That predictable part is bad, because everybody I play comments about after like 4 matches I become easier to read. Does cape really help though? I mean I know it will work but it has a fair amount of lag doesn't it?
You want to predict when falco is going to laser - the cape is out for quite alot of frames, let's call it 20 for arguments sake. You want to predict the laser, and cape early so the last 5 frames of the cape do the reflecting. Cape is easily the best answer to lasers/missiles/spaceball once you're used to it.
If you jump and cape instantly, you can attack out of the capelift which is very useful. You can also jump out of the cape and waveland on a platform, useful.
- Try not to let falco get comfortable pressuring you
- if they get laser happy, remind them you have a cape and keep to platforms if you can
- try to take advantage of falco when hes off stage or makes a mistake
- If your predictable, you will be in a **** load of trouble
- fireballs are important depending on how you use them, usually falco will try to out spam you and will win so conserve fireballs.
- If you grab him, up throw until 50% i think?
You can upB out of shield against most of falco's pressure. Nair/upB OOS/rolling are the best answers to falco's pressure.
Fthrow him off stage at 60%+, then he has to use both his jump and his recovery. This is devastating!
Dthrow -> Dsmash is lethal for getting falco offstage and forcing him to illusion. You can cape the illusion just make sure to grab the ledge afterwards, fox/falco will go into tumble for some reason and can usually upB.
As condemned says, your advantage is to be on a different level of the stage. Imagine dreamland, say falco is on the bottom and mario is on the left ledge. You can do awesome campy stuff like jumping into centre stage, dair, then jump out of that onto the top platform. Throw in capes, you can be relatively safe doing this and not touch the main stage floor.
Fair is your friend, it's safe if spaced and sets up 0-death combos.
Fireball waveland -> grab is amazing against falcos shield. Retreating fireball (land on a platform) is a good way to get on another level of the stage.
Chaingrab is from 0-70%, at 70% you can uthrow -> wavedash -> fsmash hi, or dthrow dsmash and try to edgeguard his illusion. You can try and be all fancy with uair -> nair.. but the matchup is about getting him offstage and either gimping or getting % from edgeguards - any other situation and falco has the advantage.
Rising uair -> fast fall late nair -> grab is excellent. Avoid bair at low %'s, you will get messed up. Uair is fine as long as you have enough momentum to avoid falco's CC.
If you get a grab at 0%, try to uthrow once and regrab, from here either bthrow off the edge (it's fast and might confuse ur opponent), or fthrow -> wavedash -> jab reset. Jab reset -> Fmash can be devastating if the stage logistics are there.