Yeah alright, I'll bite this cookie.
I don't wanna whip out the old brawl is a differant game, but I have to. I think in this context that works nicely. Brawl and melee are diff, therefore it takes different aspects of skill. Therefore anyone can do well, and therefore it wouldn't matter how good ppl are at melee, because brawl requires different attributes. Obviously since the two games are similar, they are gonna have similar aspects, and look sid got 2nd, tyson got third, dan got first, all really good melee players. So don't flame the ppl and then say no disrespect, cause thats bull****. Because no matter how much u "pillow" it, it's disrespecting, and your just mad because new people are coming and are actually good.
All he said was that the Brawl results don't reflect Melee ranks as closely as he feels they should, citing people that he's never heard of suddenly emerging near the top. That's not flaming people--isn't flaming people supposed to involve personal insults? If people take "f
uck brawl" personally, I don't see why that's his problem.
When reading an argument like this, I think it's important to step outside of the inherent bias associated with the extremists on both ends of the argument, because realistically, most smashers play and enjoy both games. The minute you assume that anyone is on either "side" of the argument, it becomes very easy to misinterpret what they're saying. Which is why Levi didn't flame anybody and then you immediately called him a disrespectful bulls
hitter and now here we are.
That said, I'm not saying that it's right to completely ignore the fact that there is a very clear divide in the community--it's obvious, after all, and there will inevitably be idiots on both sides of the debate. I'm just saying that the views of one individual on either side of the argument does not necessarily represent the views of the extremists. Treat each opinion on an
individual basis, and I think this negative energy can be spun into something positive*.
I think it's a really good thing to see that new people are coming out and placing, it's a healthy sign for the community. I think it's also a good indication of the future; melee players will adapt and play brawl, newcomers will play brawl and some people will just play melee (cmon Randall, give brawl a shot). Actually, on that note, I hope that newcomers who come out on the basis of brawl discover melee, and continue to support that part of the community. There needs to be more of an integrated environment between the two games, rather then 2 camps fighting eachother.
This is what I mean about making the best out of a bad situation, but it can really go in two different ways. I don't know how savvy all of you are with regards to how Melee is/was seen in other fighting game communities. Those are vast networks of players and the majority of them look at Smash Bros. in general and immediately come to the conclusion that it's a "party game" and has very little competitive viability. As Melee evolved, we were in a similar little spat with the rest of the fighting game community that the smash community is immersed in now, working hard to get represented at larger gaming events as legitimate competitors.
We made a lot of headway in that department and the significance and competitiveness of the Melee game
was recognized by some outside sources and all of a sudden, we had a little bright dot on the sanctioned professional gaming circuit through things like eVo and MLG events. The fight for greater representation as professional-level gamers wasn't finished, of course, as there were still legions of 2D loyalists who wouldn't accept the unique format of Smash Bros. as a "true" fighting game. I admire communities that brought Melee into the fold (like Manitoba, for instance) and saw it for what it was really worth--it helped advance competitive Smash Bros. further along in the context of ALL gaming.
Brawl hit the streets and suddenly, we don't even have a case when we try to tell some veteran Street Fighter players that Smash Bros. isn't a party game. A part of that is because of the civil war within our own community, but the only reason that civil war exists is because Brawl is a party game in the eyes of competitors playing other fighting games. You can make a case for Melee being a legitimate
punishment-oriented fighting game and you can win over the opinions of the skeptics from outside the smash community--we accuse them of being closed-minded to the competitive nature of the Melee engine and those who are willing to lend an open ear will sometimes learn a thing or two about the game and that's how we ended up getting MLG and the like.
Now we're working backwards. It's hard enough to get recognition for Melee--
good luck trying to convince a committee of people who've been playing competitive arcade fighters for 15 years that Brawl is a competitive engine. You will be dismissed as a green, vacuous noob with no knowledge of fighting game mechanics faster than you can say "share stock."
So, from a competitive video gaming point of view (not to be confused with "competitive smash"), Brawl is going to hurt Smash Bros. overall.
"Hey guys, come check out OUR game! The first one's pretty old and not many people play it anymore, the second one is amazing and the new one is fun fun fun! Can we join your pro gaming circuit??"
