continuityOfficer
Smash Champion
This is a thread made mainly for fun and speculation. The general idea is that post MewTwo DLC backs will be in Mario Kart 8 like packs, so here is where you give your general idea of what you think will happen. You don't need in any way to make a picture, just post it in words. If you want you can also add your thoughts on when it could be theoretically announced and theoretically released.
So for example
DLC's Existence Announced at Next E3
Price: $6.99 for 1 pack on 1 version, $9.99 for 1 pack in both versions. $17.99 for all 3 in 1 version, $24.99 for all 3 in both versions.
both packs contain new music/trophies for the games (there are more in the Wii U version ofcourse), as well as new challenges for both versions, and a short set of new events for each.
For buying all 3 you get the Multi Man Mii Costumes
DLC 1! Side Kicks
Release: Q4 2015/Q1 2016
DLC 2!: New To Smash
Released Q3 2016/Q4 2016
DLC 3!: Final Destination
Released Q2 2017/ Q3 2017
Now you may ask why I didn't put in Veterans, personally, its because I felt that the veterans that aren't in, weren't in for a reason (I.E. Lucus was taken out due to pulling back on EarthBound representation). But if you disagree with me you can put them in your ones, try to be realistic about these though (So no silly Shreks, and don't expect DLC before MewTwo's even out, etc.)
So for example
DLC's Existence Announced at Next E3
Price: $6.99 for 1 pack on 1 version, $9.99 for 1 pack in both versions. $17.99 for all 3 in 1 version, $24.99 for all 3 in both versions.
both packs contain new music/trophies for the games (there are more in the Wii U version ofcourse), as well as new challenges for both versions, and a short set of new events for each.
For buying all 3 you get the Multi Man Mii Costumes
DLC 1! Side Kicks
Release: Q4 2015/Q1 2016
Toad:
Toad is very fast, only a little slower then falcon when running, but has really bad jumps.
Alts include: yellow toad, Blue Toad, Toadette, Captain Toad
B: Turnip Cannon: spam-able turnip cannon that fires turnips slowly, with random faces just like peaches, each turnip only does about half the damage of peaches though.
Up B: Propeller Hat: fantastic recovery, helps make up for bad jumps. After a large jumps made by it, if you keep pressing B you can glide down slowly.
Side B: Potted Parana Plant: Toad pulls the piranha plan out of his pocket and it immediately lunges in the direction the player chooses. Unleashes only one attack per use and does not linger. Attack is most powerful if hit at the furthest possibly point (similar to ZSS's). Good KO potential. Can also be used for recovery/tether.
Down B: Mushroom Block: Pulls out a block from Mario USA, and places it directly bellow him, only one can exist at once, if used in air, falls down for large damage if it hits someone.
Final Smash: Mega Mushroom: Toad eats a mega mushroom and becomes massive, destroying any items he touches and doing massive knockback and damage if touching a fighter.
Bandanna Dee:
Great jump, light, long range, most powerful at the top of the spear.
(moveset inspired-by/by Starphoenix)
Neutral Special: Spear Lob - Bandana Dee will throw a spear in an arc forward. The longer the B button is held the more powerful the throw, allowing the spear to travel farther and faster. Once held to the max Bandana Dee will toss three spears that will arc in succession to each other.
Side Special: Parasol - Pulls out a parasol and slides forward. Holding the B button and the control stick will keep Bandana Dee rotating his umbrella a little longer in place.
Up Special: Spear Copter - Bandana Dee rotates his spear causing himself to be picked up off the ground. Anyone caught up in the rotation of his spear will be damaged. If not careful the damage will be in succession (ala R.O.B's forward special) unless the enemy can break free.
Down Special: Megaton Punch - Bandana Dee raises his hand above him and slams it into the ground. Any opponent caught around him within a certain proximity will find themselves pushed into the ground. Too close and the enemy will be seeing the end of a Waddle Dee fist.
Final Smash: Waddle Dee Army- (only a couple waddle dee's) they attack enemies that Bandanna Dee Attacks
Dixie Kong:
Diddy Kong Semi Clone, slightly heavier, slightly slower.
B: Bubble Gum (from Shortiecanbrawl): Hold down B, and Dixie will begin to blow a bubble. The longer you hold it, the bigger the bubble gets, but if you hold it too long it will EXPLODE in your face and cause you damage. When you release it it slowly floats across the stage, acting as a moving bomb, one touch and BOOM! You can use it’s slow moving.
