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Cpu

Gundo

Smash Apprentice
Joined
Nov 17, 2007
Messages
145
Location
California
Are you hoping for a more difficult CPU lvl 9 then Melee?

Or do you believe it should still be around the same?

I ask this, because as you know, In Melee, the CPU LVL9 wasn't very challanging once you learn the basics of a character.
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
Messages
3,370
Location
Dallas, Tx
It's not that they weren't challenging, it's that they weren't aware of their surroundings. They walked right into a lot of things. They let their shield get broken by lasers. They didn't understand the range of certain attacks. They air dodged when they were off the edge. Computers can be **** if you fight them in close quarters. They just need to make them smarter.

P.S. Level 9 Ganon = Best Team Mate!
 

tutter

Smash Apprentice
Joined
Jun 24, 2007
Messages
154
Location
Arizona
The argument of fighting CPU's or humans aside, I feel the CPU s should be harder. It would also be nice ot see them have an adaptive play style.
 

SJAK47

Smash Journeyman
Joined
Nov 30, 2007
Messages
448
Location
NJ
I agree, computers need to be harder and more challenging. They always have a pattern of attack and anyone can figure it out.
 

Ice Ninja

Smash Cadet
Joined
Nov 19, 2007
Messages
55
Location
Toronto, Ontario
NNID
Iceninja77
The computers in melee had very good reaction time for their attacks, but they rarely smashed, teched, shielded, or even dashed. However, there are some videos showing what level 3 CPUs can do in Brawl. Honestly, I definitely see improvement. They did dash, used smashes, and resulted to different strategies instead repeating the same techiniques over and over.
 

blayde_axel

Smash Master
Joined
Jul 4, 2007
Messages
3,038
Location
Baton Rouge, Louisiana
The computers in melee had very good reaction time for their attacks, but they rarely smashed, teched, shielded, or even dashed. However, there are some videos showing what level 3 CPUs can do in Brawl. Honestly, I definitely see improvement. They did dash, used smashes, and resulted to different strategies instead repeating the same techiniques over and over.
All this is true. I thought I was the only one that noticed that. lol.

But one thing they never did was... use a recovery move!! Apparently, they didn't read that update.
 

FallenAngelPit

Smash Apprentice
Joined
Dec 3, 2007
Messages
82
Location
bloop.
All this is true. I thought I was the only one that noticed that. lol.

But one thing they never did was... use a recovery move!! Apparently, they didn't read that update.
you mean YOU MUST RECOVER!? that was the best update ever!:laugh:
seriously, i definetly hope they get better. hey, if level 3 gets better, so will all the levels. at least they cant get worse, right? RIGHT?!?!:mad:
 

Jeepy Sol

Smash Ace
Joined
Dec 6, 2007
Messages
798
Location
Northern California
CPU's will always be easily beaten, unless they were to make a CPU that was able to adapt your gamestyle/surroundings. Even if they buff up the levels, making 1 lvl to 3 lvl, 2 lvl to 4 lvl, you would be able to figure their style out eventually. The only way to make them harder in Melee was the handicap option (which I thought was pretty good), but it has been changed in Brawl.
 

brawlmaniac

Smash Lord
Joined
Nov 10, 2007
Messages
1,024
Location
Kansas!(It's not as flat as you think)
I think the cpu's levels should still range from 1-9 with 9 being the strongest. But I think they could adjust the difficulty level of all the computer players. You could throw a motion senser bomb on the ground in melee, and they would just walk right into it and blow up. I think it would be better if there could be a secret unlockable level 10 computer player though.
 

MarvinTPA

Smash Cadet
Joined
Nov 23, 2007
Messages
65
I like Brawlmaniac's idea.
But what we need are just MORE levels.
Some people actually need level 1-3s.
Some people who POST here fight level 7s.
Although the numbers would get funky....
How about "cruel (melee) level"?
yeah, 1-9; 10 and cruel unlockable.
 