I mean, come on...tack that on to the fact that within this proportionately tiny community of smashers, there are people who don't even support competitive Brawl (which doesn't help the overall Smash Bros. cause at all) and it'll be a miracle if smash appears on
any gaming circuit a couple years down the road. You know, when the money runs out. Melee was costing MLG money towards the end of its run and they
still supported it because of the unity of the national community and the gross potential associated with the spirit of the competitive game. You think they're going to shell out the same kind of dough for a community where half of its own players loudly reject the game's competitive viability? Absolutely not.
It's once ignorant noobs that say they're the best in the world becuase they beat their friends, start coming out and beating you guys that you'll realize there is no competitive brawl. It's like saying becuase you can wavedash in melee, you play it competitively. Turning off items and banning stages isn't what makes it a good game to compete for.
Levi, you are way to elitist, and have to get realistic
Yes, it is an elitist community and frankly, that's kinda the way we like it. The thing is, elitism and realism are not mutually exclusive concepts and the word "elitist" carries such negative connotations that I think people often forget what it represents.
"You're just mad because new people are coming and are actually good"?? Really? Good at a game that we just don't care about from a competitive standpoint? We're mad about that? Nah, not at all. We're a little steamed that the game is so bad, yes. Not the player's fault. And as an elitist community, we're a little steamed that people can roll in out of nowhere, knowing nothing of smash except that the dumbed-down version is a hot Wii title this season, and then move right in to swipe a piece of the same glorious pie that we helped build for Melee without even knowing what they're eating. A pie made of countless hours of organizational efforts, community-building, networking across regions and uploading more YouTube videos than any man could watch in a lifetime in the everlasting quest to prove who is the
best.
A Brawl community would not have emerged with the same fire as it did, were it not for the Melee backbone and if you intend to be a
real skill-based competitor in the new game, I say enjoy it while it lasts. The real fight is in Melee, and if this is to stay a "competitive community," I can't imagine Brawl
not falling back to a fun side-event like 64 did eventually. That is, if Melee at least gets a little support at what have become Brawl-featured tournaments.
In that respect, yes, I think this
is a good thing for a community--it acts a little bit like a giant sieve. We'll sit on this hype and enthusiasm for a year or two, bringing all kinds of pumped-up gamers to Brawl tournaments who have maybe never even seen a Gamecube and play it all out, Melee and Brawl events alike. Show these noobs what a real game is like and it will effectively filter out the players who don't belong in a competitive community anyway and maybe in four years, Brawl will be played exclusively on WiFi while the real players gather internationally for 4-Stock Olympic Melee in
Sochi, Russia.
(cmon Randall, give brawl a shot).
Just to clarify, I really tried to like Brawl a lot. I wanted to like it a lot and I wanted and expected that it would be the best game ever made. I do own it and I do play it--in fact, there's probably not too many people who have all the Challenges panels cracked and as menial as that sounds, it really does take some serious, thorough gameplay just to get through it all. I gave it a lot of hours and a very hard look. I play a lot of Ness and I play the Ice Climbers because their desync mechanics are easier and fun. But when you consider what I expected and then what I got, the gap between the two is very pronounced and I must stress that when I'm saying "Brawl sucks," I'm really just emphasizing how
much better Melee is.
Maybe I'll never understand the decision of an artist to create a more appealing and more accessible game over a
better one, but I don't hate it. Its just that its existence threatens to cheapen what Melee represents and that's a little concerning to the impassioned fan.
Playing Brawl in competition is a little bit like a family reunion: it's awkward, you don't know a lot of people, it takes forever, you can't L-cancel, etc. Melee is more like your family at home: it attracts a unique kind of person that can appreciate the same depth and spirit of what it takes to learn and compete over time as a raw skilled player; a tighter-knit family that learns to appreciate and exploit one another's weaknesses like you'd do to your siblings at home, whilst loving them all the same.
Family reunions are nice and all, but when it's all finished and I've seen every cousin and every aunt that I need to see, I just want to go back home and play some Melee.
But whether we like it or not, they're all family.
* Of course, turning a negative into a positive means two different things: for Brawl supporters, it means hushing up that whiny kid in the classroom through equal representation of both games....whereas for Melee supporters, it's like being forced to hang out with some kid you don't like just to be fair, even though he clearly wasn't raised properly and pissed all over your sand castle at the last beach party. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)