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Creating CSPs?

ILM

Smash Journeyman
Joined
Oct 11, 2010
Messages
218
So, for my custom edition of Melee, I want to have as comprehensive set of hacks as possible. As such, I've tried creating portraits for character selection to match the new, hacked character textures. However, I've run into a problem with this. Upon trying to insert my new .tga into MnSlChr.usd using MeleeTool, I get the following error:

Code:
ImNew: no alpha layer in file IMAGES\MNSLCHR.USD\47.TGA for image 0
I can tell this is something I've done, and not any error of MeleeTool's, so I was hoping someone here could help me debug the problem. Thanks!
 

WarriorKnight

Smash Ace
Joined
Sep 10, 2004
Messages
933
Location
Queens, NY
So, for my custom edition of Melee, I want to have as comprehensive set of hacks as possible. As such, I've tried creating portraits for character selection to match the new, hacked character textures. However, I've run into a problem with this. Upon trying to insert my new .tga into MnSlChr.usd using MeleeTool, I get the following error:

Code:
ImNew: no alpha layer in file IMAGES\MNSLCHR.USD\47.TGA for image 0
I can tell this is something I've done, and not any error of MeleeTool's, so I was hoping someone here could help me debug the problem. Thanks!
Lmao, yep! No biggie tho, I almost lost my mind trying to figure it out for several hours myself then realized I had overlooked such a minor detail over and over again back when I 1st started hacking.

This is how you currently have your .tcs file

file 0 = tex#00_09+2.tga
image 0 = 0, 0, CI8
palette 0 = 0, RGB5A3
texture 0 = 0, 0

This is how the .tcs should be in order for it to work.

file 0 = tex#00_09+2.tga
image 0 = 0, x, CI8
palette 0 = 0, RGB5A3
texture 0 = 0, 0

See the difference?

Hope this helps :)
 
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