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
CPU's will always be easily beaten, unless they were to make a CPU that was able to adapt your gamestyle/surroundings. Even if they buff up the levels, making 1 lvl to 3 lvl, 2 lvl to 4 lvl, you would be able to figure their style out eventually. The only way to make them harder in Melee was the handicap option (which I thought was pretty good), but it has been changed in Brawl.
i kinda doubt that. If the programmers knew all of the glitches in advance and exploited them fully, and focused on a single character (high tier) and did tests with pros and stuff, and spent a lot of time on it, im sure they could come up with a really tough AI

but this would just frustrate the average gamer and thats why they didn't do it

btw i am disapointed in the new handicap system

it is very good to balance matches between human players that are close in skill, but it is not good to balance match between humans/comps or between pros/noob

i think they should keep both the old handicap system and the new one. that would be perfect. and even add special atrributes only to one specific player

for example you 1v1 someone whos invisible, or someone whos huge, etc. these options arent available in versus mode
 

vonfinell

Smash Apprentice
Joined
Aug 19, 2007
Messages
165
Location
Poised for a Zerg Rush on your Base
Am I the only one that wants to see specialized CPU styles, a la Perfect Dark?
In Perfect Dark, you could set your CPUs so certain mannerisms (meleeSim, grenadeSim, CowardSim, etc.) and so they would follow a completely different line of code.
Wouldn't it be great if you could fight a Lvl 9 ItemBrawler in a stage full of high occurence Pokeballs and just have an insane pokemon battle? Or practice against a lvl 9 JuggleBrawler Sheik and try to stay on the ground.
You could practice your recovery against an EdgeGuardBrawler or vice versa by fighting a RecoveryBrawler. They could be CPUs built to be extremely intelligent and have certain manners. Some lvl9's in Melee would hardly edgeguard at all, so if you find that you're having trouble against your friend's edgeguard, through in one of those CPUs and get practicing.
Also, mixing and matching CPU Types always led to hilarious matches in Perfect Dark, so it would probably do the same in Brawl.

Anyone else think this might be a good idea if properly pulled off?
 

lex.aut

Smash Apprentice
Joined
Jan 3, 2007
Messages
93
Location
Austria/Vienna
i'm hoping for an additional AI-menu (kinda like the one you get in the debug menu) where you can set the CPU AI like this (5= very high, 1=very low)
aggressive 1 2 3 4 5
dodging 1 2 3 4 5
shielding 1 2 3 4 5
grabing 1 2 3 4 5
using items 1 2 3 4 5
doing combo-attacks 1 2 3 4 5
etc.

and in addition some bonus attitudes like these:

[ ] changes the strategy randomly during the battle
[ ] tends to take the battle to the air
[ ] uses _insert attack here_ very often
[ ] uses mindgames
[ ] tends to leave the platform to finish players more often
[ ] camps on suited maps
[ ] starts using finishing moves earlier
[ ] gets more aggressive the higher the % get
[ ] changes strategy if the current one doesn't work
[ ] adapts to the player's strategy
etc.

i'd have a ton of ideas for that menu... also, you should be able to set a favourite item for each cpu-profile.

but to stay realistic: at least make them less predictable than they were in melee, don't let them run into charged up attacks, don't make them super aggressive, let them use their attacks suited to the situation (on higher levels) instead of only grabbing or using a random attacks, make them more humanlike (take their inhuman timing f.e.) and let them recover smarter than in melee (in ssbm they use their up+b when they're at the same level as the main plattform is, which makes it easy to finish them).
 

flaco

The Terminator
Joined
Nov 29, 2005
Messages
3,105
Location
Springfield Mass
to telll you the true when I got here I tought you were talking about computer pc cpu like intel pentium or athlon proccesirs lol
 

floofy

Smash Cadet
Joined
Dec 7, 2007
Messages
42
in addition to options concerning cpu AI it would be cool if they added more options concerning the handicap

the new handicap system is "ok", especially for human matches, but they should keep the old handicap strenght system too (both at once). or even IMPROVE the old one, by giving the choice to handicap the damage only, or the resistance only (so u could have a really tough to KO character that doesnt do that much damage).
 

krynny

Smash Cadet
Joined
Jul 13, 2007
Messages
74
Location
ATL
i think there should be an additional AI for Team Battles, so they might work together. smarter AI in general would be great. With online availability, im not sure how much i'll be playing the computer with BRawl anyway though.
 

Cranberry Rogue

Smash Journeyman
Joined
Aug 8, 2007
Messages
226
Location
Newhall, California
I hate the level 9 CPUs in Melee. They are predictable, sure, but their reaction times for certain attacks and their ability to grab with perfect accuracy are incredibly frustrating, even to this day. I can agree with most of you that their difficulties should be bumped up, and that they should utilize more of their attacks and actually do something without the need of the player to act first, but I also think certain aspects (like the throwing issue) should be toned down.
 

Thrull

Smash Cadet
Joined
Oct 10, 2007
Messages
36
I second the call for an unlockable level 10 CPU. Something for players who are able to routinely 4-stock level 9 CPUs with no challenge. However, I'd would NOT want to see the CPUs outright cheat (lower damage taken/higher damage dealt) - they just need to mimic the best human Smash players enough to give above average people a real challenge. If they could just build in some unpredictability into the current AI and some slightly longer-term planning, it would make a huge difference.

I think they should retain their inhuman reflexes as well. I'd hate to see them get any weaker when you're looking for the toughest thing the computer can give you.
 

TheKruskinator

Smash Apprentice
Joined
Oct 20, 2007
Messages
107
Location
MAN TACO OF MANY SODAS, YOUESS, EH?
The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven...

Well, it's two harder, isn't it? It's not nine. You see, most blokes, you know, will be playing at nine. You're on nine here, all the way up, all the way up, all the way up, you're on nine on your CPU. Where can you go from there? Where?

Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?

Put it up to eleven.

Eleven. Exactly. Two harder.

Why don't you just make nine harder and make nine be the top number and make that a little harder?

...

...

...

These go to eleven.
 

Coselm

Smash Ace
Joined
Nov 2, 2007
Messages
548
Location
Gainesville, FL
Computers will never be that hard because they repeat the same patterns... Even if they l-cancel/fast fall/w.e advanced tactics in brawl perfectly, they will always have the same lines of code tellig them what to do, so it is just a matter of time before you could take them no problem.

And why would you want to play a computer when there is FREE ONLINE????????

Well I mean except for the fact of the with anyone brawl and people dropping out.

In any case, I think they should have more challenging computer opponents... It doesn't hurt.

Perhaps level 1-99?

Over 9000?
 

Chi's Finest

Smash Lord
Joined
Dec 18, 2005
Messages
1,988
Location
Chicago
I may be thinking opimistic, but I am suspecting MUCH better computer AI in Brawl than Melee.

EDIT: zomgzzzz 1000 postz i am teh smash l0rd!!!!
 

Jededi4h

Smash Cadet
Joined
Aug 23, 2007
Messages
74
Location
Brooklyn, NY
Are you hoping for a more difficult CPU lvl 9 then Melee?

Or do you believe it should still be around the same?

I ask this, because as you know, In Melee, the CPU LVL9 wasn't very challanging once you learn the basics of a character.
Oh yeah, I want the characters to go up to Lvl 10

Well, it's one harder, isn't it?
 

Pookiez

Smash Apprentice
Joined
Oct 15, 2007
Messages
156
Location
PP, FL... yes, i said pp.
Eh, I hated level 9 bots, they power shield everything and have insane grabs and inhuman reaction times, they also mash out of grabs in an instant... but they have extremely predictable patterns and are easy to beat >< It's a really bad combination, IMO.
 

EarthHero

Smash Apprentice
Joined
Mar 26, 2006
Messages
144
Location
Nowood, Ohio-----*Cincinnati*
Well, the fact of the matter is, is that cpu's were never meant to be a real challenge. Smash Bros. has been, and always will be a game for friends to come together and beat the snot out of each other with their all-time favorite nintendo character. I.E.: Remember the original Smash 64 commercial? The cpu's are simply for training. When your bored, or need to practice for a tourney or somethin, fight a cpu to improve your timing, aim, and all of the other basics needed to highten your prowess. Cpu's are simply sparring partners. NOT ADVERSARIES!
 
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