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Critique/Feedback on my falcon.

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
Only got to watch the first match, and I don't have a lot of comments. My Falcon isn't that great, so I won't pretend I'm a know-it-all (if you want to watch my matches to see how I play, click my sig. It's good to watch other players play to get ideas on how you can improve, even if they're worse than you). But I would suggest a few things.

I only watched the first match, but I'd recommend grabbing more. A lot more. Most of the hits you get on Fox will be out of tech-chases. If you aren't fully confident in your tech-chasing ability, I'd say to just tech-chase with grabs until you get comfortable and then start trying to guess the tech with grabs. Once you think you're good, start guessing with knees and d-airs. Also, whenever Fox is offstage and is recovering underneath you, ledgehop d-air. This goes for Falco, too. They might tech it or meteor cancel, but because of the startup time on their up+b, you can just continue edgeguarding with ease. If they're far enough out that you can b-air and make it back, go for it. Falling b-air/u-air from the ledge is possible too.

Lastly, whenever you hit someone's shield, I would recommend either kneeing or jabbing immediately afterward. People often try to do some thing out of shield as opposed to wavedashing or rolling. Fox and Falco like to shine or n-air/d-air out of shield, and spaced properly you can knee them out of all of them or out time them. Alternatively, they might stay in their shield. If they do, space knees so you hit with the very tip, and jab immediately after. Just keep doing this over and over. It's great for shield pressure and sometimes breaks shields if someone's bad (I've broken shields with this in teams). You can also n-air their shield close, and then pull away at the end of the n-air so that they can't grab. Then when they try to grab, just knee. Shield pressure's a pretty important piece of Falcon's game, and used well you can break shields, force them to drop their shield and just get knee'd, or occasionally shieldstab with d-air (if you time it right). I use this all the time and almost everyone comments on it.

However, I did like your aerial spam in tight situations. I think that's actually a strength of yours. I think you might need to be more selective with when you do it and with what aerial you use, but I think having the confidence to attempt an aerial when Fox is close is incredibly important. Now that I think about it, I don't do that nearly enough. I'd say d-air if you think they're going to shine, up-air if you see them coming down at you, and n-air for anything else. You can tech-chase out of n-air or up-air (up-air's faster, by the way), and you can knee out of d-air (or anything, really. You can literally follow up with any move out of d-air in some situation). But if you think they're going to grab, I'd say either d-air or knee almost every time. Only at low percents would I say to n-air, because against Fox and Falco it leads to grab. If they're above 40% I'd say go for a d-air, if they're above 60% I'd say knee.

I guess I did end up saying a lot XD Hope this helped.
 

Pr0jecT

Smash Ace
Joined
Oct 16, 2006
Messages
509
Location
SWFL/NY
Thanks, appreciate any sort of feedback. I'll try and get a few more matches up, I choke sometimes in tournament and threw out uairs instead of bairs or knees in some situations.
 

Animal

Smash Lord
Joined
Oct 20, 2009
Messages
1,142
BEST FALCON EVERRRRRRRRR PROJECTTTTTTTT<3333333333333 hold on ill seriously critique it in a sec kevlar
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
The first thing I noticed is that you don't seem to pay very close attention to what your opponent is doing. You seem to just throw out attacks in the general direction of uuaa, hoping that he runs into you.

This was first noticeable when you dthrew him then jabbed the air, assuming a no tech, then not too long after where when he was on the platform you started stomping, and usmashing AWAY from the platform.

around the middle or so you start paying closer attention, but near the end you again started throwing out moves willy-nilly.

Second game: You played much better this time around, but I could tell you were rather unfamiliar with the stage. You made alot of choices that would normally be correct on stages that aren't slanted, or have awkward platforms (aka the neutrals+PS) but because of the slant in the middle, and the high platforms on the side, you missed things you normally wouldn't. This will remedy itself with experience, but you need to be more mindful of the stage. The stage is built differently, so you just can't assume the whole place will be level.

A general note that isn't specific to either game: You have a bad habit of throwing out random, badly placed moonwalks, and whilst returning, you try to waveland off the stage into a knee. EVERY. SINGLE. TIME. There was like one exception where you air dodged, and it was a good choice. You got punished for it and lost a stock at relatively low percent in the first game.
 

Animal

Smash Lord
Joined
Oct 20, 2009
Messages
1,142
good advice^ you did get better tho fosho kevlar. Still cant touch this =)
 

Pr0jecT

Smash Ace
Joined
Oct 16, 2006
Messages
509
Location
SWFL/NY
Thanks Ruby. Yeah from what I'm hearing its all the same thing. Too spammy, don't think when I play. I just needed to really focus on what my main problem is.
 

Trikrome

Smash Apprentice
Joined
Jun 29, 2009
Messages
119
Location
Miami, Fl
Project you have definitely gotten better. but there is still more young one. yea dont just spam aerials. Especially when fighting a fox its all about baiting. empty short hop or aerial attack simply as a bait to make him come to you and **** him. to beat fox's nair its difficult sometimes but it can be done. Frame perfect short hopped uair and also a spaced backwards dair works wonders. But basically i think u were approaching too much. Pretty much against a fox never approach. Make him think u're approaching to make him attack then punish (aka baiting). Also like Rubyiris said, u were doing the waveland off to knee wayyy too much. By the second or third time, Uuaa had adapted and was ready to punish you. Also play slower.... move fast when dash dancing and stage controlling but after u get that hit in, slow down. wait to see what he does.

Maybe if you come down to Miami this weekend. I could show u some things. There's a tournament at ZP and i could house u if u want. I have my own apt now. Get at me project.
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
The main thing I noticed (mainly kuz it's one of my problems, too) is that you need to BE PATIENT. Speed is good, but reckless speed will lose you stocks. Accuracy and spacing will get you much further than speed. Once you are accurate with tech chases, combos, etc., that's when you should start working on speed. It's pretty hard to work on your accuracy if you don't slow it down a lil =)

I didn't read what everyone else said, so excuse me if I repeat things that they have said. But on the bright side, at least you know what to work on now :laugh:

good luck, my friend. Falcon is a tough character to learn. Also, uuaa has a silly fox :dizzy:
 

dragnet4000

Smash Apprentice
Joined
Feb 1, 2010
Messages
113
Location
St. Pete, Florida
Where are the GRABS???
To get some kind of rhythm going, get a grab with a uthrow or fthrow, then follow with n-airs and u-airs, finishing with the knee.
Of course, this is what i think, not an expert opinion...
 
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