Thing is, the CPU SEEMS to play well as long as you do. When you just stand near the ledge and spam projectiles and fsmashes they unfortunately have no clue what to do.
Yeah, I'm starting to notice small things with the AI. The AI has NEVER been able to approach. It's because they act off of "reaction." I was curious if my roommate could beat the computer, so I tested the approach of the CPU. You can literally pick anyone with a decent Fsmash (Marth), walk around and smash when they get close, but that's no fun.
Some other things I've noticed. They always tech roll in off of bigger hits. A few techs away/in place off throws, but I get a crazy majority of tech rolling in.
They still love to SD and jump off the ledge for no reason. The AI has been jumping off for weird edge guards, and when I swat him away, they just air dodge backwards into the wall and die.
The dash dancing is cute, but in most cases I find it useless for the CPU to be doing it. They don't approach, so its still just me approaching someone who will never stop dash dancing until I make the first attack.
Characters with projectiles still camp too hard and stupidly like 2.6. They get out of range and start spamming projectiles without any care in the world. Mew2/Lucario will sit in place charging there aura ball. I dash dance in there face and they still don't move. Eventually I have to decide if I want the free hit or do I just run through him.
I've played against Fox AI the most so far because I love that practice MU. He's fun, but is getting annoying. Fox AI loves to SH nair, (although I wish he would shine on shield/hit), but he sucks at spacing, and he only seems quick when he get hit and starts the followups. He also can't seem to follow up on shine combos. Why is that? I don't think I have ever seen fox waveshine me into anything except maybe a nairplane.