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Critique my Sheik

OkamiBW

Smash Champion
Joined
Mar 29, 2009
Messages
2,051
Location
20 miles south of Irvine, SoCal
Here are my little bits of advice:

-Try to resist the urge to dash attack or ftilt below 35%.
-Tech chasing...if you can react to those tech aways a little better
-Turn on the Randall clock so you can know where Randall is!

Overall, it looks alright. I don't know if I saw any specific situations, but if you get Fox or Falco below the stage without their jump, you can just walk-off Nair them and even if you trade hits, they still don't have their jump, but you do.

Only watched the Fox ones so far. Going to watch the Marth ones in a bit since that matchup is my second favorite in the game.

Edit: Against Marth...I'd suggest...

-Shffl'd spaced fairs (You have a mix-up between that and empty short hop grabs)
-Not rolling too much
-Not dsmashing Marths at 0%
-At 2:42 on match 1, you Uair instead of Fairing; Fair gets Marth off stage
-Ground needles aren't particularly useful unless they're camping you on the other side of the stage
-If you Dthrow a Marth onto a platform at less than like 60%, I'd recommend nair'ing through the platform because that covers not teching, teching in place, and teching to one side (sometimes covers teching away too on certain stages)

It didn't come up, but if the Marth DI's behind you between 80% and 120%, turn around and Usmash in place. It'll tipper and kill him (depending on the stage). Also, with low % grabs. If you Dthrow and they DI away at like 0-20%, you can chain grab. If they DI slightly behind you though (basically right above you), then they can escape the grab by jumping and punish you. So if they do DI away, you can CG, if they don't, just Utilt/Nair/Usmash depending on the situation.

Just some suggestions that I would give. Other people may disagree. So be it. Hope it helps! :)
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Yea, Marth is my favorite matchup as Sheik.

I really appreciate the tips. Kind of general though. Do you have any advice for spacing?
 

OkamiBW

Smash Champion
Joined
Mar 29, 2009
Messages
2,051
Location
20 miles south of Irvine, SoCal
You can space with Bairs and Fairs against almost anyone. Empty short hops can be good for spacing. Heck, even simply tipping Fairs against people's shields is pretty safe, because you get a mix up between jab (beats shield grab), grab (beats sitting in shield), another fair (beats most options out of shield), and simply shielding (beats anything but shield grab and waveshield grab).

Spacing with Ftilts is good against Peach, Fox, and Falcon, imo. Short hop nairs can **** spacies. I'm not particularly sure why. It goes over Falco's low lasers, and spacies just tend to run into it. Also, it stays out for a crazy long time. Crouch canceling it beats it though.
 

OkamiBW

Smash Champion
Joined
Mar 29, 2009
Messages
2,051
Location
20 miles south of Irvine, SoCal
I'm only watching one match for the time being cause I gotta get to sleep for my morning final exam...

But I'm watching the first Wenbobular Falco match (I'm assuming Wenbo = Wenbobular).

At 0:43 you get a grab. You needle his Forward B. Then you just sort of sit there and wait for him to come up. I feel like you could either short hop a needle to gimp him. Or you could run off and falling slap him. At 0:52, you throw him off the stage. You should grab the edge. Drop bair him to be flashy. Hang on to get the guaranteed kill.

1:11 Don't forget about air dodging onto the stage or simply recovering lower. You can't afford to lose your jump and get hit from recovering high.

2:00 I'd once again say try not to recover so high.

2:45 Off edge Falco...I think that a turn around short hop back air out towards him would've covered all of his options except maybe 22.5 degree North-North-East DI.

3:12 Refer to 2:00 (x2)

4:05 You Dthrow, then he techs towards the edge and you DD dash attack him. I'd personally recommend a Dsmash to get him off the edge and then read him with needles, another Dsmash, run off double jump nair, or just waiting. Then if he lost his jump, you could run off nair/fair. Even if you trade with him, he has no double jump, but you do. :)

4:37 Too easy! Piece of cake! ^^
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I do

But WD oos is probably equally important imo, possibly more useful than Nair oos vs Falcos that don't multishine and at low percents
 
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