Side B: same as Diddy Kong
Down B: same as Diddy Kong
Up B: Hair Copter: similar Bandanna Dee
Final (from MelMoe): A spinning barrel appears & Dixie jumps in it. Aim carefully at an opponent & press a button to quickly blast bananas. Occasionally bananas cause foes to trip. The second to last bullet will be Kiddy Kong. After a hit or miss, he waves & goes off screen. Then aim again & blast Dixie at your foe. The final smash ends afterward. Dixie & Kiddy Kong take a little longer to shoot than bananas. The duration is about 10 seconds. Bananas do 4% damage with minimal knock-back & Kiddy & Dixie Kong do about 30% damage with very high knock-back.
3DS Stages:
Kirby Fighters: Goes through stages seen in Kirby Fighters, each part lasts for about 20 seconds before going to the next
Panel De Pon: The blocks keep moving upwards (slowly) as they are automatically being solved (made so they mainly fall in whole parts). You can see Lip and the other fairies to the side as you battle (random fairy each time)
PictoChat 1: returning from Brawl
Wii U Stages:
Nes Remix: goes through various games in nes remix presenting challenges that can hurt or effect the players.
Rainbow Curse: Moving Stage, lines are drawn periodically, you can land on these lines [can be played in 8 player]
Ship: returning from Brawl
Toad is very fast, only a little slower then falcon when running, but has really bad jumps.
Alts include: yellow toad, Blue Toad, Toadette, Captain Toad
B: Turnip Cannon: spam-able turnip cannon that fires turnips slowly, with random faces just like peaches, each turnip only does about half the damage of peaches though.
Up B: Propeller Hat: fantastic recovery, helps make up for bad jumps. After a large jumps made by it, if you keep pressing B you can glide down slowly.
Side B: Potted Parana Plant: Toad pulls the piranha plan out of his pocket and it immediately lunges in the direction the player chooses. Unleashes only one attack per use and does not linger. Attack is most powerful if hit at the furthest possibly point (similar to ZSS's). Good KO potential. Can also be used for recovery/tether.
Down B: Mushroom Block: Pulls out a block from Mario USA, and places it directly bellow him, only one can exist at once, if used in air, falls down for large damage if it hits someone.
Final Smash: Mega Mushroom: Toad eats a mega mushroom and becomes massive, destroying any items he touches and doing massive knockback and damage if touching a fighter.
Bandanna Dee:
Great jump, light, long range, most powerful at the top of the spear.
(moveset inspired-by/by Starphoenix)
Neutral Special: Spear Lob - Bandana Dee will throw a spear in an arc forward. The longer the B button is held the more powerful the throw, allowing the spear to travel farther and faster. Once held to the max Bandana Dee will toss three spears that will arc in succession to each other.
Side Special: Parasol - Pulls out a parasol and slides forward. Holding the B button and the control stick will keep Bandana Dee rotating his umbrella a little longer in place.
Up Special: Spear Copter - Bandana Dee rotates his spear causing himself to be picked up off the ground. Anyone caught up in the rotation of his spear will be damaged. If not careful the damage will be in succession (ala R.O.B's forward special) unless the enemy can break free.
Down Special: Megaton Punch - Bandana Dee raises his hand above him and slams it into the ground. Any opponent caught around him within a certain proximity will find themselves pushed into the ground. Too close and the enemy will be seeing the end of a Waddle Dee fist.
Final Smash: Waddle Dee Army- (only a couple waddle dee's) they attack enemies that Bandanna Dee Attacks
Dixie Kong:
Diddy Kong Semi Clone, slightly heavier, slightly slower.
B: Bubble Gum (from Shortiecanbrawl): Hold down B, and Dixie will begin to blow a bubble. The longer you hold it, the bigger the bubble gets, but if you hold it too long it will EXPLODE in your face and cause you damage. When you release it it slowly floats across the stage, acting as a moving bomb, one touch and BOOM! You can use it’s slow moving.
Side B: same as Diddy Kong
Down B: same as Diddy Kong
Up B: Hair Copter: similar Bandanna Dee
Final (from MelMoe): A spinning barrel appears & Dixie jumps in it. Aim carefully at an opponent & press a button to quickly blast bananas. Occasionally bananas cause foes to trip. The second to last bullet will be Kiddy Kong. After a hit or miss, he waves & goes off screen. Then aim again & blast Dixie at your foe. The final smash ends afterward. Dixie & Kiddy Kong take a little longer to shoot than bananas. The duration is about 10 seconds. Bananas do 4% damage with minimal knock-back & Kiddy & Dixie Kong do about 30% damage with very high knock-back.
