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Critique my marth!

net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
http://www.twitch.tv/aisight/b/519373300
i know i forward smash too much but besides that what are my biggest problems? also maybe things i did good so i can do more good stuff and less bad stuff.
2 things i wanna know about are my dashdance and
also whats a good way to get onto stage? i get caught a lot when i do things that aren't invincible wavelands but im always hesitant to do those because the cost is so high for screwing up.
im the blue one
match starts about 5:30
 
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pheijai

Smash Rookie
Joined
May 7, 2014
Messages
21
I'm not that great of a marth player because I started not that long ago, so my critiques might not be the best. But here goes!

First, about your dashdancing, it seems that most of the time you DD is when you are further away from your opponent. When the opponent is a little too close for your comfort you start doing something I do all the time: roll (this is a habit i'm trying to break). It is a competition and you might not be super confident with your DD so that's why you go to the roll instead (i'm the same way... not confident with my DD at all). Just try to stay mobile and DD->WD or WD->DD (I believe someone called it "surf wavedashing"). It gets you out faster than rolling and you can control your distance better and act out of it faster. Rolling makes you vulnerable to punishes because the length of the roll is set and your opponent can read, react, and punish accordingly.

Getting back onto stage: On your 2nd stock in the FD match(11:00), when you got sent out to the right side, you used your double jump and did not side b until you were almost level with the stage. You definitely could have made it back there. Also, try to save your double jump to trick your opponent and add some mind games into it. If you still have a double jump, you have more options. For example, your 2nd stock on game 1 (7:30), you double jumped-> side b-> up-b-> got hit-> died. If you saved that double jump, you could have went for a 2nd attempt at getting back to the ledge. Start Side-Bing earlier and save that double jump! Now, this is a tip for getting back to the ledge. Now onto options from the ledge... You can waveland onto stage like you mentioned. You can also ledgehop->nair/fair to cover (if your opponent is too close to the edge). You can air dodge onto stage like what your opponent tried doing in game 2 on his 2nd stock. You can roll, jump, get up attack, and normal get up. Just know your options and mix it up based on your opponent's positioning. You are at a disadvantage when you are being edge guarded so don't expect to be able to make it back safely 100% of the time. But if you mix it up and make your opponent think alot, then you'll be able to make it back safely more often because you are unpredictable.

Ledge stalling.... You can ledgehop->fair->regrab ledge. You can hax dash (it's hard.... ledgehop->waveland backwards->fastfall->regrab).

When your opponent is above you, try to use more utilts/uairs to juggle them around and rack up damage. Like you said, you fsmash too much which leads to getting punished. If your opponent knows you're always going for an fsmash, they can prepare for it and counter accordingly. Habits are hard to break so just keep practicing.

The biggest thing I think you should work on is the edge guarding. I did not see you grab edge that often and the edge was pretty free most of the time. What would help is knowing how to get to the ledge. You can......
1) short hop->bair (turns you around) -> grab edge
2) wavedash backwards -> fast fall -> grab edge
3) when facing edge: dash forwards -> DD back -> wavedash backwards -> fast fall -> grab edge (I think some people say this is faster than turning around and then doing #2 but you have to be fast with it)
You can then refresh invincibility or roll onto stage or get up attack. You will have invincibility frames and your opponent can't grab ledge until your roll/getup attack animation is completely finished. So even if they sweetspot, if you are in one of those animations, they cannot grab edge. You can ledge hop bair to knock them further out (if they come too close to the edge while you're hanging onto it. You can ledge hop dair (onto stage) for the spike (if they really come WAY too close to the edge while you're hanging onto it). If they upB onto stage, you can react and hit them (and maybe start a combo or hit them back off stage) during the landing delay. Marth has a great edge guard game so take full advantage of that. For example, at 10:55, you got hit off the ledge by your opponent and he was able to grab on. If you rolled, he would have died.


When your opponent is in front of you, try to use some jabs or ftilts. They don't do as much dmg or have as high of a knockback but they're much less laggy.

You stay grounded quite often which is something i am trying to work on. when you are under your opponent, you have the advantage which is good. Your dtilt game and spacing is better than mine (I always forget to use this... low lag, good range, and hits them before a smash or something can come out cause of how fast it is).

I think just knowing your options and mixing them up would help you alot. This is what I can think of for now, hope it helps!
 

net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
Thanks man sounds pretty accurate. Ive been playig a lot since this so im implementing a lot of stuff u talked about. Looking forward for next time im near a capture card sp i can post more gameplay
 

pheijai

Smash Rookie
Joined
May 7, 2014
Messages
21
Thanks man sounds pretty accurate. Ive been playig a lot since this so im implementing a lot of stuff u talked about. Looking forward for next time im near a capture card sp i can post more gameplay
Yeah I noticed how long ago this post was but not too late to give input right? I just joined smashboards recently so I didn't post this up earlier haha. Like I said, I'm not that great of a player. I only started playing 2-3 months ago i think. But I think analyzing other people and giving them feedback will also help me improve my game as well.

Good luck !
 
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net1234

Smash Ace
Joined
May 15, 2013
Messages
738
Location
SLC Utah
Yeah I noticed how long ago this post was but not too late to give input right? I just joined smashboards recently so I didn't post this up earlier haha. Like I said, I'm not that great of a player. I only started playing 2-3 months ago i think. But I think analyzing other people and giving them feedback will also help me improve my game as well.

Good luck !
you dont gotta be that good to point out how people suck lol, everyone can be a critic. which is a good thing lol. ii didnt even notice the roll thing though ima pay attention to that. thx
 

pheijai

Smash Rookie
Joined
May 7, 2014
Messages
21
you dont gotta be that good to point out how people suck lol, everyone can be a critic. which is a good thing lol. ii didnt even notice the roll thing though ima pay attention to that. thx
No problem!

Well said hahah I'm still new and I tend to forget how good this community is compared to others. Give someone some critique and they just straight up ***** at you. Like.... ok..... Yeah good luck on that. I have that same exact habit of rolling around when people get too close and I get punished like crazy because of that. Marth has a long back roll but it is kind of slow too. I was playing with a guy the other day and he was just punishing me out of my roll constantly. I started doing that less but a habit is still a habit until you break it completely.
 
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Zekk

Smash Apprentice
Joined
Mar 8, 2014
Messages
180
All you need is some tech skill perfection and a little more creativity go off the edge dude
 
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