ElectroBlooper
Smash Cadet
1st Post.
I've been playing as Bowser a lot lately and I'm starting to see that he's more than just a pretty face. His ground game is awesome (God tier if he could walk while flaming) and his flame breath and ftilt can screw with most ground approaches very well. However, I'm having a lot of trouble handling characters that like to approach via SH aerials. I've noticed it against mostly small fast characters like Kirby, Jiggs, etc (pika's a *****). This could very well apply to other characters (Wario for sure), I just haven't played against many of them yet with Bowser. They're always just outside of ftilt's hitbox from the beginning of the jump until their attack connects and they're never in range of an utilt (that or I just suck at using utilt). You can't shield and punish very well because most of the characters that do this have practically lagless aerials. Any tips?
I've been playing as Bowser a lot lately and I'm starting to see that he's more than just a pretty face. His ground game is awesome (God tier if he could walk while flaming) and his flame breath and ftilt can screw with most ground approaches very well. However, I'm having a lot of trouble handling characters that like to approach via SH aerials. I've noticed it against mostly small fast characters like Kirby, Jiggs, etc (pika's a *****). This could very well apply to other characters (Wario for sure), I just haven't played against many of them yet with Bowser. They're always just outside of ftilt's hitbox from the beginning of the jump until their attack connects and they're never in range of an utilt (that or I just suck at using utilt). You can't shield and punish very well because most of the characters that do this have practically lagless aerials. Any tips?