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critique my pikachu

Tagxy

Smash Lord
Joined
Oct 10, 2007
Messages
1,482
I think SH nairs is much less useful in brawl. A better strategy is QAC -> nair. It's quicker and you dont have to worry about hitting with the weaker part of the attack.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
hmmm... he hasn't punished your constant nairs yet. once he figures out that his ftilt out-prioritizes you nair, you're in big trouble. keep it up. practice your QACing. I'm not real good at it yet, but i'm getting there.
 

fark

Smash Apprentice
Joined
Dec 20, 2007
Messages
164
Location
there.
well i had no idea what that qac was until i got my first response.
i dont read much of these threads
but i saw some vids and it looks really useful so im gonna have to work on that
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Cons:

•Don't use >B so much, as if it fails there is ending lag, in which case you'll get hit--maybe killed. Charging it is typically a fail as a good player will dodge it in some way, or punish you.

•Don't use Nair to the extent that you have been. It's an excellent KO move once they've accumulated enough damage. It's also very effective when attacking off the platform. For example, when the enemy is attempting to recover jump off the platform and greet them with a finishing Nair. Very useful. I say don't spam it so often because the more you do, the weaker it gets (and with less knock-back). Stale moves... Save it for the KO...

•Use Utilt more, as it is a great combo starter. From Utilt, you can short-hop and do Uairs repeatedly, touching down on the ground again and once again proceeding with more Utilts and Uairs, it's an amazing way to rack up damage. This works on all characters, but some better than others. If you get good at this, it's all very annoying to the enemy as it's quite difficult to avoid... seeing as how his Utilt and Uair come out with amazing speed.

•I'd recommend using you're legitimate recover (^B) rather than continually using >B. For all the reasons I've stated before.

•Spam neutral B more (thunder jolts) It stops the enemy's advancement, and allows you to move in. For example, it stops the annoying Snake dash. Force the enemy to move where you want them.. Mind games. :)

Pros:

•Good use of lightening, it's important to get really good at this move, as it's amazing. A few ways to lead into lighting is after a series of u-tilts, or, more notably, immediately after a Uthrow. This can be DIed out of course, but in the grand scheme of things, you'll be able to pull it off more often than you think.

•Nice use of forward, and down smashes. Pika's downsmash is amazing in that it pulls the enemy inwards, has decent range, and lasts for a long duration. It's a great way to rack up damage.

•Nice use of grabs overall, especially the chaingrabs. Another nice grab combo that I use is Dthrow to short-hopped Nair or Uair chain. Try it out.

Nice match. ;)

btw, what's QACing? THis is my first visit to the Pika section of the forums... Thanks
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
http://smashboards.com/showthread.php?t=151405
This will take you to the main thread on it. It is a way to make it so there is no lag after a quick attack and can attack immediately.
Awesome, I actually just came across this thread before reading your reply. Amazing! I'm psyched about this, I can't wait to practice and master it! I already tear my friend apart as Pika, and literally picked him up yesterday. Adding this to my game... geez he's gonna hate me. :D
 

ynomrahnsguht

Smash Apprentice
Joined
Feb 14, 2007
Messages
170
Location
Detroit, Mi
NNID
HarmonyFlame
3DS FC
0387-8828-8761
your pikachu is cool but stop using side b for KOs.
use tilts way more. uptilt especially. its combo central
and mroe qac for mindgames.
 
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