3DS Stages:
Kirby Fighters: Goes through stages seen in Kirby Fighters, each part lasts for about 20 seconds before going to the next
Panel De Pon: The blocks keep moving upwards (slowly) as they are automatically being solved (made so they mainly fall in whole parts). You can see Lip and the other fairies to the side as you battle (random fairy each time)
PictoChat 1: returning from Brawl
Wii U Stages:
Nes Remix: goes through various games in nes remix presenting challenges that can hurt or effect the players.
Rainbow Curse: Moving Stage, lines are drawn periodically, you can land on these lines [can be played in 8 player]
Ship: returning from Brawl
DLC 2!: New To Smash
Released Q3 2016/Q4 2016
Inkling:
Fast and mobile. Most A attacks are projectiles, or use the various weapons in the game.
Alts for boy and girl inklings, default being orange girl and blue boy, then as the alts continue they get different coloured ink and skin, along with some accessories. Also, 1 Octopus Girl alt. Double alts to a normal character.
B: Bomb: throws a bomb that after a second or two explodes with great range.
Side B: Roller: Runs around with a roller, if it rolls into someone it does continuous damage and takes them with you, its possible to roll someone off the side of the map
Up B: Squid Jump: turns into a squid and jumps really high, not very good vertically though
Down B: Squid Swim: goes into the ground and can move around the platform you are on, great for avoiding moves, and you are faster. You still have a hitbox, but it’s much lower. You can still shield and roll. Pressing any attack button makes you come out. Not very much lag after getting out of squid state
Final Smash: [One of the super Weapons, either most popular or default]
Rythem Girl:
Moves are rhythm based, and become more powerful if done in a rhythm, all A moves are done to a distinct beat, beat, beat pattern, if the next beat is missed there is a small chime to warn you that you missed it, and help you capture the rhythm, offcourse the beat only goes for 3 beats, and each beat makes each move progressively more powerful. So beat A’s move does x1 damage, beat B’s does x1.5 damage, and beat C’s does x2 damage
Light, fairly Weak A attacks.
Alts have different hairstyles that reference her different iterations, or other characters in rhythm heavan
B: Ball: Different Balls from many different Minigames appear, although they all move the same (and arc), its fun to see the variety.
Side B: Widget: creates a Widget from build to Scale (the further in the beat you are the farther the widget is) and sends out a cylinder that meats with the widget.
Down B: Together Now: Plants down a Chrous Kid that screams whenever you reach beat C
Up B: Holds onto Donk Donk to glide diagonally, more powerful if used on the second of third beat
Final Smash: Similar to Donkey Kongs maybe?
One Taunt is the Wrestler and Interviewer
Issac:Slowish, Badish Jump. Uses Sword as A's.
Has a Matthew Alt.
B: Move: Acts like Palutena's default Side B, but has larger range, and aslong as B is held, the hand can he held i place once its done moving.
Up B: Teleport: Like Zelda's, but her's in Brawl, as in not nearly as damaging/knockbacky
Down Special: Quake: Similar to Donkey Kongs Down Special.
Side Special: Gaia: The longer you charge the more range the rocks shoot from the ground
Final Smash: Judgement: Giant Lazar, Similar to Lucario's Old FS, but it can move faster, take a full 360, andit starts from where issac is when he uses the final smash.
3DS Stages:
Sol Sanctom: Simple stage, you play inside/outside Sol Sanctom, it has a couple platforms. and while the platforms don't change, loading the level has a random room room.
Rythem Remix 3DS: You move from stage to stage, with different stages being based on various minigames from Rythem Heaven DS
Poke Floats: Returning from Melee
Wii U Stages:
Splatoon: You play on a normal platform stage, but the stage is also covered in Ink. In Purple Ink fighters will be slowed down, in other ink, they will be the same speed the normally are. [can be played in 8 player]
Rythem remix U: Similar to Wario Ware but with Rythem Heavan games from RH Fever (for example the interveiw will make you have to taunt)
Hyrule Castle: returning from 64
Fast and mobile. Most A attacks are projectiles, or use the various weapons in the game.
Alts for boy and girl inklings, default being orange girl and blue boy, then as the alts continue they get different coloured ink and skin, along with some accessories. Also, 1 Octopus Girl alt. Double alts to a normal character.
B: Bomb: throws a bomb that after a second or two explodes with great range.
