I know that Zard's down throw is a tech chase but all his moves are slow, I really don't know how to follow it up. I tried side b, down smash, and d tilt, but none of those work very well.
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IIRC, Charizard's DThrow is weight-dependent, so the frame advantage after DThrow depends on the weight of the character being thrown; in other words, there's more "lag" after using DThrow on heavier characters and less "lag" after using DThrow on lighter characters.Framewise, you have only seven frames of advantage against neutral tech, meaning jab or grab are your go-to options against that. Otherwise, you'll have to read or react to the rolls.
whoah! now that's really cool! I didn't know that!IIRC, Charizard's DThrow is weight-dependent, so the frame advantage after DThrow depends on the weight of the character being thrown; in other words, there's more "lag" after using DThrow on heavier characters and less "lag" after using DThrow on lighter characters.
Wow my bad, I've been wrong all this time then.I am 99% sure that's not true, because I've said that many times and have never been contradicted before; but I'll double check.
EDIT: It's seven frames on both Bowser and Jigglypuff. Tested on the most recent version of PM with no character or stage edits, only custom music. Debug Mode da bess.
Until Jigglypuff gets buffed to 150 weight and has guaranteed Rest on us instead. :DBut you could have good tech chasing on Jigglypuff!
You have to treat it like Fox/Falco/G&W's DThrow and input the tech before the throw actually finishes. It's not too bad, it just take some getting used to.I've only played one Charizard that used that on me 3-4 times. Can you even tech after it or do you need to guess what to when you're getting up?