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D-Throw to Jab to LL

Blue_Bomber

Smash Cadet
Joined
Sep 15, 2008
Messages
36
Location
Denver, Colorado
That's a pretty suggestive message. *ahem*

It looks like your opponent has to DI away from you in order to land the jab. Tested on Fox, Wolf, D3, Wario and MK. It seems situational... but then every setup for a LL is.
 

Hyo

Smash Journeyman
Joined
Mar 1, 2008
Messages
246
Location
Canada
This at first seemed really good to me, but now I'll only really try it when I feel my opponent is used to my SH dair. After all, it seems to require very precise circumstances to connect perfectly (60-80%, DI down or away, etc. etc.)
 

§witch

Smash Lord
Joined
Apr 7, 2008
Messages
1,747
Location
Ontario, Canada
If they DI towards you, they're getting ***** (though quite a bit less), but really, you can't lose by throwing out that jab and checking, you have sufficient time to see if it connected before having to laser.
 

Hyo

Smash Journeyman
Joined
Mar 1, 2008
Messages
246
Location
Canada
^True say, but if they DI towards you and you jab, then aren't they popped up a little? (At least I found it that way.) Regardless, you have to act differently and this gives them an opening of sorts to evade and run.
 

Blue_Bomber

Smash Cadet
Joined
Sep 15, 2008
Messages
36
Location
Denver, Colorado
Good to have the option. This'll be great for mindgames. After a while, when the rest of the boards find out about it, then they'll be expecting it. It'll be up to us to mindgame them. Sometimes with a charged boost smash, others with the DTJLL, or anything else. It'll be a trump card. Kinda like the jab-shoryuken string for Luigi.
 

Hyo

Smash Journeyman
Joined
Mar 1, 2008
Messages
246
Location
Canada
That's true. It's just another usable Falco tech that makes it even harder to play Falco. Really puts our enemies on their toes.
 
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