Side B: Roller: Runs around with a roller, if it rolls into someone it does continuous damage and takes them with you, its possible to roll someone off the side of the map
Up B: Squid Jump: turns into a squid and jumps really high, not very good vertically though
Down B: Squid Swim: goes into the ground and can move around the platform you are on, great for avoiding moves, and you are faster. You still have a hitbox, but it’s much lower. You can still shield and roll. Pressing any attack button makes you come out. Not very much lag after getting out of squid state
Final Smash: [One of the super Weapons, either most popular or default]
Rythem Girl:
Moves are rhythm based, and become more powerful if done in a rhythm, all A moves are done to a distinct beat, beat, beat pattern, if the next beat is missed there is a small chime to warn you that you missed it, and help you capture the rhythm, offcourse the beat only goes for 3 beats, and each beat makes each move progressively more powerful. So beat A’s move does x1 damage, beat B’s does x1.5 damage, and beat C’s does x2 damage
Light, fairly Weak A attacks.
Alts have different hairstyles that reference her different iterations, or other characters in rhythm heavan
B: Ball: Different Balls from many different Minigames appear, although they all move the same (and arc), its fun to see the variety.
Side B: Widget: creates a Widget from build to Scale (the further in the beat you are the farther the widget is) and sends out a cylinder that meats with the widget.
Down B: Together Now: Plants down a Chrous Kid that screams whenever you reach beat C
Up B: Holds onto Donk Donk to glide diagonally, more powerful if used on the second of third beat
Final Smash: Similar to Donkey Kongs maybe?
One Taunt is the Wrestler and Interviewer
Issac:Slowish, Badish Jump. Uses Sword as A's.
Has a Matthew Alt.
B: Move: Acts like Palutena's default Side B, but has larger range, and aslong as B is held, the hand can he held i place once its done moving.
Up B: Teleport: Like Zelda's, but her's in Brawl, as in not nearly as damaging/knockbacky
Down Special: Quake: Similar to Donkey Kongs Down Special.
Side Special: Gaia: The longer you charge the more range the rocks shoot from the ground
Final Smash: Judgement: Giant Lazar, Similar to Lucario's Old FS, but it can move faster, take a full 360, andit starts from where issac is when he uses the final smash.
3DS Stages:
Sol Sanctom: Simple stage, you play inside/outside Sol Sanctom, it has a couple platforms. and while the platforms don't change, loading the level has a random room room.
Rythem Remix 3DS: You move from stage to stage, with different stages being based on various minigames from Rythem Heaven DS
Poke Floats: Returning from Melee
Wii U Stages:
Splatoon: You play on a normal platform stage, but the stage is also covered in Ink. In Purple Ink fighters will be slowed down, in other ink, they will be the same speed the normally are. [can be played in 8 player]
Rythem remix U: Similar to Wario Ware but with Rythem Heavan games from RH Fever (for example the interveiw will make you have to taunt)
Hyrule Castle: returning from 64
DLC 3!: Final Destination
Released Q2 2017/ Q3 2017
Impa:
Acts as a strange kind of Semi-Clone that has parts of Zelda’s moves and parts of Sheiks
Is generally in-between Sheiks and Zelda’s Weight and Speed
B: Knifes: Bigger (therefore visible), faster charging, slower and more powerful version of sheiks
Side B: Umbran Orb: acts like Zelda’s Side B, but takes longer to become more powerful.
Up B: teleport: somewhere in-between Zelda’s and Sheiks length
Down B: Bouncing Fish: Like Sheiks, but with some more damage damage and less knock back.
Final Smash: Umbral Shroud (addapted Impa thread): all other fighters stop and glow slightly, Impa can go around at hurt them freely, the more you attack them, the more they glow, the more they’ll get knocked back at the end of the Final Smash
Cross:
Slowish. Has a similar mechanic to Shulk where he can change his stats mid battle. This is to represent his ability to change his class mid battle. However, its takes a lot longer to change his stats and last forever untill switched to a new one, the negatives and positives are also a lot more drastic. [note that a lot of this is based on what we know of the game AT THE MOMENT]
B: Change Class: switch between 5 classes.
Side B: Gun: you can fire endlessly, a set of bullets in front of you. You can not jump while doing this, but you can move forwards and back slowly. Each bullet does very little damage, but can rack up quickly.
Up/Down B: [no idea at the moment, but the game isn't released, I imagine some arts]
Final Smash: Doll: Cross hops into a Doll and can attack in a similar vein the Giga Bowser
Tabuu:although he can't float, he never touches the ground, even when he gets knocked over, he still hovers slightly above the ground. fairly fast, fairly good jump.
B: Whip: spins his whip, the more you charge the more powerful it will be at the end. if you hold a direction once released you will go in that direction with the whip, if not you just throw the whip, and pull a character to you if caught.
Side B: Spear Head: a simple dash move where he turns into the spear head
Up B: teleport: A very short range teleport, but can be used 3 times before being helpless. fairly OK damage
Down B: Wings: Short range , high knockback, low damage version of the wings attack. After the attack you are stunned fir a moment.
Final Smash: Sub Space Bomb: A sub space bomb is created where Tabuu stands. everyone caught in it is damaged highly and then send outwards at high knockback.
3DS Stages:Great Bay: Lets just say similar to the mod
Hoenn League: Similar to Kalos League, but with rooms that reference he Hoenn Elite 4
Fountain of Dreams: returning from Melee
Wii U Stages:Neo Los Angeles: A stage similar to delfino plaza or Skyloft, but oing ariund Neo Los Angeles [can have 8 players]
The Great Maze: Moves around various parts of SubSpace Emissary, with parts similar to the stages you fight the dark fighters in the SubSpace part bridging the area's
Classic Battlefield: from Melee, Omega version looks like classic Final Destination
Acts as a strange kind of Semi-Clone that has parts of Zelda’s moves and parts of Sheiks
Is generally in-between Sheiks and Zelda’s Weight and Speed
B: Knifes: Bigger (therefore visible), faster charging, slower and more powerful version of sheiks
Side B: Umbran Orb: acts like Zelda’s Side B, but takes longer to become more powerful.
Up B: teleport: somewhere in-between Zelda’s and Sheiks length
Down B: Bouncing Fish: Like Sheiks, but with some more damage damage and less knock back.
Final Smash: Umbral Shroud (addapted Impa thread): all other fighters stop and glow slightly, Impa can go around at hurt them freely, the more you attack them, the more they glow, the more they’ll get knocked back at the end of the Final Smash
Cross:
Slowish. Has a similar mechanic to Shulk where he can change his stats mid battle. This is to represent his ability to change his class mid battle. However, its takes a lot longer to change his stats and last forever untill switched to a new one, the negatives and positives are also a lot more drastic. [note that a lot of this is based on what we know of the game AT THE MOMENT]
B: Change Class: switch between 5 classes.
Side B: Gun: you can fire endlessly, a set of bullets in front of you. You can not jump while doing this, but you can move forwards and back slowly. Each bullet does very little damage, but can rack up quickly.
Up/Down B: [no idea at the moment, but the game isn't released, I imagine some arts]
Final Smash: Doll: Cross hops into a Doll and can attack in a similar vein the Giga Bowser
Tabuu:although he can't float, he never touches the ground, even when he gets knocked over, he still hovers slightly above the ground. fairly fast, fairly good jump.
B: Whip: spins his whip, the more you charge the more powerful it will be at the end. if you hold a direction once released you will go in that direction with the whip, if not you just throw the whip, and pull a character to you if caught.
Side B: Spear Head: a simple dash move where he turns into the spear head
Up B: teleport: A very short range teleport, but can be used 3 times before being helpless. fairly OK damage
Down B: Wings: Short range , high knockback, low damage version of the wings attack. After the attack you are stunned fir a moment.
Final Smash: Sub Space Bomb: A sub space bomb is created where Tabuu stands. everyone caught in it is damaged highly and then send outwards at high knockback.
3DS Stages:Great Bay: Lets just say similar to the mod
Hoenn League: Similar to Kalos League, but with rooms that reference he Hoenn Elite 4
Fountain of Dreams: returning from Melee
Wii U Stages:Neo Los Angeles: A stage similar to delfino plaza or Skyloft, but oing ariund Neo Los Angeles [can have 8 players]
The Great Maze: Moves around various parts of SubSpace Emissary, with parts similar to the stages you fight the dark fighters in the SubSpace part bridging the area's
Classic Battlefield: from Melee, Omega version looks like classic Final Destination
Now you may ask why I didn't put in Veterans, personally, its because I felt that the veterans that aren't in, weren't in for a reason (I.E. Lucus was taken out due to pulling back on EarthBound representation). But if you disagree with me you can put them in your ones, try to be realistic about these though (So no silly Shreks, and don't expect DLC before MewTwo's even out, etc.)
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