

Kill % | N/A | N/A | N/A | N/A | 133.07
U Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9 | Hit Box 10 | Hit Box 11
Charge Frame | 2.0
Frame Starting | 6.0 | 6.0 | 6.0 | 7.0 | 10.0 | 10.0 | 10.0 | 18.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 11.0 | 11.0 | 11.0 | 11.0 | 19.0 | 19.0 | 19.0 | 19.0
Damage | 3.00 | 3.00 | 3.00 | 3.00 | 2.00 | 2.00 | 2.00 | 8.00 | 8.00 | 8.00 | 8.00
Traj Angle | :4link: | :4link: | 105 | 110 | 100 | 120 | 120 | 89 | 89 | 89 | 89
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 176.18 | 176.18 | 176.18 | 176.18
D Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6
Charge Frame | 2.0
Frame Starting | 5.0 | 5.0 | 5.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 21.0 | 21.0 | 21.0
Damage | 12.0 | 12.0 | 10.0 | 12.0 | 12.0 | 10.0
Traj Angle | 55 | 55 | 55 | 30 | 30 | 30
Kill % | 185.08 | 185.08 | 215.93 | 157.50 | 157.50 | 183.75
N Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5
Frame Starting | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 25.0
Frame Ending | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 26.0
Damage | .70 | .70 | .70 | .70 | 4.0
Traj Angle | 65 | 125 | 25 | 160 |

Kill % | N/A | N/A | N/A | N/A | 282.42
F Air | Hit Box 1 | Hit Box 2
Frame Starting | 11.0, 14.0 | 18.0
Frame Ending | 13.0, 16.0 | 20.0
Damage | 1.5 | 4.0
Traj Angle | :4link: |

Kill % | N/A | 208.47
B Air | Hit Box 1 | Hit Box 2
Frame Starting | 10.0 | 10.0
Frame Ending | 13.0 | 13.0
Damage | 12.0 | 8.0
Traj Angle | 36 | 66
Kill % | 149.47 | 258.38
U Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8
Frame Starting | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 24.0 | 24.0 | 24.0 | 24.0
Frame Ending | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 26.0 | 26.0 | 26.0 | 26.0
Damage | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0
Traj Angle | 90 | 270 | 165 | 165 | 68 | 68 | 68 | 68
Kill % | N/A | N/A | N/A | N/A | 256.79 | 256.79 | 256.79 | 256.79
D Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 10.0 | 10.0 | 11.0 | 11.0
Frame Ending | 11.0 | 13.0 | 13.0 | 13.0
Damage | 10.0 | 10.0 | 10.0 | 10.0
Traj Angle | 270 | 60 | 80 | 70Kill % | 357.38 | 253.74 | 213.72 | 237.72
Grabs | Standing | Dash | Pivot | Pummel
Frame Starting | 6.0 | 8.0 | 9.0 | 2.0
Frame Ending | 8.0 | 10.0 | 11.0 | 3.0
Damage | 0.0 | 0.0 | 0.0 | 2.0
Throws | Forward | Back | Up | Down
Cool Aid Arrows | Hit Box 1
Charge Frame | 7.0
Frame Starting | 14.0
Damage | 3.3
Traj angle | 60
Charged Cool Aid Arrows | Hit Box 1
Frame Starting | 7.00
Damage | 10.0
Traj Angle | 60
UGH! ELECTROSHOCK! | Hit Box 1 | Hit Box 2
Frame Starting | 16.0 | 18.0 - 37.0
Frame Ending | 36.0 | 20.0 - 39.0
Damage | 0.0 | 11.5
Traj Angle |
| 50
Aerial electroshock | Hit Box 1 | Hit Box 2
Frame Starting | 19.0 | 21.0 - 37.0
Frame Ending | 36.0 | 23.0 - 39.0
Damage | 0.0 | 9.5
Traj Angle |
| 50
I Believe I can Fly | General
First Frame for forward ledge grab | 12.0
First Frame for any ledge grab | 28.0
Orbitals | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting |
Damage | 0.0 | 0.0 | 0.0 | 0.0
Traj Angle | 50 | 50 | 50 | 50
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 14.0 | 24.0
Frame Ending | 16.0 | 26.0
Damage | 7.0 | 7.0
Traj Angle | 48 | 48
Floor Attack (trip) | Hit Box 1 | Hit Box 2
Frame Starting | 19.0 | 29.0
Frame Ending | 21.0 | 31.0
Damage | 5.0 | 5.0
Traj Angle |
|
Get up Attack | Hit Box 1
Frame Starting | 25.0
Frame Ending | 28.0
Damage | 7.0
Traj Angle | 45
Jab 1 | Hit Box 1 | Hit Box 2
Frame Starting | 5.0 | 5.0
Frame Ending | 7.0 | 7.0
Damage | 2.00 | 2.00
Traj Angle | 55 | 90
BKB | 38 | 38
SKB | 30 | 30
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 3.3 | 3.8
X | 9.0 | 18.0
Y | 7.5 | 7.5
Z | 0.0 | 0.0
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.0 | 5.0 | 5.0
Frame Ending | 7.0 | 7.0 | 7.0
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 60 | 90 | 120
BKB | 30 | 30 | 30
SKB | 30 | 30 | 30
WKB | 0 | 0 | 0
Element | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0
Size | 3.0 | 3.0 | 3.0
X | 12.0 | 15.0 | 20.0
Y | 7.5 | 7.5 | 7.5
Z | 0.0 | 0.0 | 0.0
Jab 3 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.0 | 3.0 | 3.0
Frame Ending | 5.0 | 5.0 | 5.0
Damage | 5.00 | 5.00 | 5.00
Traj Angle | 70 | 70 | 70
BKB | 50 | 50 | 50
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Element | Slash | Slash | Slash
Hitlag | 1.5 | 1.5 | 1.5
Size | 4.5 | 3.8 | 2.9
X | 8.4 | -2.0 | -2.0
Y | 9.5 | 6.0 | 2.2
Z | 0.0 | 0.0 | 0.0
Kill % | 305.09 | 305.09 | 305.09
Dash Attack | Hit Box 1
Frame Starting | 7.0
Frame Ending | 10.0
Damage | 11.00
Traj Angle | 60
BKB | 80
SKB | 50
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 3.5
X | 16.0
Y | 4.5
Z | 0.0
Kill % | 287.68
F Tilt | Hit Box 1 | Hit Box 2
Frame Starting | 10.0 | 10.0
Frame Ending | 15.0 | 15.0
Damage | 7.0 | 10.0
Traj Angle |
|

BKB | 15 | 15
SKB | 100 | 100
WKB | 0 | 0
Size | 3.5 | 3.5
Element | Slash | Slash
Hitlag | 1.0 | 1.2
X | 8.0 | 8.0
Y | 7.5 | 7.5
Z | 0.0 | 0.0
U Tilt | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.0 | 8.0 | 8.0 | 15.0
Frame Ending | 7.0 | 11.0 | 11.0 | 17.0
Damage | 2.00 | 3.00 | 3.00 | 5.00
Traj Angle | 100 | :4link: | 90 | 83
BKB | 100 | 100 | 100 | 50
SKB | 0 | 0 | 0 | 120
WKB | 110 | 60 | 80 | 0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.2 | 1.2 | 1.2
Size | 4.5 | 3.0 | 3.0 | 7.5
X | 8.5 | -3.2 | -3.2 | 3.5
Y | 7.0 | 26.0 | 19.0 | 25.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | 241.80
D Tilt | Hit Box 1
Frame Starting | 6.0
Frame Ending | 8.0
Damage | 6.00
Traj Angle | 55
BKB | 70
SKB | 50
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 2.5
X | 16.0
Y | 3.0
Z | 0.0
F Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5
Charge Frame | 2.0
Frame Starting | 10.0 | 10.0 | 10.0 | 10.0 | 21.0
Frame Ending | 11.0 | 11.0 | 11.0 | 11.0 | 22.0
Damage | 5.00 | 5.00 | 5.00 | 5.00 | 10.0
Traj Angle | 70 | 70 | 35 | 0 |

BKB | 100 | 100 | 100 | 100 | 42
SKB | 0 | 0 | 0 | 0 | 122
WKB | 43 | 5 | 53 | 15 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0
Size | 6.0 | 6.0 | 6.0 | 6.0 | 6.0
X | 12.0 | 12.0 | 12.0 | 12.0 | 13.5
Y | 7.0 | 7.0 | 7.0 | 7.0 | 7.5
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | 133.07
U Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9 | Hit Box 10 | Hit Box 11
Charge Frame | 2.0
Frame Starting | 6.0 | 6.0 | 6.0 | 7.0 | 10.0 | 10.0 | 10.0 | 18.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 11.0 | 11.0 | 11.0 | 11.0 | 19.0 | 19.0 | 19.0 | 19.0
Damage | 3.00 | 3.00 | 3.00 | 3.00 | 2.00 | 2.00 | 2.00 | 8.00 | 8.00 | 8.00 | 8.00
Traj Angle | :4link: | :4link: | 105 | 110 | 100 | 120 | 120 | 89 | 89 | 89 | 89
BKB | 40 | 40 | 40 | 100 | 100 | 100 | 100 | 66 | 66 | 66 | 66
SKB | 100 | 100 | 100 | 0 | 0 | 0 | 0 | 102 | 102 | 102 | 102
WKB | 20 | 33 | 33 | 140 | 20 | 50 | 50 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.2 | 1.2 | 1.2 | 1.2
Size | 4.0 | 4.5 | 4.5 | 4.0 | 4.0 | 5.2 | 5.2 | 5.8 | 5.0 | 5.0 | 5.0
X | 0.0 | 7.0 | 7.0 | 10.0 | 0.0 | 7.0 | - 7.0 | 0.0 | 0.0 | 7.0 | - 8.0
Y | 28.0 | 24.0 | 24.0 | 14.0 | 28.0 | 24.0 | 24.0 | 34.0 | 24.0 | 31.0 | 31.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 176.18 | 176.18 | 176.18 | 176.18
D Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6
Charge Frame | 2.0
Frame Starting | 5.0 | 5.0 | 5.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 21.0 | 21.0 | 21.0
Damage | 12.0 | 12.0 | 10.0 | 12.0 | 12.0 | 10.0
Traj Angle | 55 | 55 | 55 | 30 | 30 | 30
BKB | 35 | 35 | 35 | 25 | 25 | 25
SKB | 93 | 93 | 93 | 93 | 93 | 93
WKB | 0 | 0 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.7 | 3.6 | 3.4 | 3.7 | 3.6 | 3.4
X | 6.4 | 12.4 | 17.4 | -6.0 | -12.0 | 17.0
Y | 3.3 | 2.8 | 2.0 | 3.3 | 2.8 | 2.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | 185.08 | 185.08 | 215.93 | 157.50 | 157.50 | 183.75
N Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5
Frame Starting | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 25.0
Frame Ending | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 26.0
Damage | .70 | .70 | .70 | .70 | 4.0
Traj Angle | 65 | 125 | 25 | 160 |

BKB | 100 | 100 | 100 | 100 | 60
SKB | 0 | 0 | 0 | 0 | 100
WKB | 68 | 68 | 20 | 20 | 0
Element | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.8
Size | 3.0 | 3.0 | 2.0 | 2.5 | 9.2
X | 1.0 | 7.8 | 1.2 | 7.8 | 2.0
Y | 5.3 | 5.3 | 12.5 | 12.5 | 8.0
Z | 1.6 | 1.6 | 1.6 | 1.6 | 0.0
Kill % | N/A | N/A | N/A | N/A | 282.42
F Air | Hit Box 1 | Hit Box 2
Frame Starting | 11.0, 14.0 | 18.0
Frame Ending | 13.0, 16.0 | 20.0
Damage | 1.5 | 4.0
Traj Angle | :4link: |

BKB | 20 | 20
SKB | 48 | 180
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 2.2
Size | 1.5 | 4.0
X | 11.0 | 11.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Kill % | N/A | 208.47
B Air | Hit Box 1 | Hit Box 2
Frame Starting | 10.0 | 10.0
Frame Ending | 13.0 | 13.0
Damage | 12.0 | 8.0
Traj Angle | 36 | 66
BKB | 30 | 30
SKB | 96 | 96
WKB | 0 | 0
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Size | 3.4 | 3.2
X | 18.4 | 18.4
Y | 6.0 | 6.0
Z | 0.0 | 0.0
Kill % | 149.47 | 258.38
U Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8
Frame Starting | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 24.0 | 24.0 | 24.0 | 24.0
Frame Ending | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 26.0 | 26.0 | 26.0 | 26.0
Damage | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0
Traj Angle | 90 | 270 | 165 | 165 | 68 | 68 | 68 | 68
BKB | 100 | 100 | 100 | 100 | 5 | 5 | 5 | 5
SKB | 0 | 0 | 0 | 0 | 270 | 270 | 270 | 270
WKB | 80 | 20 | 60 | 60 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0 | 2.0
Size | 2.8 | 3.8 | 3.8 | 3.8 | 4.0 | 5.6 | 5.6 | 5.6
X | 0.0 | 0.0 | -8.0 | 8.0 | 0.0 | -8.0 | 8.0 | 0.0
Y | 9.6 | 19.0 | 16.8 | 16.8 | 9.6 | 16.8 | 16.8 | 17.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | 256.79 | 256.79 | 256.79 | 256.79
D Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 10.0 | 10.0 | 11.0 | 11.0
Frame Ending | 11.0 | 13.0 | 13.0 | 13.0
Damage | 10.0 | 10.0 | 10.0 | 10.0
Traj Angle | 270 | 60 | 80 | 70
BKB | 0 | 40 | 50 | 40
SKB | 80 | 80 | 80 | 80
WKB | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.0 | 6.0 | 6.0 | 6.0
X | 0.0 | -8.8 | 0.0 | 8.8
Y | -4.0 | 0.0 | -2.4 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Kill % | 357.38 | 253.74 | 213.72 | 237.72
Grabs | Standing | Dash | Pivot | Pummel
Frame Starting | 6.0 | 8.0 | 9.0 | 2.0
Frame Ending | 8.0 | 10.0 | 11.0 | 3.0
Damage | 0.0 | 0.0 | 0.0 | 2.0
Throws | Forward | Back | Up | Down
Cool Aid Arrows | Hit Box 1
Charge Frame | 7.0
Frame Starting | 14.0
Damage | 3.3
Traj angle | 60
Charged Cool Aid Arrows | Hit Box 1
Frame Starting | 7.00
Damage | 10.0
Traj Angle | 60
UGH! ELECTROSHOCK! | Hit Box 1 | Hit Box 2
Frame Starting | 16.0 | 18.0 - 37.0
Frame Ending | 36.0 | 20.0 - 39.0
Damage | 0.0 | 11.5
Traj Angle |
| 50
BKB | 0 | 100
SKB | 0 | 60
WKB | 0 | 0
Element | Push | Electric
Hitlag | 1.0 | 1.5
Size | 2.0 | 6.0
X | 9.0 | 9.0
Y | 12.0 | 4.0
Z | 0.0 | 0.0
Aerial electroshock | Hit Box 1 | Hit Box 2
Frame Starting | 19.0 | 21.0 - 37.0
Frame Ending | 36.0 | 23.0 - 39.0
Damage | 0.0 | 9.5
Traj Angle |
| 50
BKB | 0 | 90
SKB | 0 | 60
WKB | 0 | 0
Element | Push | Electric
Hitlag | 1.0 | 1.5
Size | 2.0 | 6.2
X | 9.0 | 9.0
Y | 14.0 | 4.0
Z | 0.0 | 0.0
I Believe I can Fly | General
First Frame for forward ledge grab | 12.0
First Frame for any ledge grab | 28.0
Orbitals | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting |
Damage | 0.0 | 0.0 | 0.0 | 0.0
Traj Angle | 50 | 50 | 50 | 50
BKB | 100 | 100 | 100 | 100
SKB | 0 | 0 | 0 | 0
WKB | 60 | 60 | 60 | 60
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.0 | 3.0 | 3.0 | 3.0
X | 8.0 | -8.0 | 8.0 | -8.0
Y | 10.0 | 10.0 | 10.0 | 10.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 14.0 | 24.0
Frame Ending | 16.0 | 26.0
Damage | 7.0 | 7.0
Traj Angle | 48 | 48
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 5.0 | 5.0
X | 15.0 | 16.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Floor Attack (trip) | Hit Box 1 | Hit Box 2
Frame Starting | 19.0 | 29.0
Frame Ending | 21.0 | 31.0
Damage | 5.0 | 5.0
Traj Angle |
|

BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 5.0 | 5.0
X | -12.0 | 14.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Get up Attack | Hit Box 1
Frame Starting | 25.0
Frame Ending | 28.0
Damage | 7.0
Traj Angle | 45
BKB | 90
SKB | 20
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 4.5
X | 11.0
Y | 5.0
Z | 0.0
 
Last edited:

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
Hi there!
If you have any questions about anything feel free to post them
I'll try to get to them with in a day

notes to self : 278 DS, 264 US, 260-262?, 25C/258 AFS, 254/250 GFS, 228 NS, FAS 0DB/0E5, GA 106, FAW 10E
 

Brickbox

Smash Master
Joined
Nov 21, 2009
Messages
3,875
Location
Arizona
3DS FC
0344-9566-1729
Any idea if hitting someone with a falling up air (and hitting the ground before the hit that does the upward hit) has potential to true combo on any characters? I may be totally missing it but how many frames of landing lag does non auto cancel up air have?
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
Any idea if hitting someone with a falling up air (and hitting the ground before the hit that does the upward hit) has potential to true combo on any characters? I may be totally missing it but how many frames of landing lag does non auto cancel up air have?
gonna refer you to this list
http://smashboards.com/threads/character-attributes-directory.384665/#post-18279816
landing lag is among the attributes
Edit: however if you want auto cancel frames I can find you that
 
Last edited:

Brickbox

Smash Master
Joined
Nov 21, 2009
Messages
3,875
Location
Arizona
3DS FC
0344-9566-1729
Looks like they both have the same landing lag and both have the same frame disadvantage when you pull someone into the ground with either.
Thanks for pointing me in the right direction, is there still no data on hitstun out there?
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
Looks like they both have the same landing lag and both have the same frame disadvantage when you pull someone into the ground with either.
Thanks for pointing me in the right direction, is there still no data on hitstun out there?
nope, sorry